Necro Meele 1h Miniguide

Jovoman
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hey folks.


im a median xl player which plays this version since before sigma.

and i always liked the necromancer, anyway i decided to make a quick MINIGUIDE about the 1h meele necro ( dex based with shield )

from semigloss's Meele Necro ( Dex Based guide )

so this will just be my personal preference to the endgame gear and gameplay sections.

i hope i will help alot people with this out since meele necro is kinda funny but also pretty strong if you know what you do with him!.

if there are any issues in the gramma or anything else please let me know that.


thanks to Semigloss's himself to make that big necro guide he inspirated me to do this mini guide.




Also, I will just listen the Gear sections in this mini-guide - just at the early game i will go for the deeper details - as it seems many players had problems with mid-endgame stuff and so on to progress through the areas.

To Know: early and mid game gear sections will be copy and pasted from semigloss's original one cause theyre more than perfect in my opinion for the areas in those sections. just the endgame will be my personal Best In Slot.

for deeper explanations, visit Semigloss's original Guide about it: viewtopic.php?f=40&t=34337



BREAKPOINTS:


Attackspeed: ( LEFT SIDE needed ATTACKSPEED from zero - RIGHT SIDE the Attackspeed FRAME )

Hexblade ( -20 WSM )

2 - 9
18 - 8
42 - 7
95 - 6

Spirit Edge ( -15 WSM )

7 - 9
24 - 8
52 - 7
125 - 6

NOTE: on speedcalc its meant that on 113 attackspeed you have highest bp ( 6 ) but that isnt the case, the reason? maybe a bug i dont know but to know:

on 125 attackspeed or above youre on highest BP ( 6) with spirit edge!

if you guys will see any kind of attackspeed bug or idk what this is also on hexblades. please let me know this! :D

Faster hit recovery:

6 - 10
13 - 9
20 - 8
32 - 7
52 - 6
86 - 5
174 - 4


block speed:

3 - 17
6 - 16
9 - 15
14 - 14
19 - 13
26 - 12
35 - 11
48 - 10
65 - 9
92 - 8
142 - 7
250 - 6


So our main goals:

early game: try to reack with spirit or hexblade ( ATTACKSPEED ): the 7th breakpoint.
( FASTER HIT RECOVERY ): between the 7th and the 6th breakpoint. - 6th would be of course better.
( BLOCK SPEED ): between the 11th or 9th. breakpoint - 9th would be of course better.


NOTE: those brekapoints recommendations are just my personal meanings. if you guys have any problems with it please let me know that :)

also i went for that breakpoint range because in early game we arent that strong and havent our gear isnt focused on fbr, fhr, or attackspeed etc.. even our build atm. so just to MO'ed those kind of stats are enough to reach any of those breakpoints for early game. they will be more important in midgame!

EARLY GAME (LVL 1 – 104)

STATS
Strength: Enough for gear.
Dexterity: Everything else.
Vitality: None.
Energy: None

SKILLS
Embalming – Max. This is where we get our big life pool from. Any +flat life on gear will make this passive shine.
Death Pact - Max. Gives us TCD and physical damage.
Deathward – Max. Gives us more TCD and avoid.
Carnage – 7 points. Our main single target skill, 7 points will remove the cooldown. Anything more just adds attack rating which we dont need.
Famine/Parasite – Remaining. We get life leech and movement speed from Famine, and even with a single point we still get the hefty damage bonus from dex (this will exceed 1000% weapon physical damage endgame). Parasite gives us a better AoE attack, handy in many uber encounters. It's up to you where to sink your leftover points.
Deathlord – Max. This makes us attack faster, adds block, gives flat STR and DEX, and most importantly gives us a buttload of flat defense. It is possible to achieve over 100k flat added defense! Insane.
Talon's Hold (Ennead Skill) – 1 point. Can’t go wrong with extra slow and good reanimates… both will help you survive.
Rathma's Chosen (Uber Skill) – 1 point. A nice little attack speed boost, and a friend to play along with.

