[S24] T11-T15 & 100% Deimoss in 1 Hour - Gameplay and Tips [1.8 Update]

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Vikan
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Hello, many people have asked me how to not die in labs so I made this gameplay video. The following is a full clear of all red tier labs + 100% Deimoss in a single unbroken run.

Video #1 T11-T15 & Deimoss in 1 hour


Highlights
00:00:11 - T11 Start
00:00:37 - T11 Phoboss

00:07:00 - T12 Start

00:14:53 - T13 Start
00:16:19 - T13 Phoboss

00:24:53 - T14 Start
00:29:03 - T14 Phoboss

00:33:49 - T15 Start
00:45:15 - T15 Phoboss

00:47:45 - Deimoss Scroll Shrine
00:50:19 - Deimoss Fight Start

Video #2 T11-T15 Full clear in 40 minutes


Highlights
00:00:19 - T11 Start

00:05:33 - T12 Start

00:12:33 - T13 Start
00:13:42 - T13 Phoboss
00:19:12 - T13 Kabraxis

00:20:30 - T14 Start
00:21:35 - T14 Phoboss

00:27:09 - T15 Start
00:34:46 - T15 Barb
00:38:00 - T15 Kabraxis

00:40:00 - Deimoss Fight Start

I wanted to post this one first since it was much faster but it didnt have a Deimoss kill in it. Finished T15 just before 40 minutes and failed the boss fight. I decided to leave the fight in so maybe it will be helpful to someone in the future.
Got Deimoss under 10% at 44:20 so it would have been a true full clear in under 45 minutes but bad spawns fuck everything up which is pretty much the whole fight in a nutshell.


Here is gear since I know no one will ask

Weapon:
Wizardspike
Wizardspike
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+(4 to 8) to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)
With arcane hunger, Uldyssian's Spirit. Socket fillers should be lotto'd zann esu 2x ghals

Helm
Blackskull's Horns
Blackskull's Horns
Crown (Sacred)

Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)
Lodestones, Auriels

Chest
Natalya's Deception
Natalya's Deception
Quilted Armor (Sacred)

Defense: 2263 to 2331
Required Level: 80
Required Strength: 500
Item Level: 120
Orb Effects Applied to this Item are Quadrupled
Socketed (6)
Lodestones Auriels
Natasha's Legacy (Xis)
Good max res
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
Budget build

Gloves Lodestones Auriels
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)


Belt Lodestones Auriels
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)

Henchmen Trophies
(Legendary Set)

Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)

Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)


Boots
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Lotto for 5% max life then Periapts. Apple of discord will work too.

Shield - Auriels
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)


Rings - Endless Lights. Explorer Globe
2x
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
hole

Amulet - Endless Lights
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance

Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill

Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%

Anything with 2 max res

UMOs:
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
,
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
,
The Endless Light
The Endless Light
Mystic Orb

Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
,
Explorer's Globe
Explorer's Globe
Mystic Orb

Right-Click to Apply
-5 to all Attributes
2% to All Attributes
+10 Required Level
,
Periapt of Life
Periapt of Life
Mystic Orb

Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level


Other info:
Stat point priority: Str for gear, then cap energy factor then vit. Stormlord gives enough stats until the 7th lodestone on Nats.
Sheet dps is 32k-43k for what you see in the video. 185 pierce but you can get by with 160.

Thanks: t4v for popularizing this, Ben-, devs for accidentally making a fun build

1.8 Update
With Energy/Strength Factor change, it is no longer possible to make up factor with stat points. The number to pay attention to in d2stats is EF, ignoring the Factor Cap % number completely. Spell Focus should go in every possible slot to reach 1000 after all buffs.

With Nats now lv 80 you can choose between:
5x lodestone 2x auriels
4x lodestone 3x auriels
4x Lodestone 2x auriels, and up to 5 regular orbs. With 2 sigils you can add one SF orb at 130, 134, 138, 142, 146.

