[S24] T11-T15 & 100% Deimoss in 1 Hour - Gameplay and Tips [1.8 Update]

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Giux86
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how can i get 5% max life on wake of destruction?
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Crosby4HyG
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It's the lottery bonus:

Any Unique/Set Armor + Idol of Vanity in the cube
Spiralbarb
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Mod is complete shit, dumb mod, fucking mod, tripper crocodile burp
Giux86
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Ohhh thanks... I used 50 arcane crystals and oil of luck :cry: :-?
Giux86
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What about the Merc with this build? Can you suggest me the best Merc and items? Thanks
Giux86
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hey @vikan can you update the umos/mo that you need with this build in the 1.8 patch?
because i see in your last gear you used mo spell focus on your henchmen set item...

i used max cold res for the belt and 100 life reg per second scroll on the gloves. it is was an error ?
supersage10
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waow your actually being freiendly to other people then in ur circle holy what happen xD
Diaco
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I might be doing something wrong, but I feel like this build has been nerfed to the ground. Even with endgame gear, replacing periapt of lifes for lodestones, and a ton of UMOs and Zann Esu Stones the damage seems very disappointing. As it is, I think it's a decent t10-12 lab farmer, but I don't see it standing a chance at higher tiers, and can be easily surpassed by WarCry barb with equal or even less investment.
adeilson
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Vikan wrote:Hello, many people have asked me how to not die in labs so I made this gameplay video. The following is a full clear of all red tier labs + 100% Deimoss in a single unbroken run.

Video #1 T11-T15 & Deimoss in 1 hour


Highlights
00:00:11 - T11 Start
00:00:37 - T11 Phoboss

00:07:00 - T12 Start

00:14:53 - T13 Start
00:16:19 - T13 Phoboss

00:24:53 - T14 Start
00:29:03 - T14 Phoboss

00:33:49 - T15 Start
00:45:15 - T15 Phoboss

00:47:45 - Deimoss Scroll Shrine
00:50:19 - Deimoss Fight Start

Video #2 T11-T15 Full clear in 40 minutes


Highlights
00:00:19 - T11 Start

00:05:33 - T12 Start

00:12:33 - T13 Start
00:13:42 - T13 Phoboss
00:19:12 - T13 Kabraxis

00:20:30 - T14 Start
00:21:35 - T14 Phoboss

00:27:09 - T15 Start
00:34:46 - T15 Barb
00:38:00 - T15 Kabraxis

00:40:00 - Deimoss Fight Start

I wanted to post this one first since it was much faster but it didnt have a Deimoss kill in it. Finished T15 just before 40 minutes and failed the boss fight. I decided to leave the fight in so maybe it will be helpful to someone in the future.
Got Deimoss under 10% at 44:20 so it would have been a true full clear in under 45 minutes but bad spawns fuck everything up which is pretty much the whole fight in a nutshell.


Here is gear since I know no one will ask

Weapon:
Wizardspike
Wizardspike
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+(4 to 8) to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)
With arcane hunger, Uldyssian's Spirit. Socket fillers should be lotto'd zann esu 2x ghals

Helm
Blackskull's Horns
Blackskull's Horns
Crown (Sacred)

Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)
Lodestones, Auriels

Chest
Natalya's Deception
Natalya's Deception
Quilted Armor (Sacred)

Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
Lodestones Auriels
Natasha's Legacy (Xis)
Good max res
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
Budget build

Gloves Lodestones Auriels
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)


Belt Lodestones Auriels
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)

Henchmen Trophies
(Legendary Set)

Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)

Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)


Boots
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Lotto for 5% max life then Periapts. Apple of discord will work too.

Shield - Auriels
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)


Rings - Endless Lights. Explorer Globe
2x
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
hole

Amulet - Endless Lights
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance

Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill

Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%

Anything with 2 max res

UMOs:
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
,
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
,
The Endless Light
The Endless Light
Mystic Orb

Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
,
Explorer's Globe
Explorer's Globe
Mystic Orb

Right-Click to Apply
-5 to all Attributes
2% to All Attributes
+10 Required Level
,
Periapt of Life
Periapt of Life
Mystic Orb

Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level


Other info:
Stat point priority: Str for gear, then cap energy factor then vit. Stormlord gives enough stats until the 7th lodestone on Nats.
Sheet dps is 32k-43k for what you see in the video. 185 pierce but you can get by with 160.

Thanks: t4v for popularizing this, Ben-, devs for accidentally making a fun build

1.8 Update
With Energy/Strength Factor change, it is no longer possible to make up factor with stat points. The number to pay attention to in d2stats is EF, ignoring the Factor Cap % number completely. Spell Focus should go in every possible slot to reach 1000 after all buffs.

With Nats now lv 80 you can choose between:
5x lodestone 2x auriels
4x lodestone 3x auriels
4x Lodestone 2x auriels, and up to 5 regular orbs. With 2 sigils you can add one SF orb at 130, 134, 138, 142, 146.

Enchants:
Helm - Hellfire Aura
Chest - 2sk 15 mana
Gloves - Life after kill
Belt - 5% magic res
Amu - Mana after kill or mf
Rings - Energy
Boots - Absorb %

Sheet dps should read 11k-13k for finished build and unfortunately due to 2 seasons of nerfs it will feel noticeably weaker


hello I'm kind of new to sigma what would that magnetite be? thanks
Giux86
Cultist
23 | 0
what do u think about spirit walker with lodestones on this build? u can have the phys res and use less point on blessed life.