Harbinger Wolf Druid Full Guide [1.3]

woop
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Windsinger and Gulag's Frenzy seems to be have been removed from the game, which items would you consider BiS in sigma? Is Facebreaker a good alternative? I'm thinking if the +IAS per 20 str can give me more space for LUM-runes.
WALTAMA
Destroyer
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Neyhanis wrote:hey there few questions for wolfies out there : is it worth it getting mana leech/mana on attack to sustain harb, or should i just use the claw for big regen once in a while ? also, can i get better conversion on harbinger then 75% to magic? (i mean do more points reduce conversion even further? ^^ ) and lastly, if anyone knows : wolf converts mana regen into mana drain. so what about negative mana regen (example hellmouth gloves -50%), does that becomes negative drain = lower drain or even regen ?



i tested it and it is working ! i got my new gloves ! i can now 30+ halbringer in a row without manapulse so its a good deal for sure to use hellmouth !!
mana on kill jewels will cover the rest of the mana wolf curse!
jollytim613
Fallen
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Hey first of all love the guide, this is my first character in Sigma and it's been fun to play. Hoping to get some help, basically I seem to be stuck. Lvl 110, killed Mephisto in Hell but really struggling in act IV and some of the early dungeons.

I've been using the recommended gear when possible, Have Natha in a Sacred Antlers, Void in a Sacred Great Sword (tried Azrael but atm Void feels better), Erawan in a sacred Full Plate, Megalith boots, Pollice Verso boots, Teganze Pendant and Deadfall Belt. My rings are random uniques, which definitely need to be better but struggling to find better equipment.

I've done Ennead, the Butcher, the Infernal Machine, and the Death Projector, but get wrecked in Island of the Sunless Sea and any of the lvl 110 portals that are available.

Since most of the recommended upgrades are lvl 115 sacred uniques or require runes from higher level areas, what's the best way to proceed from here? My defense is 65k which seems low based upon other things I've read, and I've yet to find another Sacred Great Sword or Flamberge to try and creepy craft, or a Sacred Ancient Armor for Erawan.

Any help would be greatly appreciated, thanks.

Skills:
21/21 Werewolf
18/18 Feed the Pack
20/20 Elvensong
19/19 Elfin Weapons
6/6 Lifeshield
6/6 Faerie Fire
1 Twisted Claw, 1 Pagan Rites
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vetmode
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jollytim613 wrote:Hey first of all love the guide, this is my first character in Sigma and it's been fun to play. Hoping to get some help, basically I seem to be stuck. Lvl 110, killed Mephisto in Hell but really struggling in act IV and some of the early dungeons.

Not sure if you've since gotten over your problem but at 110 I'd just do cows for levels and gear.


Tkorpi wrote:Early Game Gear
Weapon:
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

One-Hand Damage: (14 - 16) to (32 - 45)
Two-Hand Damage: (25 - 29) to (42 - 56)
Required Strength: 105
Required Level: 11
Strength Damage Bonus: (0.26 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(18 to 35)% Enhanced Damage
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (31 - 35) to (70 - 83)
Two-Hand Damage: (60 - 67) to (96 - 112)
Required Strength: 151
Required Level: 29
Strength Damage Bonus: (0.26 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(52 to 69)% Enhanced Damage
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Strength: 291
Required Level: 49
Strength Damage Bonus: (0.26 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(87 to 103)% Enhanced Damage
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Strength: 570
Required Level: 57
Strength Damage Bonus: (0.26 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(104 to 120)% Enhanced Damage
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
Good damage and attack speed. also some defense and skills. (allways upgrade when possible)


I highly disagree with you here. I have actually not found your build until after I already made my own harbinger and I've pre-crafted the Dao to twink because I thought it was good. Then I found
Finis Terra
Finis Terra
Falchion (4)

