<2.0> Holy Shock Psicrowner - Mini Guide

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CMBurns
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Hey!

So given that 2.0 ended up not really touching on oskills much, it was difficult for me to find something to play this season.

My early attempts at Holy Shock were a bit disappointing because I was trying to support it with a lightning spell. It made sense at the time. The
Dream



Dream
Staves

'FulGhalFulNif'
Runeword Level: 100
Level 1 Holy Shock
Holy Shock has 1200 Base Damage, Increases by 1% per 7 Energy
+(3 to 4) to All Skills
+(75 to 100) Spell Focus
75% Cast Speed
+(40 to 50)% to Lightning Spell Damage
-(20 to 25)% to Enemy Lightning Resistance
+(32 to 36) to Supernova
+500 to Mana
(20 to 25)% Weapon Damage Taken Restores Mana
(25 to 35)% Magic Find
runeword has Supernova on it and so does
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
. Ultimately, it felt underwhelming because scaling that much into energy and then trying to get spell focus, lightning spell damage and pierce made me feel like I was spread too thin.

Cue
Arcane Protection
Arcane Protection
Circlets

'ArcSur'
Runeword Level: 100
Psicrown Now Explodes Upon Impact
+(1 to 2) to All Skills
+(5 to 10)% Bonus to Spell Focus
+(15 to 20)% to Spell Damage
+(6 to 9) to Psicrown
+(400 to 600) Defense
Regenerate Mana +(20 to 25)%
Physical Resist (5 to 10)%
Elemental/Magic Damage Reduced by (15 to 25)
+(20 to 30) Life after each Kill
+(20 to 30) Mana after each Kill
(20 to 30)% Magic Find
. A new runeword that grants Psicrown and makes its bolt explode on impact. This really makes Psicrown a skill that is much more comfortable to play when farming. It also serves as a perfect support to Holy Shock for both farming AND single target. Psicrown scales exclusively from +levels and base energy. Things I was getting plenty of when working on my Holy Shocker initially. It is important to note that Holy Shock scales EXCLUSIVELY from lightning pierce and energy. It does not gain damage from lightning spell damage, spell focus or +skill levels.

With those 2 skills combined and the help of a few
Relic (Psicrown)
Relic
(Random class Only)
Required Level: 75
+500 Total Energy to Psicrown
+(18 to 29) to Psicrown
, the build turned out incredibly fun to play and perfect for farming areas with deterministic drops like Teganze and Triune (as well as other popular farming areas like Dunc and Fauz).

Farming Showcase:


Character:
https://tsw.vn.cz/acc/char.php?name=Holyshit

Class:
I chose to go with paladin on a neutral spec for several reasons. This is not to say that the build wouldn't work on other classes, but it would likely be subpar.

Paladin gets Ward of Fate, Spark of Hope, Veneration of Justice & Elemental Wisdom which combined, give you:
- Tons of move speed (135%)
- 900 flat energy and vitality
- 35% pierce
- Good combat speed frames
- 20k flat def and nearly 1k flat life regen.

You also get the benefit of having additional passive damage from albeit low level vessels. These aren't the bulk of your damage, but it's passive and it's not negligible.

Skill allocation:
Reward:
Divine Apparition: 1
Blessed Life: Enough to cap Physical Resistance

Mastery:
Specialization: 10
Endurance: 10
Meditation: 3

Aspects:
Elemental Wisdom: 30
Ward of Fate: 30
Spark of Hope: 15 (or however much you need for frames)
Veneration of Justice: 30

Nephalem:
Vessel of Retribution: 1
Vessel of Justice: 1
Solstice and Equinox: 1
Life and Death: 1
Absolution: 1
Reverence: 1

Items:
Helmet:
Arcane Protection
Arcane Protection
Circlets

'ArcSur'
Runeword Level: 100
Psicrown Now Explodes Upon Impact
+(1 to 2) to All Skills
+(5 to 10)% Bonus to Spell Focus
+(15 to 20)% to Spell Damage
+(6 to 9) to Psicrown
+(400 to 600) Defense
Regenerate Mana +(20 to 25)%
Physical Resist (5 to 10)%
Elemental/Magic Damage Reduced by (15 to 25)
+(20 to 30) Life after each Kill
+(20 to 30) Mana after each Kill
(20 to 30)% Magic Find

This is your only option.

Armor:
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)

Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)

Solid chest to help you cap out your lightning pierce. +2 skills, phys res and max lightning res are also nice to have.

Weapon:
Dream



Dream
Staves

'FulGhalFulNif'
Runeword Level: 100
Level 1 Holy Shock
Holy Shock has 1200 Base Damage, Increases by 1% per 7 Energy
+(3 to 4) to All Skills
+(75 to 100) Spell Focus
75% Cast Speed
+(40 to 50)% to Lightning Spell Damage
-(20 to 25)% to Enemy Lightning Resistance
+(32 to 36) to Supernova
+500 to Mana
(20 to 25)% Weapon Damage Taken Restores Mana
(25 to 35)% Magic Find


Rings:
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy

Get ones with high energy.

