Bloodmage in Fauzt

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caincake
Stone Warrior
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How are you sustaining mana with harbinger? Ran a similar setup and ran out of mana in .2 seconds. I feel like I'm missing something obvious.
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BoneSpirit
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caincake wrote:How are you sustaining mana with harbinger? Ran a similar setup and ran out of mana in .2 seconds. I feel like I'm missing something obvious.



Use
Rotundjere
to get +250 Mana after each Kill if you want to farming in p1 games
You don't need it at p8 games, just hit something and instantly leech back lost mana

I only need 10% mana leech to maintain mana there
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BoneSpirit
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New vid: Thundercrack holy melee
Note: why
Skin of Kabraxis
Skin of Kabraxis
Plate Mail (Sacred)

Defense: (5412 - 8068) to (7238 - 10357)
Required Level: 100
Required Strength: 625
Item Level: 105
+120% Weapon Physical Damage if Wielding a Scepter
1% Chance to cast level 24 Pagan Rites on Kill
+1 to Scepter Mastery
+(100 to 200)% Enhanced Defense
+(100 to 1000) Defense
(5 to 20)% to Dexterity
Physical Resist (1 to 5)%
(10 to 100)% Bonus to Defense
Socketed (6)
not working ? :x

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BoneSpirit
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Pentagram Unholy Caster





Stats:
Image

  • Weapon:
    Deckard Cain's Heirloom
    Deckard Cain's Heirloom
    Short Staff (Sacred)

    Two-Hand Damage: 53 to 55
    Required Level: 100
    Required Dexterity: 188
    Item Level: 120
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    +2.5% Spell Damage per 1% Additional Experience Gain
    +1 to All Skills
    +50% Damage to Undead
    -(20 to 25)% to Enemy Fire Resistance
    -(20 to 25)% to Enemy Lightning Resistance
    -(20 to 25)% to Enemy Cold Resistance
    Maximum Fire Resist +2%
    Maximum Lightning Resist +2%
    Maximum Cold Resist +2%
    2% Reanimate as: Random Monster
    (21 to 60)% Magic Find
    ''Knowledge is Power''
    Socketed (3)
    or Crafted War Scepter (+15 Pentagram, +5 Pal, 15% fire pierce, 30% spell) +
    The Collector
    The Collector
    Bone Shield (Sacred)

    Defense: 965 to 1119
    Chance to Block: Class%
    Required Level: 110
    Required Dexterity: 527
    Item Level: 120
    Gematria
    (Bonus per Socketed Great/Elemental Runes)
    +1 to All Skills
    +10 Life after each Kill
    +25% Bonus to Defense
    +8% to Physical/Magic Spell Damage
    Orb Effects Applied to this Item are Doubled
    Socketed (6)
    ,
    Ignis Demonia
    Ignis Demonia
    Crown Shield (Sacred)

    Defense: (4319 - 5070) to (5198 - 6102)
    Chance to Block: 2%
    (Paladin Only)
    Required Level: 100
    Required Dexterity:
    782
    Item Level: 105
    6% Chance to cast level 40 Annihilation on Death Blow
    +(2 to 3) to Paladin Skill Levels
    +(30 to 40)% to Physical/Magic Spell Damage
    -(15 to 25)% to Enemy Fire Resistance
    +(130 to 170)% Enhanced Defense
    (5 to 15)% to Energy
    Maximum Mana +(5 to 15)%
    Requirements +75%
    Socketed (4)
  • Body Armor:
    Hepsheeba's Mantle
    Hepsheeba's Mantle
    Chain Mail (Sacred)

    Defense: (6060 - 7575) to (6854 - 8568)
    Required Level: 100
    Required Strength: 600
    Item Level: 105
    +(2 to 4) to Paladin Skill Levels
    +(2 to 4) to Sorceress Skill Levels
    30% Cast Speed
    -(20 to 30)% to Enemy Fire Resistance
    +(15 to 25) to Pentagram
    +(140 to 200)% Enhanced Defense
    +100 Life Regenerated per Second
    Maximum Fire Resist +3%
    Socketed (6)
  • Helm: Eerie crafted Diadem (+3 All skills, high EF, Energy, ED), Blessed Eerie >
    Veil of the Tainted Sun
    Veil of the Tainted Sun
    Blackguard Helm (Sacred)