GEAR
Weapon:
Compass of Souls
Compass of Souls
Hexblade (4)

(Necromancer Only)
Required Level: 11
Required Dexterity: 27
Item Level: 19
Innate Fire Damage: (10.0% of Dexterity)
Adds 5-6 Fire Damage
Adds 5-8 Fire Damage
-(4 to 6)% to Enemy Fire Resistance
+20 to Strength
+20 to Dexterity
Regenerate Mana +(21 to 25)%
+1 Mana on Striking
Socketed (1)
(Necromancer Only)
Required Level: 30
Required Dexterity: 53
Item Level: 36
Innate Fire Damage: (15.0% of Dexterity)
Adds 14-20 Fire Damage
Adds 10-20 Fire Damage
-(7 to 9)% to Enemy Fire Resistance
+35 to Strength
+35 to Dexterity
Regenerate Mana +(31 to 35)%
+2 Mana on Striking
Socketed (2)
(Necromancer Only)
Required Level: 51
Required Dexterity: 114
Item Level: 59
Innate Fire Damage: (20.0% of Dexterity)
Adds 40-60 Fire Damage
Adds 40-60 Fire Damage
-(10 to 12)% to Enemy Fire Resistance
+50 to Strength
+50 to Dexterity
Regenerate Mana +(41 to 45)%
+3 Mana on Striking
Socketed (2)
(Necromancer Only)
Required Level: 59
Required Dexterity: 233
Item Level: 85
Innate Fire Damage: (25.0% of Dexterity)
Adds 120-160 Fire Damage
Adds 120-150 Fire Damage
-(13 to 15)% to Enemy Fire Resistance
+65 to Strength
+65 to Dexterity
Regenerate Mana +(46 to 50)%
+4 Mana on Striking
Socketed (3)
Good +STR/+DEX, 20% UA, and extra fire damage. Once you get a sacred base, there are a handful of runewords you can upgrade to. I chose
Berith
for the stats, but you could also use
King's Blood

King's Blood
Daggers
Except Throwing Knives

'VezLo'
Runeword Level: 115
+(3 to 4) to All Skills
20% Cast Speed
15% Block Speed
+167 to Minimum Damage
(32 to 42)% Life stolen per Hit
+200% Enhanced Damage
+(61 to 80) to all Attributes
Maximum Block Chance +5%
+7% to Experience Gained
+3 to Light Radius
,
Seid
, and others. High phys damage is your goal.
Shield:
Hellspeak
Hellspeak
Demon Head (4)

Defense: (140 - 160) to (273 - 313)
Chance to Block: 2%
(Necromancer Only)
Required Level: 10
Required Dexterity: 36
Item Level: 10
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
Stun Attack
-(6 to 8)% to Enemy Fire Resistance
(3 to 4)% Chance of Crushing Blow
+(18 to 35)% Enhanced Defense
(11 to 15)% to Dexterity
Fire Absorb 2%
Socketed (2)
Defense: (445 - 495) to (817 - 909)
Chance to Block: 2%
(Necromancer Only)
Required Level: 28
Required Dexterity: 54
Item Level: 31
21% Chance to cast level 6 Doom on Kill
+(21 to 25) to Maximum Damage
Stun Attack
-(11 to 13)% to Enemy Fire Resistance
(5 to 6)% Chance of Crushing Blow
+(52 to 69)% Enhanced Defense
(21 to 25)% to Dexterity
Fire Absorb 3%
Socketed (2)
Defense: (1105 - 1199) to (1987 - 2157)
Chance to Block: 2%
(Necromancer Only)
Required Level: 45
Required Dexterity: 113
Item Level: 51
27% Chance to cast level 10 Doom on Kill
+(31 to 35) to Maximum Damage
Stun Attack
-(16 to 18)% to Enemy Fire Resistance
(7 to 8)% Chance of Crushing Blow
+(87 to 103)% Enhanced Defense
(31 to 35)% to Dexterity
Fire Absorb 4%
Socketed (3)
Defense: (1640 - 1768) to (2939 - 3170)
Chance to Block: 2%
(Necromancer Only)
Required Level: 54
Required Dexterity: 236
Item Level: 77
30% Chance to cast level 12 Doom on Kill
+(36 to 40) to Maximum Damage
Stun Attack
-(18 to 20)% to Enemy Fire Resistance
(9 to 10)% Chance of Crushing Blow
+(104 to 120)% Enhanced Defense
(36 to 40)% to Dexterity
Fire Absorb 5%
Socketed (4)
Look at all that %dex. Also has doom proc, added damage, and other good stats.
Helmet:
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
or
Haareis
Haareis
Diadem (4)

Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Both have %dex and good offensive stats, but
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
is my favorite here.
Armor:
Leather of Aut
Leather of Aut
Hard Leather Armor (4)

Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 28
Item Level: 1
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 20)% Bonus to Defense
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 55
Item Level: 31
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 193
Item Level: 51
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 40)% Bonus to Defense
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 385
Item Level: 77
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(41 to 50)% Bonus to Defense
Socketed (6)
Stat boosts, TCD, 40% UA. You could also use
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
, but I wouldn’t go past T3 because of the strength requirement.
Belt: Honorific with Res/TCD/FHR/Dex
Gloves: Honorific with Res/TCD/FHR/Dex. Could also use Wormtongue.
Boots:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
%Dex, IAS and reanimates. Don’t bother taking to T4 until you have some charms and can afford the strength.
Amulet:
Scarab of Death
Scarab of Death
Amulet

Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster
or
Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
are ideal. Anything else with good stats works too.
Rings:
Ring of Truth
Ring of Truth
Ring

Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
for defensive or
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
for offensive. Anything else with good stats works too.

Sockets: Use resistance gems in your armor and diamonds in your shield, until you can get high res honorifics. After that point, change all armor sockets to amethysts and your shield and weapon sockets to IO runes, all in the interest of getting as much %dex as possible.
MOs: Resistances as needed to stay maxed, then TCD followed by +dex. Put some Mana on Attack on your dagger to negate any problems there.

LEVELING & GAMEPLAY
I would recommend buying a dagger before you first walk out of town. Keep carnage maxed until skill level 7, and I would also keep Dragonfire Oil and Famine maxed until you achieve Level 24 and get Deathlord. Respec here, and distribute points as noted above.

For items, try to get the TU shield asap because it gives a massive dex bonus and will boost your damage and defense greatly. Then go for the dagger. You can pretty much steamroll content up to Act 5 just using items you find along the way, at which point I would recommend farming Nihlithak for enough crystals to outfit yourself with the gears mentioned above. Complete the level challenge (super easy), and keep upgrading gear to T3 and T4 as you go. You should have no trouble clearing all the way through Nightmare difficulty.

When you reach Level 90, respec your points again to maximize your dexterity and also drop your single points into Rathma's Chosen and Talon's Hold. If you have the cash, I would also create your honorifics if you haven't yet, going for lots of resistance and TCD. MO the rest of your gear as needed.

Before you go rushing into Hell mode, make sure you get all the veteran tokens and cube with your class charm. You don’t want to miss out on 20% experience gains.

Continue on through Hell mode until you ding 105, and I would suggest working up to the Ancients Way in Act 5. If you haven’t hit 105 by that point, any of the elite zones are a great place to go level (I like the Frozen Tundra one). You shouldn’t have too much trouble reaching this point, except for maybe a few select enemies (Broken Souls, Lifebloods, etc.), and act bosses may take a bit of patience since your damage isn’t too crazy yet. Do not get discouraged here... things will get hard less easy for a short while until you can get a few charms in your inventory.



MID-GAME ( Character Level 105-120++ )

Strengh: As much as needed for gear.
Dex: All leftovers are going here in. ( Our damage modifier )
Vitality: None.
Energy: None.


A Big question, why none in vitality? the reason is simple: with our passive Embalming we already stacking alot life even in early game progression with a maxed out Embalming we can go on over 8k+ Hp. which is for early game decent enough to grind there, Also that we put all leftovers in Dex. our Blockchance will increase because of that. especially if youre going for a crafted Necro Shield ( can roll +2 % base block chance ) which will increase our max Blockchance drastically ! Also in the mid-Endgame part of this build blockchance wont be a big deal , we can stack up to 60%+ easily which is more than enough for everything.




