Dr. Strangebuff - Summoner Nec

abougadaba64
Destroyer
7 | 0
Quick question, when popping up totems, let's say that I popped 4 +dmg totems, do the minions get 4X the dmg? Or do they only benefit 1X?

This might've been asked and answered somewhere by someone already, sorry if this is a repeated question!
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HechtHeftig
I paid 10$ for this.
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They only add the bonus once. That's why it's better to use frostclaw totems as well for the free spots.
abougadaba64
Destroyer
7 | 0
HechtHeftig wrote:They only add the bonus once. That's why it's better to use frostclaw totems as well for the free spots.


Very best! Thank you! (-:
fkfhnis
Azure Drake
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Can you please show what your merc uses?
fkfhnis
Azure Drake
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I finally got my Necromancer to 120 and equipped everything. Sadly I didn't get a good roll on a marrow staff so i'm stuck using
Slavemaster
and
Tower Defense
Tower Defense
Unraveller Head (Sacred)

Defense: (2662 - 3327) to (3066 - 3832)
Chance to Block: 2%
(Necromancer Only)
Required Level: 80
Required Dexterity:
220
Item Level: 1
-(14 to 20)% to Enemy Fire Resistance
-(14 to 20)% to Enemy Lightning Resistance
-(14 to 20)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
(21 to 25)% to Dexterity
Requirements -50%
Socketed (4)

The Towerlord
(Necromancer Totem Set)
. Probably going to keep using these till I get a ghal rune honestly. I need all the magical shrines I can get to get better rolls on my gauntlets/greaves.

Here's the setup
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)

Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+150 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)

Magical Craft Gauntlets
Lazarus' Lamen
Lazarus' Lamen
Plated Belt (Sacred)

Defense: 1363 to 1493
Required Level: 100
Required Strength: 675
Item Level: 120
+(2 to 3) to Necromancer Skill Levels
(15 to 20)% Life stolen per Hit
+(10 to 15)% to Spell Damage
+(51 to 75)% to Summoned Minion Life
50% Bonus to Defense
Socketed (2)

Archbishop Lazarus
(Tribute Set)

Magical Craft Greaves
Slavemaster

Tower Defense
Tower Defense
Unraveller Head (Sacred)

Defense: (2662 - 3327) to (3066 - 3832)
Chance to Block: 2%
(Necromancer Only)
Required Level: 80
Required Dexterity:
220
Item Level: 1
-(14 to 20)% to Enemy Fire Resistance
-(14 to 20)% to Enemy Lightning Resistance
-(14 to 20)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
(21 to 25)% to Dexterity
Requirements -50%
Socketed (4)

The Towerlord
(Necromancer Totem Set)

+2 Skills, +13 Lightning arena
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius

+1 Skills, Cold spell damage, cold pierce, life, vampiric icon when struck

Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 100
Required Dexterity: 168
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(2 to 3) to All Skills
+50% Damage to Undead
+(31 to 40)% to Physical/Magic Spell Damage
+(9 to 20) to Immersion
+20% to Summoned Minion Resistances
+3000 Defense vs. Melee
(20 to 25)% to Energy
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
Physical Resist 5%
Socketed (2)
on switch


I would like to know my minions health but forgot where to check to calculate.


Edit: I kind of want to put my 1 and only extra remaining point into graveyard just for the hell of it and to have it. Is it crucial to put ALL remaining points into frostclaw? I mean it's just 1 point.
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fkfhnis wrote:Can you please show what your merc uses?


What are your goals? If you want to farm TA, Toraja and Unformed Land, gear like this is sufficient. Damage is also okay in Fauztinville, survivability is more of an issue

Crafted Bow:

Image

Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)

Auriel's Halo
Auriel's Halo
Tiara (4)

Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)

Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)

Featherclaw

Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
fkfhnis
Azure Drake
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Necroglycerin wrote:
fkfhnis wrote:Can you please show what your merc uses?


What are your goals? If you want to farm TA, Toraja and Unformed Land, gear like this is sufficient. Damage is also okay in Fauztinville, survivability is more of an issue

Crafted Bow:

Image

Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)

Auriel's Halo
Auriel's Halo
Tiara (4)

Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)

Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)

Featherclaw

Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius


Good question. Not sure honestly. Is it just ideal to go full damage?
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HechtHeftig
I paid 10$ for this.
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Necroglycerin wrote:
fkfhnis wrote:Can you please show what your merc uses?


