Endgame Farming with Mana Sorc Tutorial

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Overview




Mana sorc is a great fast farmer, she has potential to melt screens of trash in a split second in P8 games and have the potential do so while having a lot of mf. This build tutorial will show you different gearing options, skills variations and also cover some basics about gearing in the early stage of the game.

It's important to note however that even with no budget contraints, the top end version this build is hard to achieve because of the scarcity of the mentionned items, it might not be for you if you dont have alot of time to dedicate to it or if you dont like trading.



Image





Attention



Mercenaries' resist screen is bugged. It will always show 75% all resist no matter what they have in reality. Best way to find out their true resist is manual counting.
Mercs by default have 100% all resist, so normal resist is capped. On Hell, you need 75% all resist from their gear to cap the resists.



Pros



Fun
Ranged
Phenomenal Clearspeed
Great single target DPS (immersion)



Cons



Casters don't leech
Squishy
Expensive
Hard to collect all the items.


Breakpoints



Faster Hit Recovery: 65 (4 frames, aim for this to start) then you can refine with 142 (3 frames)

Faster Cast rate with Staff : 83 (6 frames)
Faster Cast rate with Orb : 78 (7 frames)



Early game





Gear choices



Weapon :
Circe

Circe
Sorceress Orbs

'RhalArc'
Runeword Level: 100
+3 to All Skills when using an Apple
+3% Bonus to Spell Focus
+44% to Lightning Spell Damage
+44% to Poison Spell Damage
+24 to Bloodlust
(61 to 75)% to Energy
Fire Resist +40%
-->
Narlant Dream
Narlant Dream
Smoked Sphere (4)

One-Hand Damage: 5 to 6
(Sorceress Only)
Required Level: 4
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Sorceress Skill Levels
15% Cast Speed
Slows Attacker by (3 to 5)%
+(200 to 300) Defense vs. Melee
Maximum Mana +(3 to 5)%
Regenerate Mana +10%
Socketed (1)
One-Hand Damage: 11 to 12
(Sorceress Only)
Required Level: 23
Required Dexterity: 36
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Sorceress Skill Levels
30% Cast Speed
Slows Attacker by (9 to 11)%
+(450 to 500) Defense vs. Melee
Maximum Mana +(9 to 11)%
Regenerate Mana +20%
Socketed (2)
One-Hand Damage: 15 to 18
(Sorceress Only)
Required Level: 42
Required Dexterity: 81
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Sorceress Skill Levels
45% Cast Speed
Slows Attacker by (15 to 17)%
+(700 to 750) Defense vs. Melee
Maximum Mana +(15 to 17)%
Regenerate Mana +30%
Socketed (2)
One-Hand Damage: 18 to 21
(Sorceress Only)
Required Level: 50
Required Dexterity: 167
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Sorceress Skill Levels
60% Cast Speed
Slows Attacker by (18 to 20)%
+(900 to 1000) Defense vs. Melee
Maximum Mana +(18 to 20)%
Regenerate Mana +40%
Socketed (2)


Off-Hand :
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
17
Required Dexterity: 43
Item Level: 19
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana +(3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
31
Required Dexterity: 58
Item Level: 36
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana +(9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
101
Required Dexterity: 113
Item Level: 59
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana +(15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
181
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana +(18 to 20)%
Requirements -55%
Socketed (4)


Body Armor :
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)


Helm :
Stillwater
Stillwater
Bone Helm (4)

Defense: (73 - 85) to (106 - 123)
Required Level: 10
Required Strength:
29 to 30
Item Level: 19
1% Chance to cast level 8 Mana Sweep when Attacked
+(11 to 15) Spell Focus
+(21 to 40)% Enhanced Defense
+(76 to 100) to Mana
Regenerate Mana +(5 to 7)%
+10 Mana after each Kill
Requirements -(6 to 8)%
Socketed (1)
Defense: (277 - 312) to (371 - 418)
Required Level: 27
Required Strength:
55 to 56
Item Level: 36
1% Chance to cast level 12 Mana Sweep when Attacked
+(21 to 25) Spell Focus
+(51 to 70)% Enhanced Defense
+(126 to 150) to Mana
Regenerate Mana +(10 to 12)%
+20 Mana after each Kill
Requirements -(10 to 12)%
Socketed (3)
Defense: (716 - 831) to (933 - 1083)
Required Level: 45
Required Strength:
183 to 188
Item Level: 51
1% Chance to cast level 20 Mana Sweep when Attacked
+(31 to 35) Spell Focus
+(81 to 110)% Enhanced Defense
+(176 to 225) to Mana
Regenerate Mana +(14 to 16)%
+28 Mana after each Kill
Requirements -(14 to 16)%
Socketed (4)
Defense: (1195 - 1352) to (1553 - 1757)
Required Level: 54
Required Strength:
350 to 359
Item Level: 85
2% Chance to cast level 28 Mana Sweep when Attacked
+(36 to 40) Spell Focus
+(121 to 150)% Enhanced Defense
+(251 to 300) to Mana
Regenerate Mana +(18 to 20)%
+35 Mana after each Kill
Requirements -(18 to 20)%
Socketed (4)


