The Bowazon

LegendZelda
Destroyer
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currently have all this end game items except boots.
woundering what orbs should i use on each one?
also what i should socket in each one?
and should i luck them befor or after adding orbs and sockets?

Dear Esther
Arrowsider
Asgardsreia
Segnitia
Gulag's Frenzy
Black Void
Dyers Eve
Bad Mood Ring
Ballantine's 1827

Knight's Grace << still needs these boots. if anyone got them ill pay TG!

this is my first season of median xl & my first character going into end game gear. could use all the help possible :P would like to get some nice end game uber kills in :D
Zelck
Destroyer
6 | 0
I finally found a Sacred rare and magical Reflex bow. The rare was Abandon crafted, where I got this:
► Show Spoiler

Unfortunately I got a really low roll on the min damage, but the CTC Knife Throw and slows target are nice. It seems better than the Typhaeon RW.

Before, I was using this:
► Show Spoiler


I've got all of the basic + easy Uberquests and Rathma Square. To get the K3KBA charm, I used the new map and lured skeletons into the area near the beginning where they'd be out of range of the totems. I killed the two totems on the path to the right corner Necromancer after clearing most of the skeletons around them. I'd either run in and use Phalanx + Barrage on the totem or try to Sun Strike it to death from off-screen. It's an easy path to the Necromancer after clearing those two totems.

I started off with Diablo, Cow, Nihlathak, and Tran Athulua (all Dest) runs. I stopped running Diablo once I got the Hanabigami quiver. More recently, I've been running the first part of Yshari Kingdom (found the rare sacred Reflex bow there) and non-boss mobs in the Triune (only got a couple of the +all speed cycles).

Destruction Tran Athulua is doable in poor gear. I MO'd all of my armor with the Skeleton reanimates. Always maintain the max number of Fire Elementals. Run forward, shoot some Wyrmshots, and run back a bit if you see the wyrms shooting. If a bunch of your Fire Elementals die at once, you should probably run back because they probably died to Arrowside :).

Hardest charm so far was probably Jitan, since it took forever for him to drop the charm. I found that summoning him in a corner outside of the building was preferable in case a couple of guards got stuck. It was easier to aggro them out in the open rather than getting stuck in the building.

For Judgment Day, I found that it was easier to straight-up kill the avatars while the Fire Elementals tank the Edyrim, and then use the strategy recommended by the guide to draw the Edyrim away and pick up the charm.

Serge91 wrote:i cant find a tier splint mail or the heavy belt in order to make them unique lol

Try gambling. You might have to refresh a bunch of times, but sooner or later they'll show up :).
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shnurr214
Ice Clan
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Anyone who has played bowazon extensively since 2017 please fill me in. Is the lack of easy access to pierce very detrimental to the build? How do you compensate for this without using multiple ssssu? Is trying to scale rainbow damage still efficient or should I focus on one element? The nature of how dragonlore works it still seems like it's worth it to focus on rainbow scaling but how?
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Crash
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shnurr214 wrote:Anyone who has played bowazon extensively since 2017 please fill me in. Is the lack of easy access to pierce very detrimental to the build? How do you compensate for this without using multiple ssssu? Is trying to scale rainbow damage still efficient or should I focus on one element? The nature of how dragonlore works it still seems like it's worth it to focus on rainbow scaling but how?


Apeskull
Apeskull
Bone Helm (Sacred)

Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength:
468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)

Testament of the Apes
(Ape Set)
,
Horned Hunter
Horned Hunter
Stag Bow (Sacred)

(Amazon Only)
Required Level: 100
Required Dexterity: 557
Item Level: 105
Innate Tri-Elemental Damage:
(52.0% of Dexterity)
3% Chance to cast level 20 Spiral Dance on Kill
7% Chance to cast level 10 Arrow on Striking
+3 to Amazon Skill Levels
Adds 150-200 Fire Damage
Adds 150-200 Lightning Damage
Adds 150-200 Cold Damage
-(22 to 28)% to Enemy Elemental Resistances
+1 to Raven Familiar
10% Chance of Crushing Blow
(21 to 25)% to Dexterity
Socketed (6)
,
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
,
Natasha's Legacy (Xis)
,
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
, various other rare rings and amulets for pierce,
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
, Ornate/Fasc/Sacred crafts, etc. There's plenty of ways to do it.
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cowking
Son of Lucion
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shnurr214 wrote:Is the lack of easy access to pierce very detrimental to the build? How do you compensate for this without using multiple ssssu? Is trying to scale rainbow damage still efficient or should I focus on one element? The nature of how dragonlore works it still seems like it's worth it to focus on rainbow scaling but how?


Depends what you mean by detrimental? Deadly strike adds more damage than doubling your dragonlore with -res in terms of being able to stunlock something on a rapidly multihitting bowa. I only have 350 sigs ate and I can stunlock slain souls in dunc with a piece of shit like
Gjallarhorn
Gjallarhorn
Composite Bow (Sacred)

Two-Hand Damage: (190 - 214) to (276 - 303)
Required Level: 100
Required Dexterity: 470
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
4% Chance to cast level 26 Stormblast on Kill
10% Chance to cast level 15 Thunder Hammer on Striking
Adds 50-125 Damage
Adds 1-500 Lightning Damage
-(20 to 35)% to Enemy Lightning Resistance
+(130 to 170)% Enhanced Damage
Weapon Physical Damage +(90 to 150)%
(5 to 15)% to Strength
(10 to 30)% to Dexterity
5% Reanimate as: Random Monster
Socketed (6)
.

