What Change In Sigma Are You Most Excited For?

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Seekers
Ice Clan
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OMG INTEGRATED MH, IM SO HAPPY.

Aside from QoL stuff like that I'm hyped about the skill and item rebalance, and especailly the oskill rebalance. Seriously the amount of oskills that would be viable if it wasn't for the fact that they deal 20% of the damage they should deal.

I dont mind heroic shields much, it's annoying and it punishes wdm builds heavily, but it's better than purify boss spam and I think its the best option median had to keep the game challenging (the other being massive avoid and purify spam... which are like 80 times more cancer). Altough I do hope that ''ctc teleport on struck'' dies in a fire, this thing added on bosses makes meele (in a meele unfriendly mod) impossible, on top of being annoying and killing multihitting skills.
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Sir Legar
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Marco wrote:- no more "when is sigma going to be released ??" posts


Probably the most important one :lol:
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Jampula
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- Getting rid of 50% change to cast lvl 1 lagspritelimitfest on striking.
- Hopefully getting rid of Heroic Shields and Purify bosses for good. Latter is nice mechanism for some ubers but tedious for others.
- New Uldyssian (and MNX pls?).
- New item system (removal of many SUs and reducing Tiers).
- Bigger resolution.
- Removing the "need" of 3rd party programs.
- New builds the balancing and items have to offer.
- Buff/Debuff display.

+So many other things... hard to choose only one.
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Jaedong
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Rework of skills and hopefully oskils
heamn
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Stealthmaster wrote:1. Item dyes;
2. Uberquests locations changed;
3. Uberquests locations;
4. Uberquests.

and, of course, new skill icons for every oskill.

^ only of what I can remember, tbh. Don't remember anything that I thought of like a non-important/not interesting thing tho :-D


Item Dyes sounds good :O
Sigma Fashion contest on the way?? xD
chuk15
Thunder Beetle
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That my favorite mod to my favorite game of all time is getting a massive update that's actually happening soon TM. :bounce:
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HechtHeftig
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-skills rebalance
-bigger resolution
-integrated mh and bigger stash (hopefully endlessly big :D)
-riddance of stupid uniques/rw's wich have no reason of existance and the introduction of the new uniques
-new maps
-no loss of equipment upon death (FUCK YEAH! That's a nice addition to SP!)

the only thing I dislike: The removing of dark summoning. It was a special feature which I always liked as you can get charms easily by simply prebuffing a place. Some chars simply had an advantage (looking at assa's beacon and totemancer) and that will now be gone completely. so sad :cry:
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WolfieeifloW
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HechtHeftig wrote:... The removing of dark summoning. ...

I think balancing the game to be more fair for each class is a better thing.

Obviously there will always be certain characters/specs that are better at things than others, but any step towards making them all equal sounds good to me!
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HechtHeftig
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WolfieeifloW wrote:
HechtHeftig wrote:... The removing of dark summoning. ...

I think balancing the game to be more fair for each class is a better thing.

Obviously there will always be certain characters/specs that are better at things than others, but any step towards making them all equal sounds good to me!


yeah, but especially assa, who has a real problem when playing untwinked, had at least a little advantage (or rather possibility) to get some of the important charms. Now assa will be even harder. Though, I can't count in the rebalancing of skills, so there's a fair chance that assa will be buffed appropriately to be competetive
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Nitz
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HechtHeftig wrote: so there's a fair chance that assa will be nerfd appropriately to be fair


I fixed that sentence for you.