The Dragonair - Holy Caster Guide [1.3]

WatchMeRage
Prowler
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im curious too how this would be in sigma. As of right now I have a lvl 125 unholy caster with flamestrike/apoc using super beast as morph for extra spell dmg and ive been able to do most ubers. But not having any defense sucks so I was thinking maybe going Holy caster with same build but I dont wanna risk the switch without having anymore bellas to respec. then end up with low dmg compared to how high my dmg is now
scira
Cultist
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i'm still playin this, level 101 now. using t4 uniques now still rippin without difficulty. middle of nightmare a5. no clue how ubers will go
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enanoakd
Stone Warrior
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Quite good, :) I'm playing, lvl 121 and this guide still works with a few changes. I would consider some new items/runewords like:

Herald of Zakarum
Herald of Zakarum
Aerin Shield (Sacred)

Defense: (4517 - 5421) to (5297 - 6357)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Strength:
1000
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+0.75% Base Block Chance
+20% to Elemental Resists
+1 to Paladin Skill Levels
50% Block Speed
-15% to Enemy Elemental Resistances
+(1 to 10) to Champions of the Sun
+(150 to 200)% Enhanced Defense
+1.5 to Energy (Based on Character Level)
Requirements +100%
Socketed (4)

Hepsheeba's Mantle
Hepsheeba's Mantle
Chain Mail (Sacred)

Defense: (6060 - 7575) to (6854 - 8568)
Required Level: 100
Required Strength: 600
Item Level: 105
+(2 to 4) to Paladin Skill Levels
+(2 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 30)% to Enemy Fire Resistance
+(15 to 25) to Pentagram
+(140 to 200)% Enhanced Defense
+100 Life Regenerated per Second
Maximum Fire Resist +3%
Socketed (6)

Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)

Defense: (4742 - 5541) to (5247 - 6097)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 437
Item Level: 120
+4 to Paladin Skill Levels
-(20 to 30)% to Enemy Fire Resistance
+20 to Ranged Blood Thorns
+20% to Summoned Minion Resistances
+(150 to 200)% Enhanced Defense
+(750 to 1000) Defense
+(75 to 225) Life Regenerated per Second
Maximum Fire Resist +2%
5% Reanimate as: Random Monster
Socketed (4)

Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)

Minefield



Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords

'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)


Not saying they are the best option, but still considerable.
mortimer_85
Djinn
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Since it is mentioned in the guide somewhere I would like to point out that the restriction melee/summon/support only is bypassed by the use of Solar Flare.
That means that you can cast Dragon Spells while Solar flare is active and you wearing one or more items with above restriction modifier.
This bug/feature is known for quite some time now, but it was not removed with the release of Sigma.

Considering this, the RW
Galdr
and a good roll of
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 650
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(30 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
are very nice items for this build.
Ellrick
Imp
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mortimer_85 wrote:Since it is mentioned in the guide somewhere I would like to point out that the restriction melee/summon/support only is bypassed by the use of Solar Flare.
That means that you can cast Dragon Spells while Solar flare is active and you wearing one or more items with above restriction modifier.
This bug/feature is known for quite some time now, but it was not removed with the release of Sigma.

Considering this, the RW
Galdr
and a good roll of
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 650
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(30 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
are very nice items for this build.


Wouldn't the RW Galdr mess up the build due to the "You may only use Melee, Summon and Support skills"? Or can you use Solar Flare + all the other spells using the RW still?
mortimer_85
Djinn
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Ellrick wrote:
mortimer_85 wrote:Since it is mentioned in the guide somewhere I would like to point out that the restriction melee/summon/support only is bypassed by the use of Solar Flare.
That means that you can cast Dragon Spells while Solar flare is active and you wearing one or more items with above restriction modifier.
This bug/feature is known for quite some time now, but it was not removed with the release of Sigma.

Considering this, the RW
Galdr
and a good roll of
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 650
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(30 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
are very nice items for this build.


Wouldn't the RW Galdr mess up the build due to the "You may only use Melee, Summon and Support skills"? Or can you use Solar Flare + all the other spells using the RW still?


Please read the first sentence of my previous post. It seems that you quoted it but did not read it actually.
Ellrick
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mortimer_85 wrote:
Ellrick wrote:
mortimer_85 wrote:Since it is mentioned in the guide somewhere I would like to point out that the restriction melee/summon/support only is bypassed by the use of Solar Flare.
That means that you can cast Dragon Spells while Solar flare is active and you wearing one or more items with above restriction modifier.
This bug/feature is known for quite some time now, but it was not removed with the release of Sigma.

Considering this, the RW
Galdr
and a good roll of
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 650
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(30 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
are very nice items for this build.


Wouldn't the RW Galdr mess up the build due to the "You may only use Melee, Summon and Support skills"? Or can you use Solar Flare + all the other spells using the RW still?


Please read the first sentence of my previous post. It seems that you quoted it but did not read it actually.


My bad, I read it as you can still use solar flare but I was unclear on the other abilities in the that tree...Rereading it I understand that now.
gigasbot
Prowler
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Anyone playing holy caster in 2.0 ? Any ideas & thoughts on it ?
Mr_Ali
Rust Claw
87 | 2
gigasbot wrote:Anyone playing holy caster in 2.0 ? Any ideas & thoughts on it ?


I am. Very strong so far
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exposito10
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Mr_Ali wrote:
gigasbot wrote:Anyone playing holy caster in 2.0 ? Any ideas & thoughts on it ?


I am. Very strong so far


How far are you? And how is farming vs boss potential ?