i will be live streaming most of the progress on my twitch channel
- in the early game you will only be using 2 main buttons : 1 for spamming Hurricane , 1 for summoning Harvesters for tanking , you won't be needing anything else
- after clvl 105 we add Ring of Light oskill and lightning Arena to the setup to the setup . 1-pointer Rain of fire vs strong bosses
* cast 1 Ring of light so that the enemies that will approach you will get damaged by it when they get close , spam Hurricane , advance , cast 1 more RoL , spam more Hurricane .
Stats allocation
Strength : enough to hold the armors
Dexterity : enough to equip the TU Coronet
Vitality : 0
Energy: all the rest
Skillplan
Early game : https://i.imgur.com/wmmPAWn.jpg - we have maxed Pagan Rites for more life heal while leveling, no other reason (it only applies when using a druid staff or after you equip your class charm) + it doesn't provide spell damage boost to Hurricane :/ also , we only have points in Harvest and Infected Roots for boosting the Harvesters (see Harvesters skill description) . We need strong tanks to distract the opponents while we are channeling Hurricane
* don't put any points in Mythal before Hell. get the Vine Companion uberskill
Gear
Belt: rare ->
Prodigy
-> honorific (20% physical/magic spell damage , flat energy, %FHR , %minion stats ) Prodigy
Gloves
'AmnLum'
Runeword Level: 45
+1 to All Skills
+(10 to 15)% to Summoned Minion Damage
+5% to Summoned Minion Resistances
+93 Defense
(11 to 20)% to Strength
Regenerate Mana +(10 to 15)%
Fire Resist +(3 to 8)%
Lightning Resist +(3 to 8)%
Cold Resist +(3 to 8)%
Poison Resist +(28 to 33)%
Gloves
'AmnLum'
Runeword Level: 45
+1 to All Skills
+(10 to 15)% to Summoned Minion Damage
+5% to Summoned Minion Resistances
+93 Defense
(11 to 20)% to Strength
Regenerate Mana +(10 to 15)%
Fire Resist +(3 to 8)%
Lightning Resist +(3 to 8)%
Cold Resist +(3 to 8)%
Poison Resist +(28 to 33)%
Gloves: rare -> honorific ((20% physical/magic spell damage , flat energy, %FHR , %minion stats )
Boots :
Wake of Destruction
- those are just great for spell damage boosting . socket 1 or 2 jewels with -% requirements if necessary in order to equip a t4 without much points invested into strengthWake of Destruction
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Helm : rare ->
The Allseeing Eye
- a t3 is enough , no need to upgrade to t4 because that will force you to waste a lot of points into dexterity . you can skip it if you wish and go for a Honorific instead -> crafted druid helm rolled with +4 druid skillsThe Allseeing Eye
Coronet (4)
Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
Coronet (4)
Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
Armor:
Akara's Robe (1)
-> a good rare -> honorific (20% physical/magic spell damage , flat energy, %FHR , %minion stats ) -> crafted armor rolled with +2 all skillsAkara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Weapon:
Heartrend
- i did not see anything better unfortunately that could work fine without wasting stats . 1h + shield ( Heartrend
Large Axe (4)
Two-Hand Damage: 7 to (8 - 9)
Required Level: 1
Required Strength: 18
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 6 Lifeblood on Death Blow
+1 to All Skills
+(21 to 30)% to Physical/Magic Spell Damage
+(6 to 10)% to Lightning Spell Damage
-(3 to 5)% to Enemy Lightning Resistance
+(18 to 29)% Enhanced Damage
Socketed (2)
Two-Hand Damage: (19 - 21) to (21 - 22)
Required Level: 18
Required Strength: 39
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
2% Chance to cast level 12 Lifeblood on Death Blow
+(1 to 2) to All Skills
+(31 to 40)% to Physical/Magic Spell Damage
+(11 to 20)% to Lightning Spell Damage
-(6 to 10)% to Enemy Lightning Resistance
+(41 to 52)% Enhanced Damage
Socketed (4)
Two-Hand Damage: (39 - 42) to (45 - 49)
Required Level: 37
Required Strength: 88
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
3% Chance to cast level 18 Lifeblood on Death Blow
+2 to All Skills
+(41 to 50)% to Physical/Magic Spell Damage
+(21 to 30)% to Lightning Spell Damage
-(11 to 15)% to Enemy Lightning Resistance
+(64 to 75)% Enhanced Damage
Socketed (5)
Two-Hand Damage: (50 - 53) to (57 - 61)