Gloves :
Iblis
Iblis
Gloves

'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
Plenty of Mo space

Boots :
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
-->
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)


Belt :
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)


Rings : 2x rare (look for stats, mana) --> 2x
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find


Amulet rare with +all skills, mana -->
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill


Weapon Switch
Pax Mystica
Pax Mystica
Staves

'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
is your early source of teleport

Sockets: Um runes/Ptopaz (Um runes in weapon, ofc)
Mo's : Weapon : Life after kill, rings/ammy with mana regen/phys dmg reduce, armors with resistance and extra -%requirements in order to have less stats wasted into strength and dexterity.






Mid Game





Gameplay




- summon your familiars, blade spirits and use energy shield
- for crowds cast Chronofield to slow their speed , then spam arcane torrent using the 2h crafted war staff
- for single target you use immersion



Gear choices



Weapon : Eerie crafted Warstaff with 10+ Sorceress skills

Body Armor :
Oracle
Mass mana

Helm :
Eulenspiegel


Gloves : Eerie Craft

Boots : Eerie Craft

Belt : Eerie Craft

Rings : 2x
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find


Amulet :
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill


Weapon Switch :
Kabbalah
Kabbalah
Sorceress Orbs

'Cham'
Runeword Level: 83
+3 to Sorceress Skill Levels
-1% Base Block Chance
60% Hit Recovery
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Life and Mana +5%
+(100 to 200) Life when Struck by an Enemy
is your midgame source of teleport

Sockets: Um runes/Ptopaz (Um runes in weapon, ofc)
Mo's : Weapon : Life after kill, rings/ammy with mana regen/phys dmg reduce, armors with resistance and extra -%requirements in order to have less stats wasted into strength and dexterity.



Skills



Max: Arcane torrent, Immersion, Warp Armor, Familliar
5 points in Vengeful power for that sweet Phys res
1 pointers: Antimass, Chronofield*, Blade spirits

*One point in chronofield isnt sufficient for certain uber bosses.





Ubers tips



Icy Cellar/Drifter Cavern for safe 105lvl, baalruns are ok, but much harder/takes more time. Nihruns are OK, too, because you get 2 signets every time.
Aerial did very good TL;DR leveling/ubers guide here: https://forum.median-xl.com/viewtopic.php?f=40&t=22675&p=205235. You can use "Progression" part as-is as ubers guide.[/spoil]
Easy Ubers to do, in order:
[spoil][list]
[*]Butcher - easy charm, easy stats. Use lures, go a bit side from fire and just bombard him with immersion.
[*]Death Projector - You just run in circle, sometimes casting immersion on projector. Very easy, just takes some time , as your dmg output is low.
[*]Infernal Machine - this one may be hard, depends on spawned monsters. Good charm, but due to low dmg output you may have problems. Try not to stay near doors but move forward - arcane torrent the trash first. If you can't kill them in 2-3 tries, just leave it for later (with lvl110 charms you will feel much better).
[*]lvl 110 ubers - all are very, very easy, because you have blade spirit lures. Only problem - low DPS, so Akarat may be a problem (buffing with bloodlust, good merc helps).
[*]K3K - very easy, but slow, kill stuff swapping between Arcane torrent and Immersion, kill totems from far with immersion. Good exp. and good items, also jewel source for crafting. Torajan jungles on route also provide signets, so worth killing mobs, not only rushing to K3K
[*]Buyard Cholik, Rathma Square, Khalimgrad - not even worth mentioning, easy.
[*]TA - Arcane Torrent does wonder. Go in, Force Blast when you see 1st enemy (more will run into and all will get debuff), torrent, antimass, mana sweep, repeat. Farmable even at low lvl until perfect charm + trophy.
[*]BPR - at low level it takes time and (probably) some deaths if done at intented level, later farmable in few seconds.
[*]Legacy Of Blood - tricky. Be sure that you have good fire res or even max. Go in, force blast, arcane, run side, arcane, antimass, mana sweep, run. Never stop in one place longer than 2 seconds, always move from one side to another. You can also hit him with immersion, which does much more damage for him, but you may be killed with blood golems if you can't kill him fast, as they spawn everywhere. Even on low level it's fast fight (merc will die quickly, sorry), later it's just few seconds farm for trophy.
[*]Cathedral of Vanity - run in, force blast, stand here until it stops shooting. Then run to bottom laser position and immersion. Inarius after is easy, just do not go melee range, use blade spirit lures.
Easy and good farm - trophy gives good bonus for you and on route here you can find perfect ear which provides stats/exp boost.
[*]Azmodan - easy but slow. Never stop in this map, always move. Try your best to avoid flamestrikes and hit him with immersion and you're golden.
[*]Judgment Day, Athulua - easy, Get JD upgraded ASAP, stats boost is nice.
[*]Teganze - farm place, just poor merc dies too much. Anyway, this is really easy place to farm, you can find SSU's here and good exp boost. Also, you can collect Xis runes ( easy tradeable for TG )
[*]Duncraig, Triune - easy, Just always be on the move and keep an eye open for barrels or meteors, dunc is one of the best if not The best farming spot.
[*]Quov Tsin - Very hard fight, need high resists, ended up doing later, do no bring summons because when they die he heals.


