Early Ladder Arcane Crystal Farming [Guide]

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ShadowDawn
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Hi.

This guide is here to help players efficiently farm a lot of arcane crystals, quickly in the early ladder, before they have access to high level characters.

There are two main methods of crystal farming that i will focus on here: Mephisto and Nihlathak.

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Here are the pros and cons of each method:

Mephisto:
+ Can be done as early as Act 3
+ Almost every character can run this relatively easily
- Layout is varied (What this guide mainly is for, turns this to a pro)
- Minimum of 2 Shards per run, a bit longer than the Nihlathak route.

Nihlathak:
+ Layout is small and very easy once you know it
+ Minimum of 3 Shards per run, a bit shorter than the Mephisto route.
- Must be in Act 5 to run it
- The area can be very deadly for a lot of characters early on!!!

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Mephisto Farming


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Requirements:

* Character that can survive in Durance and kill mephisto.
* Map reveal from Meshif in act 3.
* High movement speed is preferred, but not required.

The problem with farming mephisto is that there are two "exits" in the layout, this requires you to possible search both exits before you find the correct one that leads to The Seat of Hatred.

However, if you know how the layout works, you will be able to find The Seat of Hatred with 100% success on the first try, every time.

Here is how it works:

The waypoint in Durance Level 2 will spawn in one of four different tile positions: Top Left, Top Right, Bottom Right and Bottom Left.

Once you know which tile your waypoint has spawned in, you can easily figure out which one the correct exit will be in.

In Durance, the correct exit tile will spawn as shown in this picture:

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If that's a bit confusing, don't worry. I have made a few examples to properly showcase how this works in-game:



Example One


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In this picture we have the waypoint located in a "Bottom Right" tile, which means that the exit tile will be in a "Bottom Left" tile.


Example Two


Image

In this picture we have the waypoint located in a "Top Left" tile, which means that the exit tile will be in a "Top Right" tile.


Example Three


Image

In this picture we also have the waypoint located in a "Top Left" tile, which means that the exit tile will be in a "Top Right" tile.

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Nihlathak Farming

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Requirements:

* Character that can survive in Halls of Pain and kill Nihlathak.
* High movement speed is preferred, but not required.
* No map reveal required.

The layout for farming Nihlathak is very simple, and once you learn the three possible routes, you will almost be able to run to him with closed eyes.

To find Halls of Vaught, in which Nihlathak hides, just determine the waypoint that you have from the picture below, and then follow the route:

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Once you get to Halls of Vaught, things get a bit trickier.

If you use Map Reveal, simply move the map to see in which of the four locations that he has spawned.

If you don't use map reveal, then you must find the following wall painting on one of the four marked locations on the map. Once you find it, go down that path and kill Nihlathak.

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That's it for this guide. Please leave any feedback and/or any mistakes you find in the comments!

-ShadowDawn
Edited by ShadowDawn 1 month.
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Unda
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ShadowDawn wrote:Nihlathak:
+ Minimum of 3 Shards per run, a bit shorter than Nihlathak route.


You forgot change that probably when copied line.
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RollsRoyce
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nice guide :) - i actually farm alot of andarial and the smith as well
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Somnus
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Nice guide for people who are starting median.
Edited by Somnus 1 month.
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ShadowDawn
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Unda wrote:
ShadowDawn wrote:Nihlathak:
+ Minimum of 3 Shards per run, a bit shorter than Nihlathak route.


You forgot change that probably when copied line.


Fixed.

Thanks for letting me know :)
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Scalewinged
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Good.. Very simple and still useful idea for guide. Cookied :)
Muranty
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I already knew about it but such a guide will be useful to new players
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HechtHeftig
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Nice guide. This will be very useful. I often see people running for the wrong way when they're farming mephisto. I wanted to make a general mapping guide, too for that reason, but you beat me to it.

One of the few parts I would've added (not for crystal farming, but for Binding of Baal farming) was the map layout of the Tombs where Duriel hides (all the fake ones have the room with the golden chest in it, and those rooms always look the same). Another part would've been the general layout of the sewers level 1 (in 90% of the cases the entrance to the 2nd level is in the lower part of the map, so if you don't want to farm exp there and just get over with it, use the southern entrance) Tristram entrance (always close to the path, the WP is 90% of the time south of the path. Most of the time you don't need map reveal), Flayer dungeon level 3 (if you're starting in a corner, move in the direction where the direct path to one of the other corners is blocked, use Nef staff to teleport over it and get the body part of Khalim easily without running around for ages) and a few example for the frozen caves in act 5 (the exit to the next stage is always directly across from the entrance you just came from)

You could also state in your guide that terror andy is more efficient than hatred mephisto, since andy can drop even arcane crystals in terror, whereas the amount of arcane shards bosses drop in hatred is static (mephisto= 2 shards and 1 unique. Andy= at least 1 shards, up to 5 shards and always 1 unique + you get some decent exp if you just got to terror). And act 1 mobs in terror are imo weaker than the mobs in front of Nilathak, who can 1-shot you if you're unlucky (at least that 1-shotting happens often in dest. Dunno about hatred since I never farmed Nilathak in hatred or terror, so please correct me if I'm wrong.)

Anyway, take my upvote.
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shnurr214
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I love miniguides like this. Good stuff! Cookied excited to join the s16 party soon!
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Fumbles
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For the 2nd variation of the halls of pain , teleporting north east on the far right side of the room the wp is located in, can shorten the distance need to travel to the staircase.

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