One-Hand Damage: (9 - 11) to (11 - 12)
Required Strength: 49
Required Level: 5
Strength Damage Bonus: (0.18 per Strength)%
3% Chance to cast level 2 Shower of Rocks on Melee Attack
+(24 to 40)% Enhanced Damage
Adds 10-16 fire damage
Adds 10-16 lightning damage
Adds 10-16 cold damage
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (22 - 24) to (26 - 29)
Required Strength: 79
Required Level: 24
Strength Damage Bonus: (0.18 per Strength)%
7% Chance to cast level 6 Shower of Rocks on Melee Attack
+(58 to 75)% Enhanced Damage
Adds 30-50 fire damage
Adds 30-50 lightning damage
Adds 30-50 cold damage
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (42 - 45) to (49 - 54)
Required Strength: 160
Required Level: 42
Strength Damage Bonus: (0.18 per Strength)%
11% Chance to cast level 10 Shower of Rocks on Melee Attack
+(92 to 109)% Enhanced Damage
Adds 90-150 fire damage
Adds 90-150 lightning damage
Adds 90-150 cold damage
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (54 - 58) to (64 - 70)
Required Strength: 319
Required Level: 52
Strength Damage Bonus: (0.18 per Strength)%
13% Chance to cast level 12 Shower of Rocks on Melee Attack
+(109 to 126)% Enhanced Damage
Adds 280-440 fire damage
Adds 280-440 lightning damage
Adds 280-440 cold damage
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
on accident and not only was it way faster in attack speed (I'm not sure why though because it has no IAS?) it also gave me faster kill speed due to the rainbow damage plus a free shield slot for more defense and orbing.
I kept upgrading the Dao just to see if later it would be worth its while but the Finis carried me so quickly that by the point that rainbow damage was having less of an impact I was already able to switch to a crafted sword. It seems rainbow damage with this unique is absolutely the way to go for early game. The rest of my gear was random blues and yellows and it didn't even matter.
hung9a91
Jungle Hunter
25 | 0
vetmode wrote:
jollytim613 wrote:Hey first of all love the guide, this is my first character in Sigma and it's been fun to play. Hoping to get some help, basically I seem to be stuck. Lvl 110, killed Mephisto in Hell but really struggling in act IV and some of the early dungeons.

Not sure if you've since gotten over your problem but at 110 I'd just do cows for levels and gear.


Tkorpi wrote:Early Game Gear
Weapon:
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

One-Hand Damage: (14 - 16) to (32 - 45)
Two-Hand Damage: (25 - 29) to (42 - 56)
Required Strength: 105
Required Level: 11
Strength Damage Bonus: (0.26 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(18 to 35)% Enhanced Damage
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (31 - 35) to (70 - 83)
Two-Hand Damage: (60 - 67) to (96 - 112)
Required Strength: 151
Required Level: 29
Strength Damage Bonus: (0.26 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(52 to 69)% Enhanced Damage
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Strength: 291
Required Level: 49
Strength Damage Bonus: (0.26 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(87 to 103)% Enhanced Damage
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Strength: 570
Required Level: 57
Strength Damage Bonus: (0.26 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(104 to 120)% Enhanced Damage
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
Good damage and attack speed. also some defense and skills. (allways upgrade when possible)


I highly disagree with you here. I have actually not found your build until after I already made my own harbinger and I've pre-crafted the Dao to twink because I thought it was good. Then I found
Finis Terra
Finis Terra
Falchion (4)

One-Hand Damage: (9 - 11) to (11 - 12)
Required Strength: 49
Required Level: 5
Strength Damage Bonus: (0.18 per Strength)%
3% Chance to cast level 2 Shower of Rocks on Melee Attack
+(24 to 40)% Enhanced Damage
Adds 10-16 fire damage
Adds 10-16 lightning damage
Adds 10-16 cold damage
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (22 - 24) to (26 - 29)
Required Strength: 79
Required Level: 24
Strength Damage Bonus: (0.18 per Strength)%
7% Chance to cast level 6 Shower of Rocks on Melee Attack
+(58 to 75)% Enhanced Damage
Adds 30-50 fire damage
Adds 30-50 lightning damage
Adds 30-50 cold damage
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (42 - 45) to (49 - 54)
Required Strength: 160
Required Level: 42
Strength Damage Bonus: (0.18 per Strength)%
11% Chance to cast level 10 Shower of Rocks on Melee Attack
+(92 to 109)% Enhanced Damage
Adds 90-150 fire damage
Adds 90-150 lightning damage
Adds 90-150 cold damage
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (54 - 58) to (64 - 70)
Required Strength: 319
Required Level: 52
Strength Damage Bonus: (0.18 per Strength)%
13% Chance to cast level 12 Shower of Rocks on Melee Attack
+(109 to 126)% Enhanced Damage
Adds 280-440 fire damage
Adds 280-440 lightning damage
Adds 280-440 cold damage
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
on accident and not only was it way faster in attack speed (I'm not sure why though because it has no IAS?) it also gave me faster kill speed due to the rainbow damage plus a free shield slot for more defense and orbing.
I kept upgrading the Dao just to see if later it would be worth its while but the Finis carried me so quickly that by the point that rainbow damage was having less of an impact I was already able to switch to a crafted sword. It seems rainbow damage with this unique is absolutely the way to go for early game. The rest of my gear was random blues and yellows and it didn't even matter.

