The MedianXL 2017 v1.3 SP Miniguides Compilation

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Gekko64
Shadowgate Totem
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use fortress to apply OW on the sleeping witch
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Deva
Stone Warrior
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Pinball wrote:Die or not depends on how good you control the char.


Not really, each hit from Kabraxis always take away more than 1/4 your health, and those broadside/balefire/singularity-like skill are all multi hit, so you will continuously under recovery state if you get hit just once, and sorrounding with many skeletons that need 1 hit kill all them or teleport away. For ranger controlling skill (dodging while hitting) would be easily noticed, but for melee which requires face to face, I don't think controlling skill would be essential just for this uber.

Stealthmaster wrote:P.S. For Kabraxis, you can use Stormblast barb (melee), but you have to be very precise with it: hit skeletons with Stormblast and let the missile pierce through them so it will eventually collide with Kabraxis' body.


Hmm, I assume barb can tank kabraxis for fisrt 2 secs, runs, 2 secs after kabraxis will pounce to him and let him repeats this.
Kabraxis has 90% l-res, so he has 2,25% chance to drop his l-immunity per sec => 4,5% chance per 2 secs. So we need atleast 22 times in repeating this procedure just to 1 hit kabraxis, that took arround 88 secs. Assume again we need 4 hit to kill him (with -199 enemy l-res), so cost med 6 mins to kill him (pretty hard, since in fact we can't tank kabrxis to 2 secs thanks to his broadside, balefire and singularity-like skill, and it also didn't count any death/mistake while controlling/etc.)

One more thing, Stormblast doesn't leech any, which is essential to do this uber, I don't think any melee without leech can do this.
sujan2016
Jungle Hunter
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Any guide for SORCERESS with Poison skill tree?

I found Lorenado skill is much better with sorceress than any other skill tree
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ChuckNoRis
Flying Polar Buffalo
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sujan2016 wrote:Any guide for SORCERESS with Poison skill tree ?
there is one in the old forum made by Marco .

At the moment i am cought up with some real life issues that i hope to deal with untill friday because I have big plans for this weekend : i want to update the rankings for each miniguide and i want to re-include the general tips for the general gameplay and ubers as you could see in the 2012 compilation . That will keep me busy for a few days . After that work will be done , i will consider adding 2 MOAR miniguides i've been working at , and then i will probably stop playing this game for a while . i'm starting to get bored and i need to play something else to clear my mind .

i have no plans for a poison sorceress miniguide for now .
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Stealthmaster
Godsman Guard
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So you wiped your 2nd buckshot necro miniguide that had
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
belt in earlygame gear suggestion. Just wondering, how
Dragon Tail
Dragon Tail
Plated Belt (4)

Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 19
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 36
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 67
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 85
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
can be better than Deadfall for this kind of necro? You're fighting in close range without moving a lot like most melee chars, so Shower of Rocks proc works just perfect - mainly not for the damage but for the debuff it provides. So why use
Dragon Tail
Dragon Tail
Plated Belt (4)

Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 19
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 36
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 67
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 85
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
? Just for that flat fire damage? Can you provide your feedback about both items?
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ChuckNoRis
Flying Polar Buffalo
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Stealthmaster wrote:So you wiped your 2nd buckshot necro miniguide that had
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
belt in earlygame gear suggestion. Just wondering, how
Dragon Tail
Dragon Tail
Plated Belt (4)

Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 19
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 36
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 67
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 85
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
can be better than Deadfall for this kind of necro? You're fighting in close range without moving a lot like most melee chars, so Shower of Rocks proc works just perfect - mainly not for the damage but for the debuff it provides. So why use
Dragon Tail
Dragon Tail
Plated Belt (4)

Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 34
Item Level: 19
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) Fire Damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 68
Item Level: 36
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) Fire Damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 236
Item Level: 67
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) Fire Damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 472
Item Level: 85
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) Fire Damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
? Just for that flat fire damage? Can you provide your feedback about both items?
i have been playing arround with some new features (oskills) that i may implement (or not) for that other buckshot necro miniguide and they need more testing . i have eraced it untill i will reach the final version of it (it was tagged with "work in progress " by the way ) . there are so many nice features out there , that it could be room for not 1 , but 3 more buckshot builds , totaly different starting from mid game


the high number of "bullets" shot by buckshot kill very fast , be it single targets or small packs (3 shots for Hatred Baal , 5 shots for Terror Baal). the ammount of fire damage to weapon from Dragon Tail is very usefull in this situation as it provides (instant) MOAR fire damage for each shot (1-shot kills most opponents) . in my tests , Deadfall was kinda pointless because most of the time when the SoR is proc'ed and the rocks start to fall , there are no more opponents there to fall on - they are allready dead (the killspeed of Buckshot alone is enough in early-mid game) - the rocks just hit the ground and the proc is wasted (and it's only 10% ctc ) ; so the obvious choice was to go for more fire damage to weapon + you also got a high chance to proc a strong fire spell (flamefront/rain of fire)

for buckshot builds SoR starts to be "ok" as a proc after you reach mid game and you need to fight larger packs / reach the main farming spots . Deadfall was included in the other miniguide as an early game option mainly for the 10% more CB , while the SoR proc came as a "second feature" . (you can also see the
Corpsefling
Corpsefling
Trebuchet (4)

Two-Hand Damage: (24 - 28) to (45 - 56)
(Necromancer Only)
Required Level: 12
Required Strength: 72
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 5 Infected Roots on Kill
+(13 to 19) to Maximum Damage
(3 to 6)% Life stolen per Hit
+(35 to 57)% Enhanced Damage
-(3 to 5)% to Enemy Poison Resistance
(3 to 4)% Chance of Crushing Blow
+(101 to 150) to Life
Socketed (2)
Two-Hand Damage: (54 - 60) to (114 - 131)
(Necromancer Only)
Required Level: 31
Required Strength: 104
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 15 Infected Roots on Kill
+(26 to 32) to Maximum Damage
(11 to 14)% Life stolen per Hit
+(81 to 103)% Enhanced Damage
-(8 to 10)% to Enemy Poison Resistance
(5 to 6)% Chance of Crushing Blow
+(201 to 250) to Life
Socketed (4)
Two-Hand Damage: (180 - 199) to (252 - 280)
(Necromancer Only)
Required Level: 49
Required Strength: 202
Item Level: 59
Strength Damage Bonus: (0.16 per Strength)%
7% Chance to cast level 25 Infected Roots on Kill
+(38 to 44) to Maximum Damage
(19 to 22)% Life stolen per Hit
+(126 to 149)% Enhanced Damage
-(13 to 15)% to Enemy Poison Resistance
(7 to 8)% Chance of Crushing Blow
+(301 to 350) to Life
Socketed (5)
Two-Hand Damage: (219 - 238) to (310 - 339)
(Necromancer Only)
Required Level: 58
Required Strength: 399
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
8% Chance to cast level 35 Infected Roots on Kill
+(44 to 50) to Maximum Damage
(23 to 26)% Life stolen per Hit
+(149 to 171)% Enhanced Damage
-(16 to 18)% to Enemy Poison Resistance
(9 to 10)% Chance of Crushing Blow
+(351 to 400) to Life
Socketed (6)
in this same situation - the proc is pointless for buckshot builds , but the item is still very viable because of the other features )


also , fighting in close range is not as dangerous as it may seam . that SoR debuff if pointless in hatred and terror when you 1-shot stuff and the leech penalty is small . it's not hard to stay alive with all that leech , LaK + LoS . you can tank as good as a melee . reanimates also do their part in providing some diversion and keeping your opponents busy from heading straight to you . You also reach some decent ammounts of defence + avoid + Lightning arena for some stuns

it's one of those very few weapon damage builds where Deadfall is outshined by other options




real life is a bitch these days , it keeps me very busy from the moment i wake up and untill i go to sleep . i hope i can get some spare time in the weekend to do some work for the compilation
Edited by ChuckNoRis 7 years.
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Nitz
Harpylisk
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ChuckNoRis wrote: you also got a high chance to proc a strong fire spell ....


