[S24] Oskill Rising Dawn Assassin

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erdbeerprinz
Imp
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davidnum wrote:
erdbeerprinz wrote:thanks a lot for the link.
i rolled it after 300 another tries.

cant cast i though. unholy pala build. do i need to respec to neutral/holy?

nope, just dont put skillpoint to grim presence


on point answer, thanks a lot
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huangyunshy
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Excuse me, the character level is not high. I only have 6000 magic power, which consumes a lot of magic power. How can I solve this problem?
I wear: witchmoon
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Torrasque
Abomination
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huangyunshy wrote:Excuse me, the character level is not high. I only have 6000 magic power, which consumes a lot of magic power. How can I solve this problem?
I wear: witchmoon

Get more charms and levels / signets and put as much into energy as you can til your hit that peak threshold. TU 4 greaves give a bit of energy and bonus EF
Lukasz24
Jungle Hunter
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i just rolled this oskill in amazon helm, can someone help mi with skills/cheap gear?
kg2cage
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Lukasz24 wrote:i just rolled this oskill in amazon helm, can someone help mi with skills/cheap gear?

Max spirit of vengeance, blood passive (just for health boost), 15 in divine, 20+ fire elementals and 8 or more in spellbind. Points in balance after you feel like your summons are strong enough. Maybe 10 or so in wild and free.
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Kittycat
Acid Prince
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The author disassembled the character. Who can help with skills and gear for assa or pal. ty.
kaioken
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I feel like this build will run into the same issues that OoA sin runs into. Due to high energy investment, the build has a lot of trouble reaching necessary breakpoints and will not come close to 50% physical resistance. You would end up being a glass cannon stuck farming lower level areas.
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Crash
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kaioken wrote:I feel like this build will run into the same issues that OoA sin runs into. Due to high energy investment, the build has a lot of trouble reaching necessary breakpoints and will not come close to 50% physical resistance. You would end up being a glass cannon stuck farming lower level areas.


shadow refuge gives nearly capped phys res with 1pt.
vasadu
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kaioken wrote:I feel like this build will run into the same issues that OoA sin runs into. Due to high energy investment, the build has a lot of trouble reaching necessary breakpoints and will not come close to 50% physical resistance. You would end up being a glass cannon stuck farming lower level areas.


Unlike OOA this does so much more damage and it costs less than 1/10th of the mana so mana isn't an issue at all and for BP, you use jewels so you'll hit what you want with some time spent crafting

Pala, ama(Maybe ? Deppends on what tree you go for) and Assassins gets skills that will make 50% pr easy to reach. Sins also get huge flat magic and phys dmg reduction, which will make bosses like Quov, Kabraxis and Astro sooo easy.. Aaand if you really wanted, invest points for block or VIT since damage will be more than enough even with a smaller amount of energy for most areas.

However, you're indeed right, it's stil a glass cannon running with 7k HP, which is more than fine for most bosses and areas if you get LAEK and are good at dodging :-)

Kittycat wrote:The author disassembled the character. Who can help with skills and gear for assa or pal. ty.


I used this and it's superbudget tbh :

Helm :
The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)

Shield : Eerie Crafted shield with Rising Dawn, perferably +14 to be able to get more +sk from Charms and gear.
Armor : Eerie crafted or Robe of steel
Weapon : Sacred Honorific claw
Boots :
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Rings : 2x
The Darkness

Amulet : Rare with whatever +sk if you need to hit 28 rising dawn otherwise dmg/ef
Gloves : Eerie Crafted Gloves.

Jewels : Zod Crafted to hit Break points and perferably high EF/PMSD

I used EErie craft on most and blessed with Enchanted to reach EF cap.
kaioken
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Crash wrote:
kaioken wrote:I feel like this build will run into the same issues that OoA sin runs into. Due to high energy investment, the build has a lot of trouble reaching necessary breakpoints and will not come close to 50% physical resistance. You would end up being a glass cannon stuck farming lower level areas.


shadow refuge gives nearly capped phys res with 1pt.


Is shadow refuge viable on a ranged glass cannon with its extremely low duration? Asking honestly.