Trap Rat Full Guide [WIP]

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Tkorpi
Djinn
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speedcaster wrote:What's the reason for using Force of Nature and Ferocity? Those don't seem to add anything to my Quill Storm damage.


Screen damage doesn't tell the truth. if you have elemental damage sources for example in your gear, force of the nature will buff that damage. Force of nature also buffs spell damage of your character based on your str so you get more damage to your procs.
Omesh
Dark Huntress
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Hey guys,

So we need 250 FHR. What about faster block and attack speed? Anyone got some numbers?
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Tkorpi
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Omesh wrote:Hey guys,

So we need 250 FHR. What about faster block and attack speed? Anyone got some numbers?


On tools section of this site there is speedcalc. Use that :)
mrnuke97
Skeleton
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I crafted this one . Is it better than kali ?
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ChuckNoRis
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a bit better , but you can try rolling a craft closer to 16% dexterity
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tobiasfate
Skeleton
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Can i ask which stats are good for mid-game gear when I craft Hidden Shrine blade or just "Xar" runeword is the best option ?
Neyhanis
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Tkorpi wrote:
speedcaster wrote:What's the reason for using Force of Nature and Ferocity? Those don't seem to add anything to my Quill Storm damage.


Screen damage doesn't tell the truth. if you have elemental damage sources for example in your gear, force of the nature will buff that damage. Force of nature also buffs spell damage of your character based on your str so you get more damage to your procs.


According to Marco's "How Spell Damage Works", topic, it seems force of nature's spell damage buff would not apply to ranged missiles, only to melee skills (and even there, only to the swing itself not the missiles/other parts of the skill)

So i guess its fairy trail after all
Fumbles
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Neyhanis wrote:According to Marco's "How Spell Damage Works", topic, it seems force of nature's spell damage buff would not apply to ranged missiles, only to melee skills (and even there, only to the swing itself not the missiles/other parts of the skill)

So i guess its fairy trail after all



That section of the spell damage thread is referring to how spell damage benefits flat elemental damage on melee attack which doesn't apply to trap rats that don't use melee skills. The primary reason for using Force of Nature is that it adds flat fire/cold/lightning if the player already has an existing source of those damage types. This requirement is taken care of by having the Elemental Prism in ones inventory. Faerie Fire has its uses for completeing some content but for end game FoN is superior for damage.

FoN does apply spell damage to missiles btw, just not wdm ones like Quill Storm.
Neyhanis
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alright, thanks for the info :)
Battery
Stygian Watcher
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tobiasfate wrote:Can i ask which stats are good for mid-game gear when I craft Hidden Shrine blade or just "Xar" runeword is the best option ?


Xar is the best. You cant get more than 200ED on weapon by crafting. I would recommend abandoned, creepy, weird over hidden if you want to craft.

Farm Terror K3BA with some mf, you can easily get 3 to 5 level 100 runes per run. (I did it for like 4 hours today, now I don't bother pick up those anymore)

you can check one of my post earlier, someone detailed how to craft runeword.

cron