Seal of fire? Or do you call the +fire dmg a proc and the chance is 100%?

i wake up and until i go to sleep .


I feel ya
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ChuckNoRis
Flying Polar Buffalo
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Nitz wrote:
ChuckNoRis wrote: you also got a high chance to proc a strong fire spell ....


Seal of fire? Or do you call the +fire dmg a proc and the chance is 100%?
seal of fire is on attack . you can't proc "on attack" that with this build . the refference was about proc-ing 30% Flamefront / 25% rain of fire after kill
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ChuckNoRis
Flying Polar Buffalo
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Felix1502 wrote:Add druid traprat form build, please
39. XVI. Slark - a traprat miniguide - added to the compilation
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hellgrind
Mangler
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Chuck, why you didnt mention
Razordisk
Razordisk
Buckler (4)

Defense: (29 - 31) to (47 - 50)
Chance to Block: Class%
Required Level: 1
Required Strength: 10
Required Dexterity: 17
Item Level: 1
+0.3125 to Maximum Damage (Based on Character Level)
+(21 to 30)% Enhanced Defense
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (149 - 169) to (188 - 214)
Chance to Block: Class%
Required Level: 17
Required Strength: 50
Required Dexterity: 25
Item Level: 31
+0.375 to Maximum Damage (Based on Character Level)
+(41 to 60)% Enhanced Defense
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (3)
Defense: (386 - 432) to (481 - 538)
Chance to Block: Class%
Required Level: 35
Required Strength: 175
Required Dexterity: 53
Item Level: 51
+0.4375 to Maximum Damage (Based on Character Level)
+(61 to 80)% Enhanced Defense
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (4)
Defense: (600 - 664) to (747 - 826)
Chance to Block: Class%
Required Level: 43
Required Strength: 350
Required Dexterity: 109
Item Level: 77
+0.5 to Maximum Damage (Based on Character Level)
+(81 to 100)% Enhanced Defense
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (4)
Banner of Duncraig
Banner of Duncraig
Kite Shield (4)

Defense: (138 - 157) to (266 - 305)
Chance to Block: Class%
Required Level: 5
Required Strength: 28
Required Dexterity: 59
Item Level: 10
1% Chance to cast level 1 Fortress on Melee Attack
2% Chance to cast level 1 Bloodlust on Melee Attack
+(18 to 35)% Enhanced Defense
+(9 to 15) to Strength
+(9 to 15) to Dexterity
Lightning Resist +(16 to 25)%
Cold Resist +(16 to 25)%
Socketed (1)
Defense: (462 - 513) to (817 - 909)
Chance to Block: Class%
Required Level: 23
Required Strength: 55
Required Dexterity: 87
Item Level: 36
2% Chance to cast level 5 Fortress on Melee Attack
3% Chance to cast level 5 Bloodlust on Melee Attack
+(52 to 69)% Enhanced Defense
+(23 to 29) to Strength
+(23 to 29) to Dexterity
Lightning Resist +(36 to 45)%
Cold Resist +(36 to 45)%
Socketed (3)
Defense: (1174 - 1274) to (2015 - 2188)
Chance to Block: Class%
Required Level: 40
Required Strength: 193
Required Dexterity: 183
Item Level: 51
3% Chance to cast level 9 Fortress on Melee Attack
4% Chance to cast level 9 Bloodlust on Melee Attack
+(87 to 103)% Enhanced Defense
+(37 to 43) to Strength
+(37 to 43) to Dexterity
Lightning Resist +(56 to 65)%
Cold Resist +(56 to 65)%
Socketed (4)
Defense: (1744 - 1881) to (2982 - 3216)
Chance to Block: Class%
Required Level: 49
Required Strength: 385
Required Dexterity: 378
Item Level: 85
4% Chance to cast level 11 Fortress on Melee Attack
4% Chance to cast level 11 Bloodlust on Melee Attack
+(104 to 120)% Enhanced Defense
+(44 to 50) to Strength
+(44 to 50) to Dexterity
Lightning Resist +(66 to 75)%
Cold Resist +(66 to 75)%
Socketed (4)
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
as early-game option for shields ? They are really good especially Razordisk.