Unholy melee paladin - Lemures *WIP*

casually1987
Thunder Beetle
54 | 1
Great guide but i have some questions about the early game skill build.

I tried looking at the Early game section screenshot and im wondering what skills to max and what ones are 1 pointers. My main issue is the screenshot is outdated, so it would need an update.

So far I tried to follow the guide as best as as I can. I started maxing Stormlord, Lemurs, Tainted Blood, and getting rapture to 17. Everything else I left at 1 point.

I've just killed normal Baal so it's still early for me but I would like some clarification.

Thanks.
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Gzeno
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Sorry if im not responding to any of you all, im moving in a new house right now and my pc isnt plugged, ill be busy again tomorrow.

I should be able to plug my pc tomorow night and start playing/brainstorming for the guide again.

Thanks for understanding!
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Gzeno
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Mid-game updated!
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Gzeno
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casually1987 wrote:Great guide but i have some questions about the early game skill build.

I tried looking at the Early game section screenshot and im wondering what skills to max and what ones are 1 pointers. My main issue is the screenshot is outdated, so it would need an update.

So far I tried to follow the guide as best as as I can. I started maxing Stormlord, Lemurs, Tainted Blood, and getting rapture to 17. Everything else I left at 1 point.

I've just killed normal Baal so it's still early for me but I would like some clarification.

Thanks.


Early game skillplanner is updated and is how it should be, if you have any suggestions to change it, suggest them.
Arionic
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Im building for a fire/bloodthorns build right now. Going to focus on Blood Thorns and the new Vessel fire buff, so FirePhys damage and vita for the Sanguine pierce.

Oddly enough, Hadriels set seems better for this so im going to give that a shot.

I also intend to try out the Hammer of Johlm. All of the + vita and stats from stormlord will boost the fire and lighting damage of the maul ALOT. The last two patches, the pierce on the maul was bugged, but with the new Sanguine skill, we can get 200% fire pierce which should help make that maul much better.

I'll keep you update on how things go. I wish I had found this guide sooner.
Arionic
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Wow, so i just decked out my pally in full hadriels but im still specced for cold/lemures. Hadiels makes my damage about 30% higher than Malthaels
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Elendilli
Djinn
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yes but Malthael 3 piece set has access to two amazing fire and cold procs that chunk when you have pretty much close to -200 enemy cold/fire res (for normal builds anyway)
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Qwiker
Destroyer
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How aura from LO rw works? On web it says it gives us hp and res. Can see only hp change.
I changed LO rw to ON rw and it helps (+5% dmg, +14% defence and a bit more hp).
How much better is quiet craft instead of sacred craft? Shouldn't cold spell dmg > vit in this case?
Kylrath
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Qwiker wrote:How aura from LO rw works? On web it says it gives us hp and res. Can see only hp change.
I changed LO rw to ON rw and it helps (+5% dmg, +14% defence and a bit more hp).
How much better is quiet craft instead of sacred craft? Shouldn't cold spell dmg > vit in this case?



https://median-xl.fandom.com/wiki/Demon_Blood_Aura

I dont know if its outdated, but i guess not. It gives you spell dmg not resist. Note its only lvl 1. But the hp buff is huge.
On rw gives (31 to 40)% to Vitality. Pala now scale good with vitality.
I would go with LO. Invest more on vita or flat life than DBA aura will give you more + fhr and ias.
Just test it out in different situations , with first couple of charms. Early , mid game etc.
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ChuckNoRis
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@the early game setup feedback :

-
The Celestial Crown
The Celestial Crown
Circlet (4)

Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
provides more damage than lavadome , it's worth mentioning . you are already tanky enough to not need lavadome in early game
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Dies Metus
Dies Metus
Goedendag (4)

One-Hand Damage: (8 - 9) to (13 - 19)
(Paladin Only)
Required Level: 6
Required Strength: 46
Item Level: 10
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 1 Ice Elementals on Death Blow
5% Attack Speed
+(3 to 7) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(4 to 6)% to Spell Damage
+(18 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(11 to 20)% to Summoned Minion Life
+10% to Summoned Minion Resistances
Socketed (1)
One-Hand Damage: (22 - 26) to (42 - 49)
(Paladin Only)
Required Level: 24
Required Strength: 81
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
5% Chance to cast level 5 Ice Elementals on Death Blow
15% Attack Speed
+(11 to 14) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(7 to 9)% to Spell Damage
+(64 to 86)% Enhanced Damage
Slow Target (9 to 11)%
+(21 to 30)% to Summoned Minion Life
+15% to Summoned Minion Resistances
Socketed (2)
One-Hand Damage: (50 - 55) to (84 - 96)
(Paladin Only)
Required Level: 43
Required Strength: 169
Item Level: 51
Strength Damage Bonus: (0.14 per Strength)%
6% Chance to cast level 10 Ice Elementals on Death Blow
25% Attack Speed
+(18 to 22) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(10 to 12)% to Spell Damage
+(109 to 132)% Enhanced Damage
Slow Target (15 to 17)%
+(31 to 40)% to Summoned Minion Life
+20% to Summoned Minion Resistances
Socketed (3)
One-Hand Damage: (67 - 73) to (112 - 124)
(Paladin Only)
Required Level: 52
Required Strength: 339
Item Level: 77
Strength Damage Bonus: (0.14 per Strength)%
8% Chance to cast level 16 Ice Elementals on Death Blow
30% Attack Speed
+(22 to 25) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(13 to 15)% to Spell Damage
+(132 to 154)% Enhanced Damage
Slow Target (18 to 20)%
+(41 to 50)% to Summoned Minion Life
+30% to Summoned Minion Resistances
Socketed (3)
is also a strong valid weapon option .
Demhe

Demhe
Maces, Scepters
Except Hammers

'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
is also very nice in between the TU items and the time you can equip a good craft . great damage and proc , also solves any mana regen issues
- the
Pollice Verso
Pollice Verso
Gauntlets (4)

Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength:
28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength:
52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength:
165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength:
296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
gloves are also valid for extra mana regen if necessary

@the mid game setup feedback :
-you have mentioned +4 paladin skills crafted shield twice (one for main attack , one for switch attack) , while it can go up to +5 .
-the crafted belt can spawn with ctc Disintegrate on attack which is nice to have when focusing a single target . worth mentioning

besides that , it's almost the same setup i've been playing too (i just use maxed Grim presence to heavy boost divine Aparition's damage instead of wasing the points into Rapture) . works great so far