Little showcase of Trinity Beam proc WW barb (WIP)

Share your videos and screenshots
User avatar
matdoo
Cog
239 | 29
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions


I've tried this type of build before, it seems more playable now.
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
x2 is used for Trinity Beam procs.
Missing several charms, gears, sigs, etc.
Problem here is I have really shitty spell damage% (130%) and lack of SF (~600).
Need find a way to solve that problem but eh, I dunno what to do :-X .
Looking for help to improve this build.

What I'm using
Weapons :
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
x2. (39% attack speed on each weapon is needed)
Helm :
Unveiling Eye
Unveiling Eye
Circlet (Sacred)

Defense: 505 to 571
Required Level: 130
Required Dexterity: 262
Item Level: 130
Hidden Reliquary
(Bonus per Hidden Crafts)
+25 Spell Focus
+20% to Elemental Spell Damage
+1 to All Skills
-(21 to 30)% to Enemy Elemental Resistances
Slain Monsters Rest in Peace
50% Magic Find
Socketed (4)

Chest/Belt/Boots : Crafted with Hidden shrines (Blessed with Eerie). I'm using really shitty gears in those slots.
Gloves :
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

Amulet :
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance

Ring :
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find

Socket : I'm using just random stat% Runes here and there. Need to change them but.. what should I use :think:


Little progression update.
Started using
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
+ Random Crafted MOTW mammen axe.
Sleep charm added.
Pumped spell damage/SF bit to 210%/880.
Tri-ele pierce is 140% each, 220% mf.
Still missing some charms and sigs.



Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
+ Wolf stance. 110% MS
Still far from min-maxed cuz I'm lazy
Skip to 12:00 for gears and stats.

Skills
► Show Spoiler
Edited by matdoo 2 years.
User avatar
Jampula
Amazon Warrior
1677 | 91
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
I don't know what you are planning about end-game, but at the moment you would really use some crafted jewels even though you lose the RM-bonus, seems like you already have Void-charm so having spirit guide up is not that hard.
User avatar
matdoo
Cog
239 | 29
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
Jampula wrote:I don't know what you are planning about end-game, but at the moment you would really use some crafted jewels even though you lose the RM-bonus, seems like you already have Void-charm so having spirit guide up is not that hard.

Yeah I'm considering about that.

I'm playing it for just farming stuff, so giving up some Def seems not that impactful for me.
Thanks for the advice!
User avatar
Jampula
Amazon Warrior
1677 | 91
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Still loving the video :) I also made a build around Windform once it got that attack on melee fixed (well not sure if it was a bug or not), on classic D2 ww-barb was kind of a bad-ass in terms of dueling or Baal-running, of course this is complentely new game and needs an update and the team did great work at that. What you need is a bit more pierce, it makes wonders especially considering Trinity Beam, think of one of minus ele as triple dmg plus.
Opgedronken
Monkey King
274 | 8
Wtf was the weird shouting creature?
User avatar
aerial
Cow Ninja
1282 | 236
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Great Mind Badge
A Median XL guru... a true book of knowledge
Whats interesting about this is how proc trinty beam compares to self cast from
Wizardspike
Wizardspike
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+(4 to 8) to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)


You can proc them every 2 frames while dual wielding, that is 12,5x per second. 1/4 of hits procs on average 3,125x per second. So that is the same as casting it every 8 frames.
Self cast can obviously go faster, superbeast is 5fpa, and you can do it on demand, from distance.
Downside is you need to stop to cast (procs trigger while moving), your trinity beam most likely will be lower level, than 60 from proc. Depends how hard it scales with slvl. Needing a target to proc however is big downside, especially against teleporting bosses.
youtube.com/ae1337
User avatar
Son-Of-Gib
Invader
9 | 0
Common Supporter Badge
Donated 1 time
Opgedronken wrote:Wtf was the weird shouting creature?

I believe it was a Goblin that you heard
User avatar
matdoo
Cog
239 | 29
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
aerial wrote:Whats interesting about this is how proc trinty beam compares to self cast from
Wizardspike
Wizardspike
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+(4 to 8) to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)


You can proc them every 2 frames while dual wielding, that is 12,5x per second. 1/4 of hits procs on average 3,125x per second. So that is the same as casting it every 8 frames.
Self cast can obviously go faster, superbeast is 5fpa, and you can do it on demand, from distance.
Downside is you need to stop to cast (procs trigger while moving), your trinity beam most likely will be lower level, than 60 from proc. Depends how hard it scales with slvl. Needing a target to proc however is big downside, especially against teleporting bosses.

This build able to kill Uldy and most of ubers, but yes, killing teleporting boss is the one thing that I really want to avoid.
I wanted to kill myself while trying to get Astrogha charm.

But WW with vizj fury has several upsides as well.
Tons of DEF, nice sustain via ~650 life on melee attack, 50% dr without much of investment, 30% avoidance, free +4% max res, 20% dmg reduction melee devo etc. It's really tanky.
And Hunter's mark boosts T beam dmg quite a lot too. It carried me from the start.

I've played with
Wizardspike
Wizardspike
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+(4 to 8) to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)
since when it was total garbage. Selfcasting was way better than WW+
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
before for sure. But after 2.0, I think I can recommend this proc version as well.
User avatar
aerial
Cow Ninja
1282 | 236
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Great Mind Badge
A Median XL guru... a true book of knowledge
Thats interesting that elemental hunter's mark will do significant damage with it.
What kind of damage per hit with trinity beam ppl get nowadays with wizardspike? I though mark added damage will be quite low in comparison? Wonder what % of it is it.

Also as for gearing options, its kind of hard to get good spelldmg, because you want all spell dmg, going this combo with hidden crafts seems to be fairly competitive approach to be honest.
Getting more pierce is a challenge you get bunch from weapons and ~30 from conflux. Is there any big pierce to all elements item worth going for?

Another negative synergy here i see, this would go really well with fal crafted jewels, but as runemaster you don't really want to use many jewels.
youtube.com/ae1337
User avatar
matdoo
Cog
239 | 29
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
aerial wrote:Thats interesting that elemental hunter's mark will do significant damage with it.
What kind of damage per hit with trinity beam ppl get nowadays with wizardspike? I though mark added damage will be quite low in comparison? Wonder what % of it is it.

Also as for gearing options, its kind of hard to get good spelldmg, because you want all spell dmg, going this combo with hidden crafts seems to be fairly competitive approach to be honest.
Getting more pierce is a challenge you get bunch from weapons and ~30 from conflux. Is there any big pierce to all elements item worth going for?

Another negative synergy here i see, this would go really well with fal crafted jewels, but as runemaster you don't really want to use many jewels.

I wasn't even considering to use Hunter's mark, but the difference was night and day. Quite surprised honestly. The only downside is it's bit hard to apply HM to pack of monsters in farming area. Since I'm moving forward than wolves most of time, I have to use teleport continuously. I wish it has bigger AOE or something.


And yes, Gearing and scaling is my biggest concern atm. I could get ~140% tri pierce for now, but not sure if I can get more without big loss. I think I have to change my ring to bad mood.
I have very miserable spell damage (~140%) and quite low SF (~600), but I can't find a way to pump them properly. If I use 10x jewels I could get like +20% spell dmg+100SF, but eh.. idk lol

But good thing is, even with trash gear and scaling I can clear Scosglen somewhat okay speed. If I can pump my dmg successfully, the result will be very satisfying imo.
I really need some help rn :-8