Required Level: 46
Required Strength: 180
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
4% Chance to cast level 21 Lifeblood on Death Blow
+3 to All Skills
+(51 to 60)% to Physical/Magic Spell Damage
+(31 to 40)% to Lightning Spell Damage
-(16 to 20)% to Enemy Lightning Resistance
+(75 to 86)% Enhanced Damage
Socketed (6)
Large Axe (4)
Two-Hand Damage: 7 to (8 - 9)
Required Level: 1
Required Strength: 18
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 6 Lifeblood on Death Blow
+1 to All Skills
+(21 to 30)% to Physical/Magic Spell Damage
+(6 to 10)% to Lightning Spell Damage
-(3 to 5)% to Enemy Lightning Resistance
+(18 to 29)% Enhanced Damage
Socketed (2)
Two-Hand Damage: (19 - 21) to (21 - 22)
Required Level: 18
Required Strength: 39
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
2% Chance to cast level 12 Lifeblood on Death Blow
+(1 to 2) to All Skills
+(31 to 40)% to Physical/Magic Spell Damage
+(11 to 20)% to Lightning Spell Damage
-(6 to 10)% to Enemy Lightning Resistance
+(41 to 52)% Enhanced Damage
Socketed (4)
Two-Hand Damage: (39 - 42) to (45 - 49)
Required Level: 37
Required Strength: 88
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
3% Chance to cast level 18 Lifeblood on Death Blow
+2 to All Skills
+(41 to 50)% to Physical/Magic Spell Damage
+(21 to 30)% to Lightning Spell Damage
-(11 to 15)% to Enemy Lightning Resistance
+(64 to 75)% Enhanced Damage
Socketed (5)
Two-Hand Damage: (50 - 53) to (57 - 61)
Required Level: 46
Required Strength: 180
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
4% Chance to cast level 21 Lifeblood on Death Blow
+3 to All Skills
+(51 to 60)% to Physical/Magic Spell Damage
+(31 to 40)% to Lightning Spell Damage
-(16 to 20)% to Enemy Lightning Resistance
+(75 to 86)% Enhanced Damage
Socketed (6)
Herr Donner
+ Herr Donner
Long Sword (4)
One-Hand Damage: 8 to 9
Required Level: 8
Required Strength: 58 to 72
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
1% Reanimate as: Random Monster
(1 to 5)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 26
Required Strength: 77 to 97
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
2% Reanimate as: Random Monster
(6 to 10)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength: 140 to 181
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
3% Reanimate as: Random Monster
(11 to 15)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength: 256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
4% Reanimate as: Random Monster
(16 to 20)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
Long Sword (4)
One-Hand Damage: 8 to 9
Required Level: 8
Required Strength: 58 to 72
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
1% Reanimate as: Random Monster
(1 to 5)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 26
Required Strength: 77 to 97
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
2% Reanimate as: Random Monster
(6 to 10)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength: 140 to 181
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
3% Reanimate as: Random Monster
(11 to 15)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength: 256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
4% Reanimate as: Random Monster
(16 to 20)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
Cloudladder
) forces you to dump more points into dexterity and strength, but in the early game we cannot afford that . we need as much as we can to go into energy -> crafted druid staff rolled with +druid skills and Ring of light oskillCloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Rings: rares with %physical/magic spell damage , +1 all skills if you can find . later on they may spawn with ctc Vampiric icon when struck
Amulet: rare with +to all skills and %physical/magic spell damage -> rare with Lightning Arena oskill
Sockets: perfect gems for smaxing resistances , p.sapphires in weapon (mana after kill) -
On switch : Pax Mystica - blink
* You need 133% FHR in total in order to reach for 4 frames . don't bother to get more
merc: i got a fighter mage built for crowd control/enemy debuff , he also helps later on with Chronofield
i will update the above as i advance trough the game .