Late-Game





Gear choices




Weapon :
Valthek's Command
Valthek's Command
War Staff (Sacred)

Two-Hand Damage: 63 to 69
(Sorceress Only)
Required Level: 100
Required Dexterity: 333
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
Mana Sweep: +15% Total Damage, Leeches no Mana
4% Chance to cast level 50 Vizjerei Rage on Death Blow
+(9 to 11) to Sorceress Skill Levels
Jitan's Gate Cooldown Reduced by 4 seconds
+50% Damage to Undead
+(1 to 500) to Life
+(1 to 250) to Mana
Socketed (6)
(with mana sweep as main damage skill) or
Glowing Vertigo
Glowing Vertigo
Smoked Sphere (Sacred)

One-Hand Damage: 37 to 39
(Sorceress Only)
Required Level: 100
Required Dexterity: 183
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
(80 to 100)% Cast Speed
+(20 to 25)% to Spell Damage
+(10 to 15) to Psicrown
+(100 to 150) to Energy
+(450 to 600) to Mana
Maximum Mana +40%
Elemental Resists -10%
10% Chance to Avoid Damage
+80 Life after each Kill
8% Weapon Damage Taken Restores Mana
Socketed (2)
(with arcane torrent as main damage skill)

Off-Hand : If using
Glowing Vertigo
Glowing Vertigo
Smoked Sphere (Sacred)

One-Hand Damage: 37 to 39
(Sorceress Only)
Required Level: 100
Required Dexterity: 183
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
(80 to 100)% Cast Speed
+(20 to 25)% to Spell Damage
+(10 to 15) to Psicrown
+(100 to 150) to Energy
+(450 to 600) to Mana
Maximum Mana +40%
Elemental Resists -10%
10% Chance to Avoid Damage
+80 Life after each Kill
8% Weapon Damage Taken Restores Mana
Socketed (2)
, this slot is very versatile, you can use
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
for the cast speed, defense and skills or
Stormflyer
Stormflyer
Kite Shield (Sacred)

Defense: (4190 - 4737) to (4889 - 5527)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 120
25% Chance to cast level 60 Forked Lightning on Melee Attack
1% Base Block Chance
+(30 to 40)% to Lightning Spell Damage
-(15 to 20)% to Enemy Lightning Resistance
+(130 to 160)% Enhanced Defense
(11 to 15)% to Dexterity
(31 to 40)% to Energy
Lightning Absorb 5%
25% Weapon Damage Taken Restores Mana
Socketed (4)
for it's mana bonus and you can also go wild with movement speed with
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)

Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)


Body Armor
Budget :
Cloak of the Outcast
Cloak of the Outcast
Gambeson (Sacred)

Defense: 2538 to 2705
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 120
Mana Shield: +20% Damage Reduction
+4 to Sorceress Skill Levels
+150 Life Regenerated per Second
+750 to Mana
Maximum Mana +30%
+(50 to 75) Mana after each Kill
(70 to 100)% Bonus to Defense
Socketed (6)
, will provide you with a lot of thoughness and mana for a relatively cheap price
Best Mf Option :
Natalya's Deception
Natalya's Deception
Quilted Armor (Sacred)

Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
with 2x
Zayl's Soul Orb
Zayl's Soul Orb
Mystic Orb

Right-Click to Apply
2% to Energy
+100 to Mana
Half Freeze Duration
+10 Required Level
umo's + 6x
Nagapearl
Nagapearl
Mystic Orb

Right-Click to Apply
Stun Attack
10% Gold Find
10% Magic Find
+10 Required Level
umo's + 2x
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
umo's ( start with auriels/zayls then add nagapearls as you level ) 6x nagapearl in armor is 360% MF

Helm
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
easy choice, mf, skills, mass stats, phys resist.. just an amazing piece of gear.

Gloves :
Budget : Eerie Shrine Crafts in Sacred Leather Gloves : look for high mana/energy/sorc skills
Best Mf Option : Honorific* Sacred Leather gloves with 5x
Zayl's Soul Orb
Zayl's Soul Orb
Mystic Orb

Right-Click to Apply
2% to Energy
+100 to Mana
Half Freeze Duration
+10 Required Level
and 7x
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
(start with zayls and add auriels as you level.)

Boots :
Budget : Eerie Shrine Crafts in Sacred Boots : look for high mana/energy/ms
Best Mf option : Honorific* Sacred Boots with 5x
Zayl's Soul Orb
Zayl's Soul Orb
Mystic Orb

Right-Click to Apply
2% to Energy
+100 to Mana
Half Freeze Duration
+10 Required Level
and 7x
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
(start with zayls and add auriels as you level.)

Belt :
Budget : Eerie Shrine Crafts in Sacred Sash : look for high mana/energy
Best Mf option : Honorific* Sacred Sash with 5x
Zayl's Soul Orb
Zayl's Soul Orb
Mystic Orb

Right-Click to Apply
2% to Energy
+100 to Mana
Half Freeze Duration
+10 Required Level
and 7x
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
(start with zayls and add auriels as you level.)

Rings :
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
and
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%


Amulet
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
: skills, tons of mana

Weapon Switch Not needed, but can use
Pax Mystica (Xis)
for prebuff if you have worthy
Cornerstone of the World
oskills

Sockets:

Budget : Um runes/ ptopaz for mana
Best mf option :
Wishmaster
Wishmaster
Jewel

Item Level: 1
Can be Inserted into Socketed Items
Physical Resist 1%
15% Magic Find
in your honorifics/Natalya, since they dont have lvl req, they wont mess with your umo spaces and will provide you with max or near max Phys resist.

MOs: Its all
Zayl's Soul Orb
Zayl's Soul Orb
Mystic Orb

Right-Click to Apply
2% to Energy
+100 to Mana
Half Freeze Duration
+10 Required Level
,
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
,
Nagapearl
Nagapearl
Mystic Orb

Right-Click to Apply
Stun Attack
10% Gold Find
10% Magic Find
+10 Required Level
, if you want max elemental res, you will need 10x
The Perfect Sphere
, but it's not needed for pure mfing, in weapon you can put life after each kill and faster cast rate, even tho you don't need fcr in weapon if your build is optimal.

*The point for all these honorifics adding tons of mana is to be free to put mf runes/jewels inside all sockets instead of Um runes for mana, you need to have atleast 50k mana to be maxed out on the damage of mana sweep and 65k for immersion (going over 65.5k will bring you back to zero mana, it's the hard cap.)

The reason we don't go above 5
Zayl's Soul Orb
Zayl's Soul Orb
Mystic Orb

Right-Click to Apply
2% to Energy
+100 to Mana
Half Freeze Duration
+10 Required Level
per honorific and 2 in
Natalya's Deception
Natalya's Deception
Quilted Armor (Sacred)

Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
is because mana is capped at 1897 per items, so then our best option becomes
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
.

Magic find on items is capped at 411, so adding more then 7 to
Natalya's Deception
Natalya's Deception
Quilted Armor (Sacred)

Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
would be pointless.



Stats




Strength: enough to wear stuff
Dexterity: enough to wear stuff
Vitality: None
Energy: Max

Image



Skills




Max: Mana Sweep(or arcane torrent if not using Valthek's), Immersion, Warp Armor, Familliar
5 points in Vengeful power for that sweet Phys res
1 pointers: Antimass, Symbol of esu, Chronofield*
Choices : Can activate Blade spirits if you want to make lures, otherwise just dump in Chronofield

*One point in chronofield isnt sufficient for bosses, i hear it needs to be maxed.





