Melee Sorceress [1.3]

zelgadis
Destroyer
7 | 0
It would be great to see this build updated:).
Fingers corssed.
Rainb0w
Prowler
15 | 0
So i decided to try your build, how can i get my life back with this build?. There is no way to regeneretae life early on or am i missing something?

Keep in mind that i just started my adventure with MedianXL.
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Solfege
Harpylisk
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zelgadis wrote:It would be great to see this build updated:).
Fingers corssed.


It will be. Updates began the other day, and the build is current up to LC2. It may take some time though b/c irl stuff (work, volunteering, that sort of thing); so be patient my friend. :)

The guide itself is also being reworked to be more comprehensive, but more concise. The "foreword" at the beginning of the guide lists the basic changes I intend to make.

Rainb0w wrote:So i decided to try your build, how can i get my life back with this build?. There is no way to regeneretae life early on or am i missing something?

Keep in mind that i just started my adventure with MedianXL.


In the VERY beginning, you gotta rely on health pots unless you went Fire from the start. Look for Magic/Rare items with the "Life stolen per hit" (a.k.a Life Leech) or "Life on Attack" (LoA) mods. TUs such as
Haareis
Haareis
Diadem (4)

Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
and
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
will give you a source of Life Leech;
Lanterne Rouge
Lanterne Rouge
Great Helm (4)

Defense: (109 - 126) to (161 - 185)
Required Level: 8
Required Strength: 36
Item Level: 19
4% Chance to cast level 10 Flamefront on Melee Attack
10% Attack Speed
-3% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
+15 Life Regenerated per Second
Socketed (1)
Defense: (388 - 430) to (536 - 594)
Required Level: 25
Required Strength: 62
Item Level: 36
6% Chance to cast level 16 Flamefront on Melee Attack
20% Attack Speed
-6% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (3)
Defense: (990 - 1077) to (1343 - 1461)
Required Level: 43
Required Strength: 218
Item Level: 59
8% Chance to cast level 22 Flamefront on Melee Attack
30% Attack Speed
-9% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
+25 Life Regenerated per Second
Socketed (4)
Defense: (1481 - 1600) to (1999 - 2161)
Required Level: 51
Required Strength: 436
Item Level: 85
10% Chance to cast level 28 Flamefront on Melee Attack
40% Attack Speed
-12% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
+30 Life Regenerated per Second
Socketed (4)
will give some basic life regen. Later, you'll rely on MOs for LoA, then Baneblade for its skill-based source of LoA.
Rainb0w
Prowler
15 | 0
Also is this build faster later on ? I feel like its very slow compared to other builds. I mean walking speed.

And is it better to MO gear with LoA or Life stolen per hit?
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Solfege
Harpylisk
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Rainb0w wrote:Also is this build faster later on ? I feel like its very slow compared to other builds. I mean walking speed.

And is it better to MO gear with LoA or Life stolen per hit?


Yes. Baneblade will give a noticeable boost to your r/w speed. You can get away with running most of the time before Act 3 (just know that your defense will be 0 whenever moving and your chance to block will only be 1/3). Otherwise, put some FR/W MOs on your helm. When you make your Honorific gloves, put FR/W orbs on those too.

As for LoA/LL, put LoA on your weapon and get LL from other gear.

Edit:
Back to the subject of healing, an A1 Priestess or an A3 Bloodmage merc both have skills that can heal you. Priestess uses Vindicate, a curse which heals you whenever a cursed monster is killed. Bloodmage uses Gift of Inner Fire, which will heal you just for funsies.
Rainb0w
Prowler
15 | 0
Thanks for answers. 1 MO LoA was enough with bladestorm. Love your build so far but i believe this mod is all about endgame so we'll see. Anyway very good and detailed guide ;)
peilis
Thunder Beetle
56 | 3
Regarding weapon runeword Ghenna (xar) you should mention that it should be socketed in a warp blade for that Area effect. TU warp blade was still performing better than the Ghenna (xar) in a sacred crystal sword. It actually was horrible. Havent tried normal warp blade (Ghenna), but i had to buy sacred warp blade as i could not find it anywhere.
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bloodsuckern
Vampiress
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lol what does "SMax" mean
soft max
skrillmax
supermax
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Solfege
Harpylisk
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peilis wrote:Regarding weapon runeword Ghenna (xar) you should mention that it should be socketed in a warp blade for that Area effect. TU warp blade was still performing better than the Ghenna (xar) in a sacred crystal sword. It actually was horrible. Havent tried normal warp blade (Ghenna), but i had to buy sacred warp blade as i could not find it anywhere.


That's why I mentioned earlier to look for a Sacred Warp Blade and not a Crystal Sword. :) I'll tweak the item descriptions though to make it clearer. FWIW, mid-game and beyond is still out of date. I'll be working on it this evening after work.

bloodsuckern wrote:lol what does "SMax" mean
soft max
skrillmax
supermax


Supermax. It means to add points to the skill beyond it's normal cap (i.e. with items/charms granting the "Maximum Skill Level Increased by X" mod).
Edited by Solfege 6 years.
Crema
Jungle Hunter
25 | 1
Well, been using this build and went from normal to terror a3 very fast. but now i kinda hit a wall. the magic immune mobs in a3/a4 are HORRIBLE to deal with, even with wraithsword. Honestly feels like im taking longer for a3+a4 than for the whole rest.