Throwsin Question

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brandonkav
Skeleton
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What skill build is best for a throwsin, poison knives or storm crows, also how should my skill tree look for either?
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Sharkattactical
Rust Claw
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What I play that has great success is a maelstorm/storm crow sin
You put each skill on each mouseclick and melt the entire screen.
I dont put anything into ways and focus purely on weapon damage.

You really need to understand the mechanic of maelstorm and how it explodes, because the actual knives that are flechetting are what is dealing the damage, and not the visual explosions.

Right now I can farm all ubers comfortably and quickly which I have access to.
serek
Jungle Hunter
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Shark, willing to share your gear?
TTraw1
Thunder Beetle
53 | 2
Throwsin without ways? It actually works?
Liobal
Cultist
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Kind of. But why wouldn't you want to at least use phoenix, you easily have the points. Phys scaling is ok-ish, but you need really good gear for imo rather medium results. Maelstrom deals damage at the explosions, it's the dex scaling magic damage which is very respectable, especially if you use Hexward, which you should if you scale phys. I highly suspect Maelstrom having next-hit mechanics, unfortunately.

My very coarse Phys Throw-Setup (only for the giggles, I actually prefer clawsin for most stuff) from memory:

Max PB, Cloak, Broadside, Phoenix
Some: Blink, QoB
8: Maelstrom
1: Beacon, Shadow Refuge (if you want to use weapon swap setup)

Gear:
Veil of Steel
Beads of the Snake Queen
Rebel (XIS)
Rogue Foresight
Dajjal (XIS) or Burlesque in an eth base
Hexward
Wind Runner (EaEaEaEa)

This works decent-ish in Fauztinville. Use at your own risk.

However, the most fun setup is a seizure-inducing fire-based Buzzbomb-er, which I likely will return to once I get more gear for it.
nobrainnopain
Heretic
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and which kind of throwsin is good playable / effective with simple gear (tu4 for example)?