How to play


Buff up using familliars and energy shield (and oskills buffs if you have some) and then it's really straight forward skills sequence :

Antimass ( drains your mana thus boosting your dmg ) --> Teleport (in packs of monsters) --> Mana Sweep until screen is dead, then repeat
You will use anti-mass very often, it drains your mana and fills your HP, and with valtheks the cooldown is 2 secs.



Mercenary




ATTENTION: Mercenaries must be "activated" before they survive well in your favorite farming area. This can happen naturally but if your merc is constantly dying to seemingly nothing, this is most likely your issue. The "activation" is a hidden buff (2 of em) they need to turn on, so let them go hit some weak enemies until they do so (I usually go to Cold plains and keep an eye out on my merc's damage numbers. When he gets boosted for seemingly no reason, I know he's ready)

Get an a5 merc. They're amazing.

Weapon:
Budget :
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, gives some buffs but this build doesnt really benefit much from them.
Best : Eth
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)

Helm:
Warmonger
Warmonger
Fanged Helm (Sacred)

Defense: (4347 - 4785) to (5010 - 5474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Area Effect Attack
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+(160 to 200)% Enhanced Defense
+(1500 to 2000) Defense
Elemental/Magic Damage Reduced by 40
10% Chance to Avoid Damage
Socketed (4)
: Area dmg, avoid, ele dmg, amazing results.
Body Armour:
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
: Your merc is meant to survive/kill and provide you with demonblood Aura.
Belt :
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
or
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
both are viable options, the latter will provides you endless procs of force blast.
Boots :
Steppe Sleeper
Steppe Sleeper
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)

Tundra Walker
(Barbarian Windcarver Set)
is an easy way to get mass STR to wear
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
before lvl 115, you can later put
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
.
Gloves : Vicegrip Tiered Uniques, they have lvl 30 crucify, for dmg, cant beat that, and lots of mo space



Try to reach 147 increased attack speed on him for 9fpa. Sockets can be pdiamonds (for more str) or ias/fhr jewels

Image




Credits : Thanks to Ben- for showing me how to make mana sorc, really appreciate it, thank you! And to wootmcgyver for showing me many aspects of the game when I was just starting, thank you so much :)
Edited by Almighty1337 4 years.
Xainn
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A lot of people been asking for this, and the good thing is most of em are like 100+ already and went ele or something.. Nice to have a guide to tell em about now :D.
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ChuckNoRis
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the barb merc can equip the khazra naked after level 115 , so unless you equip him with it as soon as he gets to 100 there's no STR boost needed to wear it
https://i.imgur.com/z5fz0bB.jpg / https://i.imgur.com/vbustjI.jpg
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Almighty1337
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ChuckNoRis wrote:the barb merc can equip the khazra naked after level 115 , so unless you equip him with it as soon as he gets to 100 there's no STR boost needed to wear it
https://i.imgur.com/z5fz0bB.jpg / https://i.imgur.com/vbustjI.jpg


good to know thanks buddy ! :D
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Machaveli
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Nice guide :)
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Fumbles
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All guides should have early/mid (gear) section and a brief explanations of those parts of the game. Even in the unlikely event that a build is only good in late game and a different spec is necessary for for early/mid, that information is still helpful, especially to inexperienced players. This could be replaced with a 30 second video that does nothing but hover the skill tree and each gear slot and it would convey the same info. It does mention above that the purpose here is solely end-game farming so this would be more appropriate in the showcase thread. That way there isn't any confusion about what it really is.

I was under the impression that with Sigma would come more scrutiny for guide approval, to help set a higher standard than in previous versions of MXL. Guess there is always next patch.
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Almighty1337
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Fumbles wrote:All guides should have early/mid (gear) section and a brief explanations of those parts of the game. Even in the unlikely event that a build is only good in late game and a different spec is necessary for for early/mid, that information is still helpful, especially to inexperienced players. This could be replaced with a 30 second video that does nothing but hover the skill tree and each gear slot and it would convey the same info. It does mention above that the purpose here is solely end-game farming so this would be more appropriate in the showcase thread. That way there isn't any confusion about what it really is.

I was under the impression that with Sigma would come more scrutiny for guide approval, to help set a higher standard than in previous versions of MXL. Guess there is always next patch.


I understand your point, i'll work on this, cheers
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Any vids available? I would love to see this in action.
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Almighty1337
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Primarch wrote:Any vids available? I would love to see this in action.


Will do !