Enchants:
Helm - Hellfire Aura
Chest - 2sk 15 mana
Gloves - Life after kill
Belt - 5% magic res
Amu - Mana after kill or mf
Rings - Energy
Boots - Absorb %

Sheet dps should read 11k-13k for finished build and unfortunately due to 2 seasons of nerfs it will feel noticeably weaker

Edited by Vikan 3 years.
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Johnny Impak
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So basically I’m trying something similar. Can you tell me how high energy should be in order to be cap energy factor? I have similar kill speed on t11, but around 11k hp, clearly not enough. Still need the 130 charms, I’m just experimenting.

Thanks for sharing. Now I onow a bit more about how to use umo’s.
Edited by Johnny Impak 3 years.
r41714
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This video is very helpful. I have 50% chance of killing phoboss. What is you resistence and FCR? I cannot cast that fast.
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Crosby4HyG
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I'm also curious how you're able to hit this kind of life total while maintaining dmg. The only way I've been able to get up to 30k is with Nat's and a bunch of Periapts but it looks like you're using the listed lodestone/auriels nats. Even with pure Vit my 142 pala only gets around 18k life.

Edit: I was forgetting the lvl req on Wake is super low so you can put a shit ton of Periapt's onto them. Ty for the setup bro
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Vikan
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r41714 wrote:This video is very helpful. I have 50% chance of killing phoboss. What is you resistence and FCR? I cannot cast that fast.

You need 194 fcr to hit 5 frames. Rapture takes care of most of this. For resistance I recommend 260 all res with 90/90/90/8X, personally I prefer 92-96 max cold for phoboss encounters.


Crosby4HyG wrote:I'm also curious how you're able to hit this kind of life total while maintaining dmg. The only way I've been able to get up to 30k is with Nat's and a bunch of Periapts but it looks like you're using the listed lodestone/auriels nats. Even with pure Vit my 142 pala only gets around 18k life.
Edit: I was forgetting the lvl req on Wake is super low so you can put a shit ton of Periapt's onto them. Ty for the setup bro


Yeah that. Also remember wake of destruction is a tu, meaning you can keep remaking it and trying for the lotto 5% max life bonus.


Johnny Impak wrote:So basically I’m trying something similar. Can you tell me how high energy should be in order to be cap energy factor? I have similar kill speed on t11, but around 11k hp, clearly not enough. Still need the 130 charms, I’m just experimenting.


(Energy * EF)/3,000,000 = Cap % so with 750 EF you need 4000 energy. If you have more of one you can have less on the other. Higher ef means you can save more stat points for vit.
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Vikan
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Updated post with 2nd video.

Overall the playstyle is pretty similar to Trap Rat-- cast and move, cast and move, bait with summons, don't stand there and get hit. You see me move around a lot to avoid projectiles and also to position against mobs. The auto targeting prioritizes mobs directly above you regardless of distance so it can be hard to kill something standing right next to you but slightly below as long as there is an enemy above you and far away it will try to kill the topmost enemy. As you see in the deimoss fight when his adds stand at the bottom they are impossible to target as long as deimoss and his upper totems are alive they count as targets.
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Crosby4HyG
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So I saw you mentioned Rapture as your way to hit the BPs for this build, I assume that means you don't use Euphoria? Euph seemed like a required pick for this but I suppose if you can hit the minimum 160 pierce elsewhere then Rapture checks all the boxes for survivability breakpoints?
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Vikan
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Crosby4HyG wrote:So I saw you mentioned Rapture as your way to hit the BPs for this build, I assume that means you don't use Euphoria? Euph seemed like a required pick for this but I suppose if you can hit the minimum 160 pierce elsewhere then Rapture checks all the boxes for survivability breakpoints?


Ye who wants to give up rapture and sacred armor?

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Crosby4HyG wrote:So I saw you mentioned Rapture as your way to hit the BPs for this build, I assume that means you don't use Euphoria? Euph seemed like a required pick for this but I suppose if you can hit the minimum 160 pierce elsewhere then Rapture checks all the boxes for survivability breakpoints?


70 Pierce from Wizardspike
20-25 Pierce from Celestial Barrier
0-28 Pierce from Amulet depending on roll [Endless Light Included].
0-36 Pierce from Rings [Endless Light]
40 Pierce from Helmet+Gloves+Belt [15 Per piece + 25 from 3-set bonus]


That by itself is a max of 199 and doesn't include any bonuses from charms (I might have missed something too).