[S25] Just The Tip - Cain's Heirloom Rises at Dawn (3 Min Uldy)

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CMBurns
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Hi. It's no secret that Rising Dawn is fun and pretty strong. You've seen Sins, Zons and classic Dins play it, but have you ever decided to become a Horadrim and pick up where Cain left things off? Become so obsessed with acquiring additional experience that nothing else mattered?

Probably not. If you had, then your damage would look something like this:
Image
Image


That's right, with the power of books, you too could hit people with the tip of your hard cane.



For the stalkers:
https://tsw.vn.cz/acc/char.php?name=DawnSyndrom

Items:

These are your core uniques/sets. Fairly accessible.
Deckard Cain's Heirloom
Deckard Cain's Heirloom
Short Staff (Sacred)

Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
+50% Damage to Undead
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Horadric Mage
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)

Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
428
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
Total Character Defense 50%
+250 Life after each Demon Kill
Requirements -33%
Socketed (6)

Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Wyand's Perfidy
Wyand's Perfidy
Heavy Belt (Sacred)

Defense: 3825 to 4131
Required Level: 110
Required Strength: 568
Item Level: 115
2% Chance to cast level 12 Nightmare when Struck
10% Attack Speed
+25% to Fire Spell Damage
+22 to Rising Dawn
+200% Enhanced Defense
10% to Energy
Maximum Fire Resist +2%
Socketed (2)

Curse of the Zakarum
(Zakarum Set)


Now that we've got relics, you'll want to replace Wyand's by a
Relic (Rising Dawn)
Cornerstone of the World
Relic
Required Level: 120
Can be Inserted into Socketed Items
+10% Bonus Elemental Damage to Bloodlust
+14 to Rising Dawn
to allow for more +skills charms.

Crafts and jewelry:
Image
Image

Other options:
Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Defense: (2420 - 2904) to (2622 - 3147)
Required Level: 80
Item Level: 120
+100 Spell Focus
+100% to Physical/Magic Spell Damage
+(150 to 200)% Enhanced Defense
+200 Life Regenerated per Second
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)
This can replace a good craft and yield more damage IF you can manage to F cap elsewhere.
The Darkness
The Darkness
Ring

Required Level: 100
Item Level: 123
+(15 to 35)% to Physical/Magic Spell Damage
-4 to Light Radius
With The Catalyst and The Judgement Equipped:
+12% Twilight Havoc Spell Damage per Offensive Arcane Skill Base Level
+24% Twilight Havoc Spell Damage per Chronofield Base Level

Vizjerei Dominion
(Sorceress Arcane Set)
These have less MO space, no EF, no potential for life, but are easy to find and give good damage. Aim for good rare rings tho.
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana 10%
+(25 to 50) Life after each Kill
Low +skills, high PMSD and energy. For a rare amulet to beat this, you need really high PMSD and XP. And you still need to make up for the energy loss.


Good sources of experience:
Glove crafts: Up to 6%
Helm crafts: Up to 10%
Belt crafts: up to 10%
Rings: Up to 6%
Amulets: Up to 10%

Vial of Elder Blood: Up to 25%
Bremmtown Trophy: 10%
Book of Laz upgrade: 5%
The Sleep with Baal Trophy: 10%
Getting good rolls on all XP charms

XP Shrines (these are everywhere and it's a free 75% spell damage)

Jewelcrafting:
There is safe way which is crafting with Zod runes.

Then there's the crazy balls deep middle of league and you've got 1000 ACs to spare...Using Lum runes. You'll want to roll EF and 2% XP. Ideally with energy or PMSD.

Leveling:
It's a din.

Skills:
Stormlord SMAX
Tainted Blood SMAX
Superbeast SMAX
Blessed Life - Until you're at 50% Phys Resist
Divine Apparition - 1
Rapture - Enough to hit max FHR and FCR breakpoints
Sacred Armor - Everything you have left



Conclusion:
Yes I will break 100k this season.

@Ben: Where's my damn 100% deimoss? :(
Edited by CMBurns 8 months.
Azyel
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Really nice thing you got going on there, by the looks of it much better than what my visioned amazon would have been.


'' the whole idea that we nerf builds based on what guides are poppin' is just weird, it just happens that a lot of the times the strongest+easiest builds get a guide made for them. I always found it fascinating that people think we're trying to turn people away from the game by "nerfing fun things". And many times they get the timing wrong - thinking a certain nerf is due to a video/guide/person when we already done the change weeks or months ago from that event. So the idea of not making a guide due to fearing a nerf is just stupid.''
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cowking
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Azyel wrote:'' the whole idea that we nerf builds based on what guides are poppin' is just weird, it just happens that a lot of the times the strongest+easiest builds get a guide made for them. I always found it fascinating that people think we're trying to turn people away from the game by "nerfing fun things". And many times they get the timing wrong - thinking a certain nerf is due to a video/guide/person when we already done the change weeks or months ago from that event. So the idea of not making a guide due to fearing a nerf is just stupid.''


If you think a showcase of a relic build is the reason rising dawn gets a possible nerf next season ur dumdidum.
ha819
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Thanks for video.

But What is the power of books?
CMBurns
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ha819 wrote:Thanks for video.

But What is the power of books?


It's a joke. Deckard Cain read books and gained knowledge/experience.
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Pinball
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Damn what a sick char. Have you tried Sam?
ha819
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CMBurns wrote:
ha819 wrote:Thanks for video.

But What is the power of books?


It's a joke. Deckard Cain read books and gained knowledge/experience.


So that damage only comes out as an item?

Over 800% Elemental Damage, Over 1k% P/M Damage.


Looks like damage that can't come out with just the items you equp.
How is this possible?
Edited by ha819 8 months.
CMBurns
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Pinball wrote:Damn what a sick char. Have you tried Sam?


Yes. I would need to make some changes to get more resists and HP. Also I'd have to not suck ass at dodging all the stuff lol

But in my few attempts, I know I can damage him really significantly. So it's a matter of surviving.
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Pinball
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I see. Would love to see your Sam kill video.

Also with this big invesment, i think you should try other caster skills later for fun.
CMBurns
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Pinball wrote:I see. Would love to see your Sam kill video.

Also with this big invesment, i think you should try other caster skills later for fun.


Yea I've tried other skills from relics and items with oskills. Without pierce it's a little rough, but the tooltips can be funny sometimes.