Amulet:
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
(better defense and has FHR) or
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance

It is possible to use
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
if you get a class upgraded
Vial of Elder Blood
Vial of Elder Blood
Required Level: 90
Keep in Inventory to Gain Bonus
-5% to Enemy Elemental Resistances
Maximum Life +3%
Maximum Mana +(6 to 10)%
+50 Life after each Kill
+(5 to 25)% to Experience Gained
Transmute with a Nephalem Dimensional Key
with unlocked Dimensional Alchemy
and a Greater Signet of Learning to open
a portal to the Heart of Darkness
and you roll max lightning pierce on your crafted gloves.

Belt:
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)

Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength:
825
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(1 to 3) to Veneration of Justice (Paladin Only)
+(1 to 3) to Ward of Fate (Paladin Only)
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)

Yaerius' Grey Omen
(Paladin Neutral Set)


Gloves: Eerie Crafted gloves with lightning pierce, all stats and good eerie stats. Bless with Eerie.

Boots: Eerie Crafted boots with good move speed, all stats and good eerie stats. Bless with Eerie.


Charms:
Scroll of Kings
Scroll of Kings
Required Level: 90
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes
20% all att
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
Pure energy
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!

Required Level: 90
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
high str/energy
Visions of Akarat
Visions of Akarat
Required Level: 90
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
max stats
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Upgraded and trophied
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
high str/energy
Zakarum's Ear
Zakarum's Ear
Required Level: 90
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
10% all att
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy
high str/energy and trophied
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
Trophied
Horazon's Focus
Horazon's Focus
Required Level: 90
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
max stats
The Sleep
The Sleep
Required Level: 90
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Triune trophied
The Glorious Book of Median
The Glorious Book of Median
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
Upgraded with emblems
Umbaru Treasure
Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+(6 to 10)% to Spell Damage
Essence Slots: 20
High str/energy


Leveling:
It's a paladin. Just pick whatever. This is a high level build so you're gonna have to respec anyway.


Conclusion:
It's fun and it's fast. What else is there to say?

Enjoy!
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huangyunshy
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nice, it would be better if there is a related demo video.
CMBurns
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huangyunshy wrote:nice, it would be better if there is a related demo video.


There is

The demo video is the holy shock/psicrown build detailed in this thread.
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huangyunshy
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CMBurns wrote:
huangyunshy wrote:nice, it would be better if there is a related demo video.


There is

The demo video is the holy shock/psicrown build detailed in this thread.

Sorry, I didn’t pay attention, I thought the cover of this video was a 2.0 promotional video :mrgreen: :mrgreen:
good job!
smartasss
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Looks pointless as all the kills are Psicrow/Vessels. Holy shock is not 1 shotting anything even in p1 game. U might as well be regular vesseldin with psicrown.
CMBurns
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smartasss wrote:Looks pointless as all the kills are Psicrow/Vessels. Holy shock is not 1 shotting anything even in p1 game. U might as well be regular vesseldin with psicrown.



You're vastly overestimating my vessel damage.

Holy shock does about 80% of the damage and psicrown is just finishing things off.
littlem0n
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is holy shock inherit your lightning spell damage, and your spell focus also ?
Siosilvar
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littlem0n wrote:is holy shock inherit your lightning spell damage, and your spell focus also ?


No, energy and lightning pierce only.
heamn
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Thanks for the miniguide, from the showcase holy shock's radius looks sexy AF

Was planning to reboot lazyDin with Neutral Tree + path of flames to cosplay one of my favorite build in Poe, Righteous Fire.
But dayum, comparing 4 yards activation from Path of flames and Holy Shocks Radius (Estimating somewhere like 16 yards?), holy shock stole my heartbeat.
Will respec and try once i get the gears ready.

Edit: Nvm, just read that i need a Ghal Rune, game doesn't wanna drop it for me for days, average of daily 10~20 fautz runs on P5 for more than a week now.
CMBurns
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heamn wrote:Thanks for the miniguide, from the showcase holy shock's radius looks sexy AF

Was planning to reboot lazyDin with Neutral Tree + path of flames to cosplay one of my favorite build in Poe, Righteous Fire.
But dayum, comparing 4 yards activation from Path of flames and Holy Shocks Radius (Estimating somewhere like 16 yards?), holy shock stole my heartbeat.
Will respec and try once i get the gears ready.

Edit: Nvm, just read that i need a Ghal Rune, game doesn't wanna drop it for me for days, average of daily 10~20 fautz runs on P5 for more than a week now.


If you're concerned about the difficulty of acquiring a Ghal rune, I would not recommend this build. It's really not a SSF kind of build.

You need an extreme investment in energy and that can almost only be achieved through some rather expensive trading.