hmmmm I'm a lvl 131 wolf myself and his guide doesn't catch up with sigma anymore due to nerfs on DoX. Try rumblealex's guide. The DoX is still one of the best option since its IAS animation is good (as long as you craft +15% AS lem/tir jewels on it, around 60% is fine). Oh wait,
Frostbringer
Frostbringer
Flamberge (4)

One-Hand Damage: (12 - 14) to (23 - 30)
Two-Hand Damage: (22 - 25) to (32 - 41)
Required Strength: 89
Required Level: 7
Strength Damage Bonus: (0.26 per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(11 to 20)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)
One-Hand Damage: (28 - 32) to (52 - 61)
Two-Hand Damage: (54 - 60) to (75 - 87)
Required Strength: 130
Required Level: 26
Strength Damage Bonus: (0.26 per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+2 to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(21 to 30)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)
One-Hand Damage: (56 - 60) to (95 - 106)
Two-Hand Damage: (102 - 111) to (136 - 150)
Required Strength: 253
Required Level: 45
Strength Damage Bonus: (0.26 per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(31 to 40)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)
One-Hand Damage: (71 - 77) to (118 - 130)
Two-Hand Damage: (132 - 143) to (173 - 189)
Required Strength: 499
Required Level: 54
Strength Damage Bonus: (0.26 per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+3 to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(41 to 50)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)
has better animation and its stats suit you better. No doubt
Finis Terra
Finis Terra
Falchion (4)

One-Hand Damage: (9 - 11) to (11 - 12)
Required Strength: 49
Required Level: 5
Strength Damage Bonus: (0.18 per Strength)%
3% Chance to cast level 2 Shower of Rocks on Melee Attack
+(24 to 40)% Enhanced Damage
Adds 10-16 fire damage
Adds 10-16 lightning damage
Adds 10-16 cold damage
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (22 - 24) to (26 - 29)
Required Strength: 79
Required Level: 24
Strength Damage Bonus: (0.18 per Strength)%
7% Chance to cast level 6 Shower of Rocks on Melee Attack
+(58 to 75)% Enhanced Damage
Adds 30-50 fire damage
Adds 30-50 lightning damage
Adds 30-50 cold damage
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (42 - 45) to (49 - 54)
Required Strength: 160
Required Level: 42
Strength Damage Bonus: (0.18 per Strength)%
11% Chance to cast level 10 Shower of Rocks on Melee Attack
+(92 to 109)% Enhanced Damage
Adds 90-150 fire damage
Adds 90-150 lightning damage
Adds 90-150 cold damage
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (54 - 58) to (64 - 70)
Required Strength: 319
Required Level: 52
Strength Damage Bonus: (0.18 per Strength)%
13% Chance to cast level 12 Shower of Rocks on Melee Attack
+(109 to 126)% Enhanced Damage
Adds 280-440 fire damage
Adds 280-440 lightning damage
Adds 280-440 cold damage
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
is solid with rainbow damage, but you should try
Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
10% Chance to cast level 30 Fire Splash on Kill
40% Cast Speed
40% Attack Speed
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +56%
+50 Life after each Kill
or
Shark
Shark
Weapons