Gear Section Of MID-Game:

this Gear Part is also copy and pasted from semigloss's variation. because his early and midgame are more than perfect in my opinion for the specific grinding in each area for those parts.



GEAR
DISCLAIMER: I make these gear recommendations based on what appears to be a solid choice from the documentation. I myself play Solo Self Found, so I don’t have the luxury of obtaining some of these items for testing. Mini-rant: I play SSF because it is my opinion that the game is infinitely more enjoyable when you find items along the way rather than purchasing them. For what it’s worth, I completed all Ubers through level 115 with the gear listed in the Early Game section! So don’t get discouraged if you can’t find these items… just enjoy the game and use what you treasures you stumble upon! End of mini-rant.

Weapon: Weird or Abandon Crafted/Blessed Necro Dagger. Go for high damage, procs, +skills/stats, and %dex.
Shield:
Hellspeak
Hellspeak
Demon Head (4)

Defense: (140 - 160) to (273 - 313)
Chance to Block: 2%
(Necromancer Only)
Required Level: 10
Required Dexterity: 36
Item Level: 10
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
Stun Attack
-(6 to 8)% to Enemy Fire Resistance
(3 to 4)% Chance of Crushing Blow
+(18 to 35)% Enhanced Defense
(11 to 15)% to Dexterity
Fire Absorb 2%
Socketed (2)
Defense: (445 - 495) to (817 - 909)
Chance to Block: 2%
(Necromancer Only)
Required Level: 28
Required Dexterity: 54
Item Level: 31
21% Chance to cast level 6 Doom on Kill
+(21 to 25) to Maximum Damage
Stun Attack
-(11 to 13)% to Enemy Fire Resistance
(5 to 6)% Chance of Crushing Blow
+(52 to 69)% Enhanced Defense
(21 to 25)% to Dexterity
Fire Absorb 3%
Socketed (2)
Defense: (1105 - 1199) to (1987 - 2157)
Chance to Block: 2%
(Necromancer Only)
Required Level: 45
Required Dexterity: 113
Item Level: 51
27% Chance to cast level 10 Doom on Kill
+(31 to 35) to Maximum Damage
Stun Attack
-(16 to 18)% to Enemy Fire Resistance
(7 to 8)% Chance of Crushing Blow
+(87 to 103)% Enhanced Defense
(31 to 35)% to Dexterity
Fire Absorb 4%
Socketed (3)
Defense: (1640 - 1768) to (2939 - 3170)
Chance to Block: 2%
(Necromancer Only)
Required Level: 54
Required Dexterity: 236
Item Level: 77
30% Chance to cast level 12 Doom on Kill
+(36 to 40) to Maximum Damage
Stun Attack
-(18 to 20)% to Enemy Fire Resistance
(9 to 10)% Chance of Crushing Blow
+(104 to 120)% Enhanced Defense
(36 to 40)% to Dexterity
Fire Absorb 5%
Socketed (4)
%Dex on this can’t be beaten.
Helmet:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
%Dex and great other stats.
Armor:
Zerae's Redemption
Zerae's Redemption
Plate Mail (Sacred)

Defense: (7374 - 8171) to (8485 - 9421)
Required Level: 90
Required Strength:
468
Item Level: 1
30% Combat Speeds
(11 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+1000 Defense
(26 to 30)% to Dexterity
(26 to 30)% to Energy
+(101 to 200) to Life
Requirements -25%
Socketed (6)

Zerae's Divinity
(Amazon Storm Set)
Speaks for itself.
Belt:
Serpent's Coil
Serpent's Coil
Belt (Sacred)

Defense: (2374 - 2967) to (2520 - 3150)
Required Level: 100
Required Strength:
345
Item Level: 1
+1 to Assassin Skill Levels
15% Attack Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Dexterity
Requirements -40%
Socketed (2)

The Snake Pit
(Assassin Naginata Set)
or keep Honorific. - i personally would go for serpent's coil ( after using honorifc and switching to endgame belt you can maybe loose to much attributes which u didnt included in your calculation or anything like that for our breakpoints.
Gloves:
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
or keep Honorific. - on that id stack with blind anger if you can get it. if not, honorfic.
Boots:
Celestia's Charge
Celestia's Charge
Light Plated Boots (Sacred)