What are your goals? If you want to farm TA, Toraja and Unformed Land, gear like this is sufficient. Damage is also okay in Fauztinville, survivability is more of an issue

Crafted Bow:

Image

Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)

Auriel's Halo
Auriel's Halo
Tiara (4)

Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)

Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)

Featherclaw

Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius


Survivability isn't much of an issue, Just make sure to summon skeletal flayers in a circle around you, so necrobots will focus them istead of you, so you won't be hit by that many projectiles. Summoning them behind necrobots is the best you can do because the majority of your minions won't be hit that way.. Then use Bane to get rid of necrobots' physical immunty to kill them faster. You shouldn't encounter a problem that can't be solved with a potion that way.

fkfhnis wrote:Can you please show what your merc uses?


tbh. My merc gear is rather shit.

https://imgur.com/a/Nt8t1

+ T6 Death Spur and the bow that you can see as an example of a good roll (abondend crafter with a nice proc and good damage)


fkfhnis wrote:I finally got my Necromancer to 120 and equipped everything. Sadly I didn't get a good roll on a marrow staff so i'm stuck using
Slavemaster
and
Tower Defense
Tower Defense
Unraveller Head (Sacred)

Defense: (2662 - 3327) to (3066 - 3832)
Chance to Block: 2%
(Necromancer Only)
Required Level: 80
Required Dexterity:
220
Item Level: 1
-(14 to 20)% to Enemy Fire Resistance
-(14 to 20)% to Enemy Lightning Resistance
-(14 to 20)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
(21 to 25)% to Dexterity
Requirements -50%
Socketed (4)

The Towerlord
(Necromancer Totem Set)
. Probably going to keep using these till I get a ghal rune honestly. I need all the magical shrines I can get to get better rolls on my gauntlets/greaves.

Here's the setup
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)

Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+150 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)

Magical Craft Gauntlets
Lazarus' Lamen
Lazarus' Lamen
Plated Belt (Sacred)

Defense: 1363 to 1493
Required Level: 100
Required Strength: 675
Item Level: 120
+(2 to 3) to Necromancer Skill Levels
(15 to 20)% Life stolen per Hit
+(10 to 15)% to Spell Damage
+(51 to 75)% to Summoned Minion Life
50% Bonus to Defense
Socketed (2)

Archbishop Lazarus
(Tribute Set)

Magical Craft Greaves
Slavemaster

Tower Defense
Tower Defense
Unraveller Head (Sacred)

Defense: (2662 - 3327) to (3066 - 3832)
Chance to Block: 2%
(Necromancer Only)
Required Level: 80
Required Dexterity:
220
Item Level: 1
-(14 to 20)% to Enemy Fire Resistance
-(14 to 20)% to Enemy Lightning Resistance
-(14 to 20)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
(21 to 25)% to Dexterity
Requirements -50%
Socketed (4)

The Towerlord
(Necromancer Totem Set)

+2 Skills, +13 Lightning arena
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius

+1 Skills, Cold spell damage, cold pierce, life, vampiric icon when struck

Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 100
Required Dexterity: 168
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(2 to 3) to All Skills
+50% Damage to Undead
+(31 to 40)% to Physical/Magic Spell Damage
+(9 to 20) to Immersion
+20% to Summoned Minion Resistances
+3000 Defense vs. Melee
(20 to 25)% to Energy
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
Physical Resist 5%
Socketed (2)
on switch


I would like to know my minions health but forgot where to check to calculate.


Edit: I kind of want to put my 1 and only extra remaining point into graveyard just for the hell of it and to have it. Is it crucial to put ALL remaining points into frostclaw? I mean it's just 1 point.



https://forum.median-xl.com/viewtopic.php?f=4&t=5540

here you can calculate the minion life.

I tried out Graveyard. But for this build it simply isn't good for several reasons:
1: You're not close to the enemies. Your minions keep the distance between you and the enemies up so it takes lots of time for the punisher to reach the enemy.
2: It doesn't have much AoE. With 1 point you can hit only 1 enemy. You'd need 8 base points to make a difference and even that is shit due to point 1
3: Your merc kills enemies so easily that you simply don't need it.
4: Even your rampagors of which you should have lots, do more poison damage in a shorter time than a 1 point Graveyard.