'Tal'
Runeword Level: 17
5% Chance to cast level 9 Bloodlust on Kill
+(11 to 15)% Bonus Damage to Bloodlust
20% Attack Speed
+(24 to 35)% Enhanced Damage
+0.125 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-1 to Mana
and see the difference.
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vetmode
Skeleton
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hung9a91 wrote:hmmmm I'm a lvl 131 wolf myself and his guide doesn't catch up with sigma anymore due to nerfs on DoX. Try rumblealex's guide. The DoX is still one of the best option since its IAS animation is good (as long as you craft +15% AS lem/tir jewels on it, around 60% is fine). Oh wait,
Frostbringer
Frostbringer
Flamberge (4)

One-Hand Damage: (12 - 14) to (23 - 30)
Two-Hand Damage: (22 - 25) to (32 - 41)
Required Strength: 89
Required Level: 7
Strength Damage Bonus: (0.26 per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(11 to 20)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)
One-Hand Damage: (28 - 32) to (52 - 61)
Two-Hand Damage: (54 - 60) to (75 - 87)
Required Strength: 130
Required Level: 26
Strength Damage Bonus: (0.26 per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+2 to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(21 to 30)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)
One-Hand Damage: (56 - 60) to (95 - 106)
Two-Hand Damage: (102 - 111) to (136 - 150)
Required Strength: 253
Required Level: 45
Strength Damage Bonus: (0.26 per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(31 to 40)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)
One-Hand Damage: (71 - 77) to (118 - 130)
Two-Hand Damage: (132 - 143) to (173 - 189)
Required Strength: 499
Required Level: 54
Strength Damage Bonus: (0.26 per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+3 to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(41 to 50)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)
has better animation and its stats suit you better. No doubt
Finis Terra
Finis Terra
Falchion (4)

One-Hand Damage: (9 - 11) to (11 - 12)
Required Strength: 49
Required Level: 5
Strength Damage Bonus: (0.18 per Strength)%
3% Chance to cast level 2 Shower of Rocks on Melee Attack
+(24 to 40)% Enhanced Damage
Adds 10-16 fire damage
Adds 10-16 lightning damage
Adds 10-16 cold damage
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (22 - 24) to (26 - 29)
Required Strength: 79
Required Level: 24
Strength Damage Bonus: (0.18 per Strength)%
7% Chance to cast level 6 Shower of Rocks on Melee Attack
+(58 to 75)% Enhanced Damage
Adds 30-50 fire damage
Adds 30-50 lightning damage
Adds 30-50 cold damage
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (42 - 45) to (49 - 54)
Required Strength: 160
Required Level: 42
Strength Damage Bonus: (0.18 per Strength)%
11% Chance to cast level 10 Shower of Rocks on Melee Attack
+(92 to 109)% Enhanced Damage
Adds 90-150 fire damage
Adds 90-150 lightning damage
Adds 90-150 cold damage
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (54 - 58) to (64 - 70)
Required Strength: 319
Required Level: 52
Strength Damage Bonus: (0.18 per Strength)%
13% Chance to cast level 12 Shower of Rocks on Melee Attack
+(109 to 126)% Enhanced Damage
Adds 280-440 fire damage
Adds 280-440 lightning damage
Adds 280-440 cold damage
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
is solid with rainbow damage, but you should try
Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
10% Chance to cast level 30 Fire Splash on Kill
40% Cast Speed
40% Attack Speed
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +56%
+50 Life after each Kill
or
Shark
Shark
Weapons

'Tal'
Runeword Level: 17
5% Chance to cast level 9 Bloodlust on Kill
+(11 to 15)% Bonus Damage to Bloodlust
20% Attack Speed
+(24 to 35)% Enhanced Damage
+0.125 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-1 to Mana
and see the difference.