Defense: (1881 - 2116) to (2083 - 2343)
Required Level: 90
Required Strength: 625
Item Level: 1
2% Chance to cast level 6 Celerity on Kill
(20 to 50)% Movement Speed
20% Hit Recovery
+(140 to 170)% Enhanced Defense
+(31 to 50) to Strength
(11 to 15)% to Dexterity
(11 to 15)% Bonus to Defense
Socketed (4)

Celestia's Myth
(Amazon Spear Set)
.
Amulet:
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet

Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
or
Locket of Dreams
Locket of Dreams
Amulet

Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
.
Rings:
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
or Der
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
for the +life. - rings from Early game are still decent enough for mid just spent tg on them if u didnt find any of them if you have anything else from the gear. my personal recommendation.

Sockets: Perfect Amethysts in all your armors and IO runes in your shield. For the weapon I would also go IO runes if you aren't using a runeword, and if you are using one than Ber craft two nice jewels to go in it. For a nice Quality of Life, make one of them an indestructible jewel (we hit fast, weapons degrade quickly).
MOs: Resistances as needed to stay maxed, then TCD followed by +dex. If you still have remaining space on armors, MO for block speed. Put flat defense on your jewelry.

GAMEPLAY
It’s time to plow through the first Ubers. Do so, using the uber section below for assistance, and hope you find some nice gear along the way. The Island of the Sunless Sea is a great place to level from 105 to 110, and will net you a ton of cash to keep MO’ing your gear with anything helpful.

At 110, it’s the same thing, you should be knocking most of these Ubers out of the park. For leveling here, you have two options. The first is The Secret Cow Level, which is better experience and better item drops. The second is the Torajan Jungles, where experience is still plentiful and there are better odds of dropping stat signets. I’ll be the first to admit I didn’t farm up 500 signets like many folks say to do, but if you were curious in doing so, know that with your current gear/charms, an extra 500 points sunk into dex will give you over 2000 more total dex. That’s an extra 500% physical weapon damage and an extra 40k flat defense.

115 really isn’t much different, but you can now get your Black Road skill (if you want it). While this buff doesn’t deal much damage, it may help finish off some stragglers and help proc on-kill effects. This is now the point where I would begin trying to farm some better gear if you haven’t already. You have plenty of options to farm what you want and where you want. K3BA would be my personal recommendation, because there are plenty of decent set items we can make use of and anything you don’t need can be turned into signets. It’s also a dense area and experience is pretty good. If you have really good defense (600k+), Tran Athulua may appeal to you more for the unique item bias. Regardless of where you go, keep at it until level 120 rolls around.


with embalming maybe youre around 10k hp now with is gg for midgame.


MAIN goals on breakpoints for mid-game:



ATTACKSPEED: 7th.Frame still enough but try to aim for 6th. !
FASTER HIT RECOVERY: try to go on the 6th Frame or even on the 5th if youre current gear makes it possible !
BLOCK SPEED: try to go on the 7th frame or even to the 6th frame if gear makes it possible !


also in mid game we can reach those even higher breakpoint because of jewelcrafting.

yeah IO and P- Ammys and BIS. for dmg etc..

but even if you deal a ton of damage it wont help ya to tank one onr two HARD HITS or even less hard hits but alot of them. there our FBR and FHR frames/breakpoints will help us alot out during combat. we arent meele sorc with gg life regen or any. were just pure combat killer with a s... ton of leech and block, defense and FHR, FBR :D

SO - try to jewelcraft at lest 4x jewels to put in your gloves/ boots/ or helmet with a good mix of +15% FHR, FBR, ATTACKSPEED only try to aim for +15 stats not 10 , cause then maybe in the end you need those 5 more for the frame and this can be very anoying trust me :D

this will mean. farm alot AC's, try to run alot k3k i recognized that also jewels are dropping there kinda well not that good as in vizjun but anyway oky good :D, and important. craft with BER, for Life leech/mana leech attribute bonus !