    Defense: (3042 - 3434) to (3680 - 4093)
    (Paladin Only)
    Required Level: 100
    Required Dexterity: 387
    Item Level: 120
    +(3 to 4) to Paladin Skill Levels
    +150 Spell Focus
    +(35 to 40)% to Physical/Magic Spell Damage
    +(25 to 30)% to Fire Spell Damage
    -(20 to 25)% to Enemy Fire Resistance
    +(10 to 15) to Pentagram
    +(160 to 200)% Enhanced Defense
    +(500 to 1000) Defense
    Physical Resist -6%
    1% Reanimate as: Random Monster
    Socketed (4)
    ,
    Radiance
    Radiance
    Tiara (Sacred)

    Defense: 725 to 820
    Required Level: 100
    Required Dexterity: 392
    Item Level: 120
    +2 Spell Focus per 1 Light Radius
    +3% Fire Spell Damage per 1 Light Radius
    -1% Cold Spell Damage per 1 Light Radius
    +(2 to 3) to All Skills
    -(15 to 20)% to Enemy Fire Resistance
    Physical Resist 10%
    Cannot Be Frozen
    -5% to All Vendor Prices
    Socketed (4)
  • Gloves: Eerie crafted Gauntlet (+2 Pal, high EF, Energy, ED), Blessed Eerie >
    Lamha Na Draoithe
    Lamha Na Draoithe
    Gauntlets (Sacred)

    Defense: (1339 - 1506) to (1567 - 1763)
    Required Level: 100
    Required Strength: 625
    Item Level: 120
    +2 to All Skills
    +150 Spell Focus
    30% Cast Speed
    +(16 to 20)% to Spell Damage
    +(140 to 170)% Enhanced Defense
    +75 to Strength
    -100 to Life
    Elemental Resists +15%
    Socketed (4)
    ,
    Lorekeeper
    Lorekeeper
    Light Gauntlets (Sacred)

    Defense: (1018 - 1179) to (1159 - 1342)
    Required Level: 80
    Required Strength:
    300
    Item Level: 120
    +3 to All Skills
    20% Combat Speeds
    +(5 to 10) to Firedance
    +(90 to 120)% Enhanced Defense
    Regenerate Mana +(40 to 60)%
    Requirements -50%
    Socketed (4)
  • Boots: Eerie crafted Greaves (40% MS, high EF, Energy, ED), Blessed Eerie >
    Rodeo's Tramplers
    Rodeo's Tramplers
    Greaves (Sacred)

    Defense: (1819 - 2315) to (2052 - 2612)
    Required Level: 100
    Required Strength: 650
    Item Level: 105
    You may Only use Melee, Summon and Support Skills
    +1 to All Skills
    (30 to 60)% Movement Speed
    +(10 to 25)% to Fire Spell Damage
    -(5 to 20)% to Enemy Fire Resistance
    +(15 to 25) to Death Blossom
    +(120 to 180)% Enhanced Defense
    +(200 to 250) to Mana
    Maximum Fire Resist +1%
    Physical Resist 5%
    Socketed (4)
    high rolled
  • Belt: Eerie crafted Plated Belt (+2 Pal, high EF, Energy, ED), Blessed Eerie >
    Lunar Eclipse
    Lunar Eclipse
    Light Belt (Sacred)

    Defense: (2091 - 2422) to (2171 - 2514)
    Required Level: 100
    Required Strength: 550
    Item Level: 120
    +2 to All Skills
    +(51 to 60) Spell Focus
    25% Cast Speed
    30% Hit Recovery
    +(10 to 15)% to Spell Damage
    +(90 to 120)% Enhanced Defense
    +(40 to 50) to Energy
    +100 to Life
    Elemental Resists +15%
    +5 to Light Radius
    Socketed (2)
  • Amulet: Rare Amulet (+4 all skills, 10% fire pierce) >
    The Tesseract
    The Tesseract
    Amulet