Thanks for your suggestions. I'll try them out tonight and see what works best. What would you socket the RW's into? One or two handed? I'm going to build a harbinger on reset as first char this time. It's a lot of fun to play. :)
hung9a91
Jungle Hunter
25 | 0
vetmode wrote:
hung9a91 wrote:hmmmm I'm a lvl 131 wolf myself and his guide doesn't catch up with sigma anymore due to nerfs on DoX. Try rumblealex's guide. The DoX is still one of the best option since its IAS animation is good (as long as you craft +15% AS lem/tir jewels on it, around 60% is fine). Oh wait,
Frostbringer
Frostbringer
Flamberge (4)

One-Hand Damage: (12 - 14) to (23 - 30)
Two-Hand Damage: (22 - 25) to (32 - 41)
Required Strength: 89
Required Level: 7
Strength Damage Bonus: (0.26 per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(11 to 20)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)
One-Hand Damage: (28 - 32) to (52 - 61)
Two-Hand Damage: (54 - 60) to (75 - 87)
Required Strength: 130
Required Level: 26
Strength Damage Bonus: (0.26 per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+2 to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(21 to 30)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)
One-Hand Damage: (56 - 60) to (95 - 106)
Two-Hand Damage: (102 - 111) to (136 - 150)
Required Strength: 253
Required Level: 45
Strength Damage Bonus: (0.26 per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(31 to 40)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)
One-Hand Damage: (71 - 77) to (118 - 130)
Two-Hand Damage: (132 - 143) to (173 - 189)
Required Strength: 499
Required Level: 54
Strength Damage Bonus: (0.26 per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+3 to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(41 to 50)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)
has better animation and its stats suit you better. No doubt
Finis Terra
Finis Terra
Falchion (4)

One-Hand Damage: (9 - 11) to (11 - 12)
Required Strength: 49
Required Level: 5
Strength Damage Bonus: (0.18 per Strength)%
3% Chance to cast level 2 Shower of Rocks on Melee Attack
+(24 to 40)% Enhanced Damage
Adds 10-16 fire damage
Adds 10-16 lightning damage
Adds 10-16 cold damage
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (22 - 24) to (26 - 29)
Required Strength: 79
Required Level: 24
Strength Damage Bonus: (0.18 per Strength)%
7% Chance to cast level 6 Shower of Rocks on Melee Attack
+(58 to 75)% Enhanced Damage
Adds 30-50 fire damage
Adds 30-50 lightning damage
Adds 30-50 cold damage
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (42 - 45) to (49 - 54)
Required Strength: 160
Required Level: 42
Strength Damage Bonus: (0.18 per Strength)%
11% Chance to cast level 10 Shower of Rocks on Melee Attack
+(92 to 109)% Enhanced Damage
Adds 90-150 fire damage
Adds 90-150 lightning damage
Adds 90-150 cold damage
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (54 - 58) to (64 - 70)
Required Strength: 319
Required Level: 52
Strength Damage Bonus: (0.18 per Strength)%
13% Chance to cast level 12 Shower of Rocks on Melee Attack
+(109 to 126)% Enhanced Damage
Adds 280-440 fire damage
Adds 280-440 lightning damage
Adds 280-440 cold damage
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
is solid with rainbow damage, but you should try
Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
10% Chance to cast level 30 Fire Splash on Kill
40% Cast Speed
40% Attack Speed
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +56%
+50 Life after each Kill
or
Shark
Shark
Weapons

'Tal'
Runeword Level: 17
5% Chance to cast level 9 Bloodlust on Kill
+(11 to 15)% Bonus Damage to Bloodlust
20% Attack Speed
+(24 to 35)% Enhanced Damage
+0.125 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-1 to Mana
and see the difference.


Thanks for your suggestions. I'll try them out tonight and see what works best. What would you socket the RW's into? One or two handed? I'm going to build a harbinger on reset as first char this time. It's a lot of fun to play. :)

One-handed as you'll need more sustain from shield.
Marchosias' Essence
Marchosias' Essence
Druid Werewolf Set

Marchosias' Anger
Marchosias' Evil Grin
Marchosias' Might
Marchosias' Hatred

Set Bonus with 2 or more set items:
+(20 to 200) to Druid Skill Levels
Maximum Life 20%

Set Bonus with 3 or more set items:
40% to Strength
Physical Resist 15%

Set Bonus with complete set:
50% Attack Speed
+125 to Maximum Damage
20% Life stolen per Hit
+8 to Bladestorm
+400 to Strength
Maximum Elemental Resists +2%
8% Reanimate as: The Pack

exists for a reason.