I usually keep my Frostclaw totems at 1 k damage at least. Simply because that is needed to kill bosses within a few seconds. If you have less, Bosses like Belial will use that time to kill you. I usually put 10 points into it to reach that value, taking some points from howling totem (it's perfectly fine with 49% CB which equals 23 base points spend) and Death Ward (10 points in here are good enough to get 20% avoid and lots of defense). Maybe you lack some skill points from quests and skill signets? Could you check that?

Concerning your staff: Try to farm the Stony tomb in Terror. There are lots of rare drops and even marrow staffs should drop relatively frequently there. But beware of randomly spawning Quov Tsin's. If you see a white/red/yellow/blue beam and if your notice your summons suddenly die, exit the game.

Tower Defense
Tower Defense
Unraveller Head (Sacred)

Defense: (2662 - 3327) to (3066 - 3832)
Chance to Block: 2%
(Necromancer Only)
Required Level: 80
Required Dexterity:
220
Item Level: 1
-(14 to 20)% to Enemy Fire Resistance
-(14 to 20)% to Enemy Lightning Resistance
-(14 to 20)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
(21 to 25)% to Dexterity
Requirements -50%
Socketed (4)

The Towerlord
(Necromancer Totem Set)
is crap. The only part that improves you is the -enemy cold resist. But that's not desperately needed as frostclaw totem is really good without it already. It's fine with some cold spell damage and -enemy cold resist from rings/amulet.
Slavemaster
is crap imho, too. You only get +2 skills which is weak for a weapon slot. And you don't get any +minion life. Even a
Lord of Thorns
Lord of Thorns
Marrow Staff (4)

Two-Hand Damage: 7 to 9
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 10
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 15 to 19
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
+50% Damage to Undead
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
is better in any case than those 2 items. You have more MO space, more minion life in general and more importantly, your skills get to a higher level, which is the most needed stat on items as it both increases the physical and the elemental damage output of your merc and thus your clearspeed. And it also increases the life and damage of your summons, which is a big plus.
Yes, Slavemaster does increas your minion count but at this point of the game it's
quality > quantity.

How much life do your rampagors have at this point?
fkfhnis
Azure Drake
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I didn't really bother with a good weapon or a good shield since I can just go and get a ghal rune easily. Just used the temps that I had. I'll get the ghal when I get to a2 destruction. I do have a ton of other temps but they all require like 400+ dex and I didn't want to put all those points in. I have
Demonlure
Gregus Mazi's Nkisi
Trollskull
Feardrinker
Feardrinker
Zombie Head (Sacred)

Defense: (2802 - 3312) to (3117 - 3684)
Chance to Block: 4%
(Necromancer Only)
Required Level: 100
Required Dexterity: 438
Item Level: 120
+15% Malice Skill Damage
+(2 to 5) to Necromancer Skill Levels
2% Base Block Chance
+(20 to 30)% to Physical/Magic Spell Damage
+(20 to 28) to Wrath
+(120 to 160)% Enhanced Defense
+120 Life Regenerated per Second
+(300 to 500) to Life
Maximum Elemental Resists +1%
Socketed (4)
Sentry of Death
The Stillborn
Dragonspine
Talon of Trang-Oul
I think I picked the best 2 out of what I have.

I looked at that link to calc minion life. Maybe you can help me more with this? I don't know what a .ods is or how to open it.
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fkfhnis
Azure Drake
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Do you think a fire + ewd based a1 merc would be good? Was thinking of something a little like this. These are what I have and probably are not the best or even good.

Demonstorm

Reapers
Reapers
Full Helm (Sacred)

Defense: (3268 - 3677) to (3511 - 3950)
Required Level: 100
Required Strength: 600
Item Level: 120
4% Chance to cast level 40 Fire Cannonade on Kill
+1 to All Skills
+84 Fire Damage
+(13 to 20)% to Fire Spell Damage
-(7 to 18)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Defense
Maximum Fire Resist +5%
Socketed (4)

Lamen of the Archbishop
Lamen of the Archbishop
Amulet

Required Level: 110
Item Level: 120
Orb Effects Applied to this Item are Doubled
+4 to All Skills

for fire


Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)

Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

Geglash's Dusters

for ewd

Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)

sor proc, more CB

Thoughts?


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