Heyho,
first of all I want to apologize for poor formatting, language and footage. English is not my first language and making videos is almost impossible with my hardware. Nevertheless I want to share this little experiment with you.
[Edit] this is not a guide or a video showcase topic but a little more than just a picture - a little experiment. I put it here because I did not know where else to put [Edit]
recently I found
Holy Wars
Holy Wars
Eagle Orb (Sacred)
One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 60 Fire Cannonade on Death Blow
+4 to Sorceress Skill Levels
50% Cast Speed
+(20 to 30)% to Spell Damage
-(20 to 30)% to Enemy Elemental Resistances
+(30 to 35) to Emerald Prison
20% to Energy
+(80 to 100) Life after each Kill
3% Reanimate as: Random Monster
Socketed (2)
on SP and threw some items together to make an Emerald Prison - Fun/Test Build.
I used some really rare items, so its not a starter build or something like that, as I said - just for fun.
How does Emerald Prison work ?You need an enemy to cast the spell on it. It will be surrounded by poison filled glas-globules. If a mob walks trough it the globule vanishes and inflicts the poison damage. So it is not working against static single targets but quite well against big crowds.
Example (with eye cancer TA clip and fauzt clip )
My main goal was to deal enough damage with Emerald Prison (EP) to take out non poison immune mobs quite fast and at the same time get some -efr and fsd to make the main proc usefull. Since a high Skill level is really important when using O-skills I tried to push it as high as possible.
EP can roll on amulets and gloves. After looking over my amulets in stash and a bit of crafting, I ended up with this gear:
Gear
► Show Spoiler
Weapon: Holy Wars
Holy Wars
Eagle Orb (Sacred)
One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 60 Fire Cannonade on Death Blow
+4 to Sorceress Skill Levels
50% Cast Speed
+(20 to 30)% to Spell Damage
-(20 to 30)% to Enemy Elemental Resistances
+(30 to 35) to Emerald Prison
20% to Energy
+(80 to 100) Life after each Kill
3% Reanimate as: Random Monster
Socketed (2)
: reason for the build and main source of EP and the strong proc, nice -epr and -efr
Helm: Shimmering crafted circlet with + 3 skill, some EF, -11epr, still not Moed
Body Armor: Shedding Skin
+2 skill, -35efr, fsd, ...
Gloves: Eerie crafted leather gloves shimmering bless: +12 to EP, -18 epr, Moed with fsd and psd
Belt: Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
+1 skill, 13 sd, EF, ... Maybe a godly eerie craft with poison pierce and fasc blessing would be better
Boots: Fangskin Scales
Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Henchmen Trophies
(Legendary Set)
-15 epr , 25 psd, nice energy boost, Moed with one Lodestone
Lodestone
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
Shield: Wizard's Wall
, 1 skill, 15 sd, nice EF and Energy boost
Amulet: rare with +2 skills, 30EF -13 epr, +22 to EP, moed with psd and fsd
Rings: 1 skill, 30 EF, -10 epr, 14 sd, not moed; 1 skill, 29 EF, -5 epr, 10 sd
On switch: Circe (Xis)
for Bloodlust Buff
Socket Fillers: any Zod crafted jewels with 3+ psd I found in stash. Big room for improvement there...
Currently I am running with -83 efr, -113 epr and with all buffs and Fire Dance my EP Damage is 64 -129 k over 2.2 sec.
Skills
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Fire Tree:
smax Fire Dance, Living Flame, all other skills one point.
Light Tree:
smax Warp Armor, all prerequisites one point
Mana Tree:
8 points Familiar, one point immersion
Melee Tree:
one point in everything up to Blade Spirits
Uber/Reward Skill
Symbol of ESU, Force Blast: One Point
Witch Blood: smax for nice LAEK and buff from sorc spells (EP and proc will not be affected) currently playing with this
Chronofield: nice debuff and defensive skill - may try out
Gameplay
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Summon Blade Spirits and Familiars - Go out of town buff with whatever you have. The movement speed will be not that high so casting Firedance for great Damage Buff is recommended as well - cast EP on first non poison immune mobs. If Fire Cannonade does not take out all poison immune mobs or for leftovers use Flamefront - for single targets with huge life pool Flamestrike. If necessary debuff enemies with Force Blast. I suck in skill switching and timing so I am not able to use it for
With Living Flame and Warp Armor the summons can tank quite well and all the reanimates are helpful with this too.
Example:
With patience and concentration I can do TA, DCows, Dunc, Teganze, Jungles and Triune (Hailstorm Amu for spires) but Fauzt is still to hard for me. I think a more skillful player might be able to make this build really great.
Maybe someone has some ideas to improve this build or suggestions for gear/skill changes I can try out.