ENDGAME- GEAR ( 120+ - 140+ )



STATS:

Strengh: just for gear
DEX: all leftover points!!
VITA: none.
DEX: none.


also here we again have now even more + skills our embalming is even higher and gave us even more hp and so on. now you can have about 11k hp or even more. which is more than enough!



WEAPON:
The Defiler
The Defiler
Spirit Edge (Sacred)

One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
the one and only gg .... in eth even more powerful, nice morph bonus and also great stats! if u havent one of this atm stick with your crafted spirit edge/ hexblade, i recommned to craft a good abandoned one and bless with weird , or otherwise, u can also go double weird which can go even higher dmg . heres a example of my crafted :which i used till i had the defiler Image

ARMOR:
Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)

Defense: (6374 - 7171) to (7485 - 8421)
Required Level: 100
Required Strength:
312
Item Level: 120
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+50 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)
great armor the less REQ- is very good for giving os high strengh to even put more points into dex later( strengh for wearing gear ), nice proc, skills. FHR, just great go for it, you can also go other options but my choice is this babe ! :D

RINGS / AMMY :
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
great one good for having even more dmg output and also if u can get a gg one with high vit, and high strengh as dex of course it will boost your life and stats for a good amount of it ! :D
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
BIS one in my opinion for the second ring, phys res. is good why not taking it?, life leech, we need!!, xx-xx damage even more gg, just a gg ring :D
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
no comment... we just need this one for DEX and Strengh Boost !!

SHIELD:
Feardrinker
Feardrinker
Zombie Head (Sacred)

Defense: (2802 - 3312) to (3117 - 3684)
Chance to Block: 4%
(Necromancer Only)
Required Level: 100
Required Dexterity: 438
Item Level: 120
+15% Malice Skill Damage
+(2 to 5) to Necromancer Skill Levels
2% Base Block Chance
+(20 to 30)% to Physical/Magic Spell Damage
+(20 to 28) to Wrath
+(120 to 160)% Enhanced Defense
+120 Life Regenerated per Second
+(300 to 500) to Life
Maximum Elemental Resists +1%
Socketed (4)
some pp still mean
Hellspeak
Hellspeak
Demon Head (4)

Defense: (140 - 160) to (273 - 313)
Chance to Block: 2%
(Necromancer Only)
Required Level: 10
Required Dexterity: 36
Item Level: 10
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
Stun Attack
-(6 to 8)% to Enemy Fire Resistance
(3 to 4)% Chance of Crushing Blow
+(18 to 35)% Enhanced Defense
(11 to 15)% to Dexterity
Fire Absorb 2%
Socketed (2)
Defense: (445 - 495) to (817 - 909)
Chance to Block: 2%
(Necromancer Only)
Required Level: 28
Required Dexterity: 54
Item Level: 31
21% Chance to cast level 6 Doom on Kill
+(21 to 25) to Maximum Damage
Stun Attack
-(11 to 13)% to Enemy Fire Resistance
(5 to 6)% Chance of Crushing Blow
+(52 to 69)% Enhanced Defense
(21 to 25)% to Dexterity
Fire Absorb 3%
Socketed (2)
Defense: (1105 - 1199) to (1987 - 2157)
Chance to Block: 2%
(Necromancer Only)
Required Level: 45
Required Dexterity: 113
Item Level: 51
27% Chance to cast level 10 Doom on Kill
+(31 to 35) to Maximum Damage
Stun Attack
-(16 to 18)% to Enemy Fire Resistance
(7 to 8)% Chance of Crushing Blow
+(87 to 103)% Enhanced Defense
(31 to 35)% to Dexterity
Fire Absorb 4%
Socketed (3)
Defense: (1640 - 1768) to (2939 - 3170)
Chance to Block: 2%
(Necromancer Only)
Required Level: 54
Required Dexterity: 236
Item Level: 77
30% Chance to cast level 12 Doom on Kill
+(36 to 40) to Maximum Damage
Stun Attack
-(18 to 20)% to Enemy Fire Resistance
(9 to 10)% Chance of Crushing Blow
+(104 to 120)% Enhanced Defense
(36 to 40)% to Dexterity
Fire Absorb 5%
Socketed (4)
is BIS nothing better etc... yeah it is op cause of kidna good damage boost, around 1k it gave to me. but stun attack, we have it then on beads, no need, fear gives, flat life, is insane, maximum elemental resist, we take it! + 4-6 necro skills.. is a f..... lot for boosting all stats dmg, life etc..
and the BIS thin on it. +2% base block chance this one. will boost your max block chance so much that you cant belive it. it just brought me up from 48 block with 4200 strengh to 65 block on around 3800 strengh :D so this is just saying alot to me you can stick with hellspeak but if you cann afford or get a fear... take it, you wont do a mistake.