    Required Level: 100
    Item Level: 105
    +2 to All Skills
    25% Cast Speed
    +(1 to 30)% to Fire Spell Damage
    -(1 to 20)% to Enemy Fire Resistance
    +(1 to 30)% to Lightning Spell Damage
    -(1 to 20)% to Enemy Lightning Resistance
    +(1 to 30)% to Cold Spell Damage
    -(1 to 20)% to Enemy Cold Resistance
    +(1 to 30)% to Poison Spell Damage
    -(1 to 20)% to Enemy Poison Resistance
    (high fire pierce, fire spell)
  • Ring:
    Elemental Band
    Elemental Band
    Ring

    Required Level: 100
    Item Level: 120
    +10% to Spell Damage
    +1 to Path of Flames
    +1 to Nova Charge
    +1 to Lightning Arena
    +1 to Hive
    + 1 Rare Ring (+1 all skills, 10% fire pierce) or
    Ras Algethi
    Ras Algethi
    Ring

    Required Level: 100
    Item Level: 105
    2% Chance to cast level 44 Magic Missiles on Melee Attack
    +(40 to 50) Spell Focus
    +(15 to 20)% to Physical/Magic Spell Damage
    +(15 to 20)% to Fire Spell Damage
    -10% to Enemy Fire Resistance
    Physical Resist -2%
  • Sockets/Jewels: Tir Crafted Jewel must have +3% exp
  • MO: ED > Fire Spell > MF > All res
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BoneSpirit
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Summon Neutraldin





Stats: https://imgur.com/a/TE5fWkn

Gear:
  • Weapon:
    Alnair
    Alnair
    Saber (Sacred)

    One-Hand Damage: 123 to 126
    Required Level: 100
    Required Strength: 443
    Item Level: 120
    Strength Damage Bonus: (0.11 per Strength)%
    You Cannot Summon Blade Spirits Directly
    40% Chance to cast level 50 Blade Spirits on Melee Attack
    +(2 to 3) to All Skills
    Ignore Target's Defense
    +200% Enhanced Damage
    +1 to Blade Spirits
    Weapon Physical Damage +150%
    +(60 to 75)% to Summoned Minion Life
    +(20 to 25)% to Summoned Minion Resistances
    100% Bonus to Defense
    Socketed (3)
    , or
    Dux Infernum
    Dux Infernum
    War Axe (Sacred)

    One-Hand Damage: (115 - 128) to (140 - 156)
    Required Level: 100
    Required Strength: 581
    Item Level: 120
    Strength Damage Bonus: (0.11 per Strength)%
    Level 8 Hellfire Aura
    +(4 to 5) to All Skills
    Adds 500-1000 Fire Damage
    0.5% to Fire Spell Damage (Based on Character Level)
    +(150 to 180)% Enhanced Damage
    +200% to Summoned Minion Life
    Maximum Cold Resist -2%
    +200 Life on Melee Attack
    Socketed (6)
  • Shield:
    Herald of Zakarum
    Herald of Zakarum
    Aerin Shield (Sacred)

    Defense: (4517 - 5421) to (5297 - 6357)
    Chance to Block: 2%
    (Paladin Only)
    Required Level: 100
    Required Strength:
    1000
    Item Level: 120
    Gematria
    (Bonus per Socketed Great/Elemental Runes)
    +1 to All Skills
    +0.75% Base Block Chance
    +20% to Elemental Resists
    +1 to Paladin Skill Levels
    50% Block Speed
    -15% to Enemy Elemental Resistances
    +(1 to 10) to Champions of the Sun
    +(150 to 200)% Enhanced Defense
    +1.5 to Energy (Based on Character Level)
    Requirements +100%
    Socketed (4)
  • Body Armor:
    Goetia Plate
    Goetia Plate
    Full Plate Mail (Sacred)

    Defense: (8467 - 9339) to (10376 - 11445)
    Required Level: 100
    Required Strength: 700
    Item Level: 120
    +3 to All Skills
    +1 to Maximum Necromancer Minions
    +(151 to 200)% to Summoned Minion Life
    +(51 to 75)% to Summoned Minion Damage
    +(172 to 200)% Enhanced Defense
    +150 Life Regenerated per Second
    +750 to Life
    +375 to Mana
    -4 to Light Radius
    Socketed (6)
  • Helm:
    Hivemind
    Hivemind
    Blackguard Helm (Sacred)