You will only face a wall with lack of rainbow dmg vs. necrobots in dfauzt (will need good items to run comfortably).

The problem with bowa is that it's weak in TA so you're somewhat limited to dunc to start your real farming (and both places will still kill you regularly). And for dunc a source of blink is mandatory, as even with 40-50% dr you will evaporate before getting off a single barrage since jitan/blink/teleport all have ~0.5s cooldown on all skills after use. This means you need
Rathma's Chase
Rathma's Chase
Chain Boots (Sacred)

Defense: (1478 - 1847) to (1602 - 2002)
Required Level: 90
Required Strength: 575
Item Level: 1
(10 to 40)% Movement Speed
+1 to Colosseum
3% Chance of Crushing Blow
+(100 to 150)% Enhanced Defense
Cold Resist +(31 to 50)%
(11 to 15)% Bonus to Defense
Socketed (4)

Rathma's Empire
(Necromancer Melee Set)
or
Pax Mystica (Xis)
for that blink stun to override the cooldown.

For teganze you can just use pots / barrage / phalanx. With barrage you dodge most of the missiles before they hit you if you move after every shot.

So it's doable but not fotm by any means.

edit: going from FHR 5 to 4 (was being lazy) allowed me to consistently survive jumps without blink, although it's still possible to insta die.
Edited by cowking 6 years.
arkolyno
Acid Prince
49 | 1
Any other bowazon builds here? Is this one still viable? Please try to understand that i never played MXL, only vanilla.
phenox1707
Dark Huntress
11 | 0
arkolyno wrote:Any other bowazon builds here? Is this one still viable? Please try to understand that i never played MXL, only vanilla.

Still viable. Not the best but not many builds could be called the best. It's between pretty squishy and very squishy depending if you use ecstatic frenzy or not. Kill speed is good if you have tri-elemental damage, and this is one of the few builds that naturally has physical, magical, and true-elemental damage built in. Overall though play it if you like bowzons. Play what you like. :)
madgod
Gravedigger
193 | 11
Any tips to getting a Flowerspring stag Bow? i know you say it can come from the gift box but ive done about 20 and they have all been spears
Fumbles
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Farm andariel or other act bosses for uniques. Cube the ones you don't need with the catalyst of disenchantment to make shards. Five shards = 1 arcane crystal. 2 arcane crystals + stag bow + oil of enhancement =
Flowerspring
Flowerspring
Stag Bow (4)

(Amazon Only)
Required Level: 6
Required Dexterity: 78
Item Level: 19
Innate Tri-Elemental Damage:
(16.0% of Dexterity)
5% Chance to cast level 12 Death Blossom on Kill
2% Chance to cast level 6 Lifeblood on Kill
Adds 3-6 Fire Damage
Adds 2-3 Lightning Damage
Adds 2-3 Cold Damage
(7 to 10)% to Dexterity
+14 Life Regenerated per Second
Elemental Resists +(11 to 15)%
Socketed (2)
(Amazon Only)
Required Level: 25
Required Dexterity: 118
Item Level: 36
Innate Tri-Elemental Damage:
(24.0% of Dexterity)
10% Chance to cast level 20 Death Blossom on Kill
3% Chance to cast level 12 Lifeblood on Kill
Adds 11-18 Fire Damage
Adds 7-8 Lightning Damage
Adds 7-8 Cold Damage
(15 to 18)% to Dexterity
+21 Life Regenerated per Second
Elemental Resists +(21 to 25)%
Socketed (4)
(Amazon Only)
Required Level: 43
Required Dexterity: 231
Item Level: 59
Innate Tri-Elemental Damage:
(32.0% of Dexterity)
15% Chance to cast level 35 Death Blossom on Kill
4% Chance to cast level 18 Lifeblood on Kill
Adds 35-51 Fire Damage
Adds 20-26 Lightning Damage
Adds 20-26 Cold Damage
(23 to 26)% to Dexterity
+28 Life Regenerated per Second
Elemental Resists +(31 to 35)%
Socketed (5)
(Amazon Only)
Required Level: 52
Required Dexterity: 457
Item Level: 85
Innate Tri-Elemental Damage:
(40.0% of Dexterity)
20% Chance to cast level 50 Death Blossom on Kill
4% Chance to cast level 21 Lifeblood on Kill
Adds 82-115 Fire Damage
Adds 52-65 Lightning Damage
Adds 52-65 Cold Damage
(27 to 30)% to Dexterity
+35 Life Regenerated per Second
Elemental Resists +(36 to 40)%
Socketed (6)
madgod
Gravedigger
193 | 11
Are there any updated versions for a bowazon guide close to this? following the gear and guide, destruction is nowhere near doable. The missing pierce orbs ans stuff make the damage that this estimates completely off with the current version.

cron