[S24] CoC Trinity beam Barb (WIP)

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matdoo
Cog
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※Gear I used
Unveiling Eye
Unveiling Eye
Circlet (Sacred)

Defense: 505 to 571
Required Level: 130
Required Dexterity: 262
Item Level: 130
Hidden Reliquary
(Bonus per Hidden Crafts)
+25 Spell Focus
+20% to Elemental Spell Damage
+1 to All Skills
-(21 to 30)% to Enemy Elemental Resistances
Slain Monsters Rest in Peace
50% Magic Find
Socketed (4)

Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
- Core item
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
- Getting triple SD/pierce is brutal without it
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
- Nice boost
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
- Helps to cap my attack speed breakpoint + nice MS.
Bad Mood
Bad Mood
Ring

Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
is another choice.
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
- I love MF
Hidden crafted(Eerie blessed) Crystal sword, Body armor, Boots, Gloves - combo with
Unveiling Eye
Unveiling Eye
Circlet (Sacred)

Defense: 505 to 571
Required Level: 130
Required Dexterity: 262
Item Level: 130
Hidden Reliquary
(Bonus per Hidden Crafts)
+25 Spell Focus
+20% to Elemental Spell Damage
+1 to All Skills
-(21 to 30)% to Enemy Elemental Resistances
Slain Monsters Rest in Peace
50% Magic Find
Socketed (4)

Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
- swap. prebuff

※Stats
STR - non (need some points at early level to equip gear)
DEX - have to put around 200~300 points into Dex to equip
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)

VIT - non (or some points for life)
NRG - as much as you can
(※You could go full str with strength factor instead of energy/energy factor)

I'm using Gladiator's Dominance(1pt) just for movement speed.
Runemaster is obviously better to get more defense.
Also
Boarfrost
Boarfrost
Assault Helmet (Sacred)

Defense: (2238 - 2561) to (2449 - 2803)
(Barbarian Only)
Required Level: 100
Required Strength: 600
Item Level: 120
25% Chance to cast level 40 Ice Bolt Nova on Melee Attack
20% Attack Speed
Adds 63-125 Cold Damage
+(21 to 25)% to Cold Spell Damage
-50% to Enemy Cold Resistance
+10 to Deathgaze
Weapon Physical Damage +90%
+(87 to 114)% Enhanced Defense
(21 to 25)% to Strength
Socketed (4)
,
Wodziwob
are interesting choice. Need more test.
Edited by matdoo 3 years.
kg2cage
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That looks super fun. I wonder if screaming eagle could get utilized for bosses and enemies with more health.
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Shinx
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insane
revolut1oN
Lava Lord
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kg2cage wrote:That looks super fun. I wonder if screaming eagle could get utilized for bosses and enemies with more health.



I don't see any synergy between this build and screaming eagle. You would need to swap helm, weapon, armour, then re-allocate skills and stats so basically remake this barb.

As for the build, looks fun!
Hoght
Prowler
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What are your stats?
Max energy?
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Scalewinged
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Haha! Finally after 5 patches passed someone else realized that possibility and made it on vid :mrotate:
kg2cage
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revolut1oN wrote:
kg2cage wrote:That looks super fun. I wonder if screaming eagle could get utilized for bosses and enemies with more health.



I don't see any synergy between this build and screaming eagle. You would need to swap helm, weapon, armour, then re-allocate skills and stats so basically remake this barb.

As for the build, looks fun!


You wouldn't have to change any gear, just a throwing axe on swap. Stats stay the same. Not sure how many points were invested where, but it would be about 25 skill points in screaming eagle for 3.5k dmg per tick. You could also add that additional tick damage to your regular hits during windform.( I don't know if -res affects that additional damage from screaming eagle ticks). I'm also not really sure how many times trinity beam hits in a second, or if spells work for screaming eagle. Was just a thought
Semigloss
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I don't think you'd be hitting enough to make Screaming Eagle viable. And also Trinity Beam hits with different elements at different times right? I imagine each hit doesn't carry all three elements nor magic damage. So you'd only be getting 1/4 of the benefit from Screaming Eagle
Edited by Semigloss 3 years.
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Ekital
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Scalewinged wrote:Haha! Finally after 5 patches passed someone else realized that possibility and made it on vid :mrotate:


I'm pretty sure people have realized this. It's just bad that's why people didn't post about it lol.
inori92
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Ekital wrote:
Scalewinged wrote:Haha! Finally after 5 patches passed someone else realized that possibility and made it on vid :mrotate:


I'm pretty sure people have realized this. It's just bad that's why people didn't post about it lol.


Pretty much this

Warcry barb or other "niche" specs such as this are mostly the same story, the return output is not worth the value for the costly investment

cool concept though, at least better than hammer of jholm specs