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Scalewinged
Cow Ninja
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Pinball wrote:Updated #1 with Pouncezon.

In this video I've tried CC merc with many debuff effects like Glacial Nova, Miasma, Forceblast, Nightmare and the huge slow from Krys rw gloves with Razorspine armor for Spike Nova proc to spread the slow. Those effects are good and this setup is almost cheap for early but later if you need more killspeed you should change to another merc like act 1 or act 5 for example for faster clearing.



Yeeees i see these "fake jumps" - one of main reasons not to play spearma
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Pinball
A dragon with boobs
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Ye but atleast her fpa is 9, its not as fast as wolf with 3 fpa so you wont have headache when farming for weeks :mrgreen:
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Wotan
Astral Guardian
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9 FPA, wasnt it like 7 pre-nerf? Thats a huge nerf.
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Pinball
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Yeah it was 7 fpa or even 6 before in Ultimative and she was one of the most OP farming build in median xl ultimative beside wolf druid.
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Pinball
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Diablo 2 - Median XL: Sigma Σ 1.7.4 - Trap rat Druid
Hoght
Prowler
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Hi
What are your skills?
Is it the classic build?
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Pinball
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Maxed: Trap Rat Form, Symbiosis, Barkskin, Harvesters. Quill Storm 30. Elvensong 26.Survival Instinct 1.

Similar to Physical Trap Rat but I put points into Harvesters for meatshield and regen instead of Ferocity.
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Pinball
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Diablo 2 - Median XL: Sigma Σ 1.7.4 - Xbow Necro
DraX
Invader
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About bow dru. Void bow is still the best option even when we dont have any 137lvl char? What about
Zephyr
Zephyr
Maple Bow (Sacred)

(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
and
Guardian of Scosglen
Guardian of Scosglen
Recurve Bow (Sacred)

Two-Hand Damage: 81 to 90
(Druid Only)
Required Level: 100
Required Dexterity: 725
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
Adds 1 - 3 Fire, Cold and Lightning Damage to Weapon per 1 Spell Focus
1% Chance to cast level 5 Charged Strike on Striking
-(5 to 20)% to Enemy Elemental Resistances
+25% to Summoned Minion Resistances
Poison Length Reduced by 50%
+1 Mana on Striking
+(1 to 50) Life after each Kill
Cannot Be Frozen
Socketed (6)
? What breakpoints should we focus on and what max skills for farming and bossing?
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Pinball
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DraX wrote:About bow dru. Void bow is still the best option even when we dont have any 137lvl char? What about
Zephyr
Zephyr
Maple Bow (Sacred)

(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
and
Guardian of Scosglen
Guardian of Scosglen
Recurve Bow (Sacred)

Two-Hand Damage: 81 to 90
(Druid Only)
Required Level: 100
Required Dexterity: 725
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
Adds 1 - 3 Fire, Cold and Lightning Damage to Weapon per 1 Spell Focus
1% Chance to cast level 5 Charged Strike on Striking
-(5 to 20)% to Enemy Elemental Resistances
+25% to Summoned Minion Resistances
Poison Length Reduced by 50%
+1 Mana on Striking
+(1 to 50) Life after each Kill
Cannot Be Frozen
Socketed (6)
? What breakpoints should we focus on and what max skills for farming and bossing?


Yeah Void bow is still BIS even when you dont have upgraded version of it or reaching 137. The proc is still OP af and with this bow you dont even need to use other skills, just press one button Steady Shot and melt shit.

About other bow, I would prefer Guardian of Scosglen over Zephyr because you're already have high SF from Survival Instinct meanwhile Zephyr doesnt do much dmg with that orange text even when you use Flameskin.

Im not at home atm so cant write exactly what setup/skillplan for GoS build. Will be later.