    Defense: (1828 - 2092) to (1927 - 2206)
    (Paladin Only)
    Required Level: 100
    Required Dexterity: 387
    Item Level: 105
    +(2 to 3) to Paladin Skill Levels
    +(20 to 30)% to Spell Damage
    -(25 to 35)% to Enemy Poison Resistance
    +(16 to 19) to Hive
    +(31 to 40)% to Summoned Minion Life
    +(87 to 114)% Enhanced Defense
    Maximum Mana +25%
    Poison Resist +30%
    Socketed (4)
  • Gloves: Tainted Crafted Gauntlet (hight minion dmg) + Magical Blessing
  • Boots: Tainted Crafted Greaves (hight minion dmg) + Magical Blessing
  • Belt: Tainted Crafted Plated Belt (hight minion dmg) + Magical Blessing
  • Amulet:
    Lamen of the Archbishop
    Lamen of the Archbishop
    Amulet

    Required Level: 110
    Item Level: 120
    Orb Effects Applied to this Item are Doubled
    +4 to All Skills
    + UMO
    Monsterball
    Monsterball
    Mystic Orb

    Right-Click to Apply
    +5 to Summon Shock Beast
    +10% to Summoned Minion Life
    +3% to Summoned Minion Damage
    +2% to Summoned Minion Resistances
    +10 Required Level
  • Ring: 2x
    Der Nebelring
    Der Nebelring
    Ring

    Required Level: 110
    Item Level: 105
    +(20 to 30)% to Summoned Minion Life
    +15% to Summoned Minion Damage
    +1000 Defense
    +400 to Life
    Physical Resist (4 to 6)%
    +(40 to 50) Life after each Kill
    +2 to Light Radius
    + UMO
    Monsterball
    Monsterball
    Mystic Orb

    Right-Click to Apply
    +5 to Summon Shock Beast
    +10% to Summoned Minion Life
    +3% to Summoned Minion Damage
    +2% to Summoned Minion Resistances
    +10 Required Level
  • Sockets/Jewels: Tir crafted jewel must have minion dmg/life
  • MO: Minion damage/life, MF, All res

Stats:
  • Str: Enough for shield
  • Dex: smax for block
  • Vit: none
  • Ene: none

Skillplan:

SMax: Blessed Life, SCOURGE, SACRED ARMOR, DEMIURGE, LIFE AND DEATH
1point: RESURRECT, DIVINE APPARITION

RESURRECT: use 3x Cow shaman, they have ctc thunder slam on melee attack, they will cast continuously
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BoneSpirit
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Ancient's Hand Holy Melee vs Bosses




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Crosby4HyG
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Sweet build man! Definitely a higher DPS setup than my holy melee but then mine is setup for farming rather than boss hunting. Do you find this build a viable option for quickly farming places like Fautz/Dunc etc?
Kottinmouth
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For the Lazydin Vigil/Eband build, what do you recommend for socket fillers and MOs? Thinking more spell damage from Zod crafted jewels? Add in some MF on those for farming?
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BoneSpirit
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Crosby4HyG wrote:Sweet build man! Definitely a higher DPS setup than my holy melee but then mine is setup for farming rather than boss hunting. Do you find this build a viable option for quickly farming places like Fautz/Dunc etc?


I haven't tried farming with it yet. I guess I'll need more on kill proc like shower of rocks.

Kottinmouth wrote:For the Lazydin Vigil/Eband build, what do you recommend for socket fillers and MOs? Thinking more spell damage from Zod crafted jewels? Add in some MF on those for farming?


Jewel: Tir crafted jewel must have 13-15 EF + 2% energy + 8-10mf, if u want more spell dmg, u can use Zod crafted jewel, make Honorific boots add 10x
Nagapearl
Nagapearl
Mystic Orb

Right-Click to Apply
Stun Attack
10% Gold Find
10% Magic Find
+10 Required Level
(nagapearl prices are pushed too high by some stupid people)
MO: ED (capped 200%ed) > MF > All Res > FHR
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dongflexer
Bone Archer
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What gear changes did you make from your first Ancient's hand Baal kill to this one? kill speed is significantly increased.