Short Questions Thread

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Ronthar
Azure Drake
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L H wrote:
Ronthar wrote:Can anyone suggest a good fools gold rea for a Hand of the ancients / stormblast barb?

I'm thinking Lizard king even tho hes mainly a phys debuff, vultures for bloodlust even tho its only on death, any returned knight that give conc aura or destoyer shaman. Is there anything that gives boots to fire/light and -ress to enemies?


Destroyer shaman won't benefit stormblast or AH damage. It gives a small spell damage boost, not boosts to elemental weapon damage. The life and regen aura is nice though (if you're not already using
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
).

Unseelie Lady is a great damage boost with her Burning Veil skill. Boosts damage a lot.

Vultures have a bloodlust proc, but only when they die, and most of the time, reanimates tank quite a bit of damage and you'll be clearing too quickly anyways to sit and wait for one to die.

Snow Witch and Succubus and Siren can all cast Lower Resist, but again, that's on death (see above).

Moon Knight and Pit Knight (pouncing winged things usually seen as soon as you use the Travincal wp) can use Dark Power, which gives Crushing Blow, Magic Damage to weapon, and IAS.

Razor Fur Titans have Thorns Aura. Bronze/Silver/Gold TItans have Fire/Cold/Lightning Resist auras (respectively) similar to the D2LoD's paladin auras.

Void Archons are super nice ones. They reduce enemy speeds and damage and prevent monster healing. Check necromancer summon tree for better explanation on that aura.

Alpha Centaurs can use Colloseum (see paladin holy melee skill tree) for a nice AoE debuff effect.

Rock Maul and Stone Hammer Demons use Shower of Rocks (check your own skill tree for that debuff effect).

Gloopers use Miasma (check sorceress tree for that debuff), but they only use it as soon as they're reanimated and usually have a long cooldown before the next one.

Basilisk uses Spellbind (Amazon Ennead skill) which can break physical resistance and severely slows down the enemies hit by it (although you shouldnt be doing much physical if you're going with the 100% lightning convert Stormblast, but still a cool thing to have).

Overall, Basilisk and Void Archons are generally my favorite ones for weapon damage characters.


Thanks! was farming the cow last night and got about 40 fools golds, think I got a void archon or two and a shaman. Don't recall seeing any unseelie lady or basilisk though, guess i"ll go back at it tonight.
chickenfeeder
Grubber
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rebound's 'target seek range' is counted from where the barb stands or from where the axe explodes?
arkolyno
Acid Prince
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chickenfeeder wrote:rebound's 'target seek range' is counted from where the barb stands or from where the axe explodes?


more like from where the vector of the trajectory of the axe would land if not unhindered by mobs
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Crash
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arkolyno wrote:
chickenfeeder wrote:rebound's 'target seek range' is counted from where the barb stands or from where the axe explodes?


more like from where the vector of the trajectory of the axe would land if not unhindered by mobs


He was asking where the range begins, not where it ends.

The seek range is from the moment of impact against the wall or tree or rock, etc. example:

You're standing 10yards below a wall with an enemy behind you at 11 yards. You throw the axe at the above wall and it will just barely seek out and reach the enemy next to you.

Alternatively, if you're in an area you know monsters are ahead of you but still offscreen (fauztinville), you can throw the axe at a wall at the edge of the screen and the seek range will activate from that point, basically giving you an extra screen length of range, in theory.
chickenfeeder
Grubber
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L H wrote:
arkolyno wrote:
chickenfeeder wrote:rebound's 'target seek range' is counted from where the barb stands or from where the axe explodes?


more like from where the vector of the trajectory of the axe would land if not unhindered by mobs


He was asking where the range begins, not where it ends.

The seek range is from the moment of impact against the wall or tree or rock, etc. example:

You're standing 10yards below a wall with an enemy behind you at 11 yards. You throw the axe at the above wall and it will just barely seek out and reach the enemy next to you.

Alternatively, if you're in an area you know monsters are ahead of you but still offscreen (fauztinville), you can throw the axe at a wall at the edge of the screen and the seek range will activate from that point, basically giving you an extra screen length of range, in theory.


so it is counted from the point where the rebound 'splits out'? it makes sense however in some case it doesn't seem so, for example if the target seek range is 30 yards and it explodes at 20 yards from where I throw it, then it should seek and hit enemies up to 50 yards away from me right? but sometimes i throw it until there are no more lifesteal/manasteal signal then walk towards that direction and there are still enemies there. I guess there is a limit of this range, gonna try some more, ty <3
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Crash
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chickenfeeder wrote:so it is counted from the point where the rebound 'splits out'? it makes sense however in some case it doesn't seem so, for example if the target seek range is 30 yards and it explodes at 20 yards from where I throw it, then it should seek and hit enemies up to 50 yards away from me right? but sometimes i throw it until there are no more lifesteal/manasteal signal then walk towards that direction and there are still enemies there. I guess there is a limit of this range, gonna try some more, ty <3


L H wrote:The seek range is from the moment of impact against the wall or tree or rock, etc.


Wherever your initial axe hits on the wall, it then splits into many axes. That impact moment is where the target seek range is generated. It doesn't matter where you are. It's just an xx yard radius seek range from the moment of initial impact to split into many axes.
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chickenfeeder wrote: for example if the target seek range is 30 yards and it explodes at 20 yards from where I throw it, then it should seek and hit enemies up to 50 yards away from me right?


To simplify it, imagine you threw a rebound at a wall. Where ever the axe hit the wall you can mark it with a dot. Now draw a circle around the dot with a radius equal to the target seek range. Enemies that were within that circle at the exact time the axe hit the wall should have a projectile with their name written on it, assuming rebound has an equal or greater number of targets compared to the number of near by enemies (from hard points).
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iwansquall
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Just take note that d2 engine have some range limitation, basically even technically you can hit enemy yards away, you wont able to hit them because they kinda like is "cant take damage" and inactive unless there are player in range.

If not, then uber with open area will be cakewalk sniping from multiple screen away.
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annoying cat
Monkey King
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ChuckNoRis wrote:what do you mean ? max block is 75% so your goal is to reach that value . for a dexterity based build most of the time you pot all points into dexterity anyway and enough points into str to hold the armors .
for abbandoned crafts (helm belt gloves boots) you get up to 10% when crafting and up+10% more after blessing . A decent craft must have at least 18% and some flat dexterity .
you get up to 30 flat dexterity when crafting , up to 30 more after blessing . anything above 45 flat in total is fine imo

here's the affix list https://docs.median-xl.com/doc/wiki/affixes


sorry for the confusion. i was asking about the dex bonus damage calculation. thanks about the max block info.

i have crafted atmg shield/judge on switch just to farm TA for the trophy and sacred bases like bladed shields at /players 7 and buffing my magic find with greater elixir of luck. so far i haven't found sacred bladed shields (any quality) or sacred crowns yet. should I go gambing for those sacred stuff at dest anya? i haven't gambled since hatred.
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Sacred base items cant be gambled, u will have to find them as drops in game.
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