[S27] bow druid pass Deimoss 100%

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k9999
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Seikun
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Impressive. Your health doesn't even drop.
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Victor
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What’s that rightclick skill, another relic-fest?
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Seikun
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Victor wrote:What’s that rightclick skill, another relic-fest?


It's Sky Siege from upgraded Athulua bow. Basically Pounce + Tantrum.
nayostorm
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good job
mortimer_85
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Seikun wrote:
Victor wrote:What’s that rightclick skill, another relic-fest?


It's Sky Siege from upgraded Athulua bow. Basically Pounce + Tantrum.


It is Sky Siege indeed but obviously from a relic. You can see that Moonbeam from offhand is used before entering the arena - so on swap there must be a javelin. At the end of the vid you can see main hand gear what is - telling from the visual appearance of the rest of the gear - is
Guardian of Scosglen
Guardian of Scosglen
Recurve Bow (Sacred)

Two-Hand Damage: 81 to 90
(Druid Only)
Required Level: 100
Required Dexterity: 725
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
Adds 1 - 3 Fire, Cold and Lightning Damage to Weapon per 1 Spell Focus
1% Chance to cast level 5 Charged Strike on Striking
-(5 to 20)% to Enemy Elemental Resistances
+25% to Summoned Minion Resistances
Poison Length Reduced by 50%
+1 Mana on Striking
+(1 to 50) Life after each Kill
Cannot Be Frozen
Socketed (6)
. That is also the reason why the HP can be so ridic high while maintaining good damage.
[edit]well actually the only reason for the high HP is the unlimited scaling of Barkskin together with lots of %max HP [/edit]

Barkskin needs a flat HP cap at like 3.5 -4k.
k9999
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Seikun wrote:Impressive. Your health doesn't even drop.


tyrael's might it's too strong
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Seikun
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k9999 wrote:
Seikun wrote:Impressive. Your health doesn't even drop.


tyrael's might it's too strong


Ah, then it's no surprise.
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hippo
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mortimer_85 wrote:
Seikun wrote:
Victor wrote:What’s that rightclick skill, another relic-fest?


It's Sky Siege from upgraded Athulua bow. Basically Pounce + Tantrum.


It is Sky Siege indeed but obviously from a relic. You can see that Moonbeam from offhand is used before entering the arena - so on swap there must be a javelin. At the end of the vid you can see main hand gear what is - telling from the visual appearance of the rest of the gear - is
Guardian of Scosglen
Guardian of Scosglen
Recurve Bow (Sacred)

Two-Hand Damage: 81 to 90
(Druid Only)
Required Level: 100
Required Dexterity: 725
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
Adds 1 - 3 Fire, Cold and Lightning Damage to Weapon per 1 Spell Focus
1% Chance to cast level 5 Charged Strike on Striking
-(5 to 20)% to Enemy Elemental Resistances
+25% to Summoned Minion Resistances
Poison Length Reduced by 50%
+1 Mana on Striking
+(1 to 50) Life after each Kill
Cannot Be Frozen
Socketed (6)
. That is also the reason why the HP can be so ridic high while maintaining good damage.
[edit]well actually the only reason for the high HP is the unlimited scaling of Barkskin together with lots of %max HP [/edit]

Barkskin needs a flat HP cap at like 3.5 -4k.

Tooltips: Deimoss have no armor or very low. 30k attack rating can do 95% hit rate. Then you can put all point in to VIT
k9999
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hippo wrote:
mortimer_85 wrote:
Seikun wrote:
Victor wrote:What’s that rightclick skill, another relic-fest?


It's Sky Siege from upgraded Athulua bow. Basically Pounce + Tantrum.


It is Sky Siege indeed but obviously from a relic. You can see that Moonbeam from offhand is used before entering the arena - so on swap there must be a javelin. At the end of the vid you can see main hand gear what is - telling from the visual appearance of the rest of the gear - is
Guardian of Scosglen
Guardian of Scosglen
Recurve Bow (Sacred)

Two-Hand Damage: 81 to 90
(Druid Only)
Required Level: 100
Required Dexterity: 725
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
Adds 1 - 3 Fire, Cold and Lightning Damage to Weapon per 1 Spell Focus
1% Chance to cast level 5 Charged Strike on Striking
-(5 to 20)% to Enemy Elemental Resistances
+25% to Summoned Minion Resistances
Poison Length Reduced by 50%
+1 Mana on Striking
+(1 to 50) Life after each Kill
Cannot Be Frozen
Socketed (6)
. That is also the reason why the HP can be so ridic high while maintaining good damage.
[edit]well actually the only reason for the high HP is the unlimited scaling of Barkskin together with lots of %max HP [/edit]

Barkskin needs a flat HP cap at like 3.5 -4k.

Tooltips: Deimoss have no armor or very low. 30k attack rating can do 95% hit rate. Then you can put all point in to VIT

good job bro