My build: https://tsw.vn.cz/acc/snapshot.php?char=Envenomated&id=1659355156
Things that would make Phoboss easier/faster:
1. Damage depends heavily on the quality of your 'snapshot'. When you cast Snake Stance it will retain the skill level it was cast at, even when you change gear. Before I enter lab 10, I cast an extremely high level of Snake Stance with gear that gives + skills. This includes the use of Relics, Lorekeeper gloves, Suicide Notes, Corrupted Wormhole with Barb skills and high + skills gear.
Unfortunately, Snake Stance only lasts about 20 minutes and I usually leave Phoboss for last so I can clear the lab first. That means by the time I fight Phoboss I have to recast Snake Stance without all the fancy gear. I do keep 2x
Raptor
in my inventory though. Overall I lose over 100k damage in the tooltip, so these kills are much slower than they theoretically could be. Tooltip damage can easily exceed 1mil with the correct weapons and Firedance. However, I like to play safe with Raptor
Throwing Axes
'ZodSurLemEl'
Runeword Level: 85
(Barbarian Only)
3% Chance to cast level 60 Thunder Slam on Kill
-19% to Enemy Poison Resistance
+(6 to 11) to Snake Stance (Barbarian Only)
+3 to all Attributes
5% to Vitality
Maximum Life +3%
Regenerate Mana +15%
+115 Life after each Kill
Throwing Axes
'ZodSurLemEl'
Runeword Level: 85
(Barbarian Only)
3% Chance to cast level 60 Thunder Slam on Kill
-19% to Enemy Poison Resistance
+(6 to 11) to Snake Stance (Barbarian Only)
+3 to all Attributes
5% to Vitality
Maximum Life +3%
Regenerate Mana +15%
+115 Life after each Kill
Demhe
instead of Demhe
Maces, Scepters
Except Hammers
'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
Maces, Scepters
Except Hammers
'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
Blacktongue
and I don't bring Blacktongue
Flamberge (Sacred)
One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength: 300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
Flamberge (Sacred)
One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength: 300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
Lorekeeper
into labs because I find that introducing more variables into labs often causes unnecessary mistakes which result in death. My tooltip fighting Phoboss is around 750k.Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
2. I don't have Laz or Void trophy. Void trophy would increase my Snake Stance damage and Laz trophy would allow me to use another jewel or rune instead of a max cold resist pgem.
3. I'm using 3 Farnham's and 1 Demon Core UMO. This build could be optimised better with more UMO's such as Farnham's and Periapt's of Life (and Sigil's of Absolution).
4. I have a couple of really good corrupts: 10% AA and -10% poison pierce. A few more good corrupts such as Poison Spell damage could make a big difference.
5. My jewels are good but nowhere near optimised. The ideal jewel has attack rating, 4% poison spell damage, flat life and vit.
6. My sleep has Dunc and Vizjun trophy on it. The Dunc trophy is really powerful but the Vizjun trophy is somewhat wasted. I used the Vizjun trophy before I had Shadow Refuge relic (which caps my physical resist). I would probably opt for the spell damage or attack rating Awakening next time instead.
7. I didn't realise there were 2 Phoboss so the second fight was unexpected. I played it badly but got lucky.
Some notes:
1. This build can clear all content in the game excluding Deimoss (and probably Sam - I haven't tried yet). It's excellent for lab bosses because you can use 'hit and run' to poison and stay safe but not a great bosser in general because it's quite slow.
2. After some testing, defence doesn't seem that important. I've only got 1 point in Runemaster for the max ele resists and most of my sockets are jewels rather than runes.
3. Life is important. I put every point into vit and have over 30k life. All my jewels have flat life.
4. Attack rating is important. Whirlwind applies life on hit from skills, MO's and UMO's. The more you hit, the more sustain you have.
5. Poison spell damage and poison pierce are necessary. I've sacrificed quite a lot of poison spell damage on rings for
Empyrean Glory
but in high labs you need to make sacrifices for survivability. Empyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Piranha Swarm
is an awesome offhand for a massive boost to spell damage. My pierce is capped at 200%.Piranha Swarm
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
Overall I think this is a very accessible and fun build. Poison is underrated in the current meta and definitely worth trying!