HELMET:
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
phys res. % all attributes, skills dmg to demons undead etc.... take it its just the bis helmet for this build

GLOVES:
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
pretty good ones als o gives xx-xx damage and a nice oskill i like them, but if you can afford
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
then take these instead of hammer, the deadly strike stacks good with our ultimate - rathma's chosen - and
The Defiler
The Defiler
Spirit Edge (Sacred)

One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
!!

BELT:
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
why? read 40 combat speeds.... means. +40 ATTACKSPEED, FHR, FBR, means we can reach easily and good our highest frames on all three of our combat needed frames. which i will go on later deeper.

BOOTS:
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
are pretty solid option for dmg, +1 skill, BUT - if you crafted a gg pair of greaves with abandoned also bless. around 30%+ dex and 60+ dex base on it ( with 4x IO runes or P-AMMYS) then you can just stick with them . anyway wind runners are better because of the even higher life leech. trust me. life leech is just important for our build :D so if you have choice, go with windrunners ! ( roll on base a good amount of movespeed for being fast !! )



Jewelcrafting, Breakpoints.

at first.

MAIN GOALS.

ATTACKSPEED: 6th frame.
FASTER HIT RECOVERY: 4th. frame
BLOCK SPEED: 6th. frame

with those ones youre kinda immortal in viz or everywhere on endgame areas^^ so those frames shall be your goals in the endgame stuff and how we can reach those? ill tell you this.

CHARMS:

IDOL OF VANITY: 15 combat speed.
Sunstone of the Twin seas: 20 combat speed
Corrupted Wormhole: ( optional isnt that important mine justh has 4% combat speed so yeah xD )
spirit trance herb: 10 attackspeed


40 combat speed ( 50 attack)
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)


makes a total of 75 combat speed = 75 fhr. 75 fbr, 85 attackspeed.


in numbers we need: if crafted Spirit edge) ; 125 + Attackspeed
if Hexblade ( defiler or craft even ) ; 95+ Attackspeed


Faster hit recovery: 174+
block speed: 250+



means. again we have 75 fhr, 75 bs. 85 attackspeed,
lets continue ---> JEwels crafted with ber 1x 10 fhr and 15 bs, 1x 10 bs 1x 15 bs ---> all three with life leech/mana on it
1x 15 attackspeed, 1x 15 attackspeed and , 1x 10 bs, 1x 10 attackspeed. ---> again with life leech/mana on it


makes a total of:

Combat speed: 125 attackspeed , 125 block speed, 95 faster hit recovery,



makes a total of 6x jewels in gear,
rest of it are IO runes or P-Ammy's


Mystic Orb's/Gear itself : Gloves, 5x bs =30 Bs
Belt 5x bs = 30 bs
boots 5x bs + 4x IO in it = 30 bs with my adds etc...
helm 3x bs + 4x IO in it = 12 Bs
shield 5x bs +4x IO in it = 30 Bs
Armor 5x fhr + x6 IO in it = 80 fhr, ( armor itself 60 )

makes a total count of all frames:

-----> Attackspeed : 125
Faster hit recovery : 175
block speed : 257


so with that on it: in short words: you need 6x jewels in gear with a total amount of all six ones together counted: 10 fhr, 40 attackspeed, 50 bs



i hope i could answer all questions for now... this is my first guide so i hope u guys will understand everything i tried to explain to you !