Vade's Electrofield Assassin [Miniguide]

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Nitz
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LG_Blitz wrote:What is the best method to reach 121?


With cheap gear I tried everything but in the end there are just 2 viable methods. Electrofield or nova bomb.

When you are alone more methods work like claw sin, nagi sin or mkv throw sin but once that game gets more than 3 players electro is superior.
Or of course expensive gear. Then everything works.

That's talking about dcows. I know a guy who got to lvl 121 in the trojan jungle I think this ladder he is the only 121 sin that has not yet killed baal. He also was like the first guy to manage it. In a full game it's great to farm there to get xp and sigs but he told me he just spent waaay too much time there. No one wants to run the same place 150 times.
LG_Blitz
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Nitz wrote:
LG_Blitz wrote:What is the best method to reach 121?


With cheap gear I tried everything but in the end there are just 2 viable methods. Electrofield or nova bomb.

When you are alone more methods work like claw sin, nagi sin or mkv throw sin but once that game gets more than 3 players electro is superior.
Or of course expensive gear. Then everything works.

That's talking about dcows. I know a guy who got to lvl 121 in the trojan jungle I think this ladder he is the only 121 sin that has not yet killed baal. He also was like the first guy to manage it. In a full game it's great to farm there to get xp and sigs but he told me he just spent waaay too much time there. No one wants to run the same place 150 times.


I meant in general, not just for the assassin, ive never ever played an assassin ever since ive played median, never played a druid either. What i meant was, what is the general method people use to reach 121 quickly?
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Crash
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Nitz wrote:No one wants to run the same place 150 times.


You mean like.... public dcow games :D
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Vade
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LG_Blitz wrote:
Nitz wrote:
Vade wrote:
Nitz wrote:Try it just for the cow level - it has a high range and dmg you should be able to run cows much faster. Anything above 5 minutes is way to slow.


I'll try to roll a better claw and commit to it, see how it goes.


So I did it over the past few days. Had 2 claws with +25 to nova bomb, the dmg was better than dar al harb and a skeleton, even for bosses (who don't move) it worked better. But the most important aspect about it were the mana cost I never lost a single point of mana while the electrofield sentry often forced me to go slower. And I mo'd both claws with +experience to get to 121 faster.


What is the best method to reach 121?


Nitz's way is better for cowing, electrofield is doable but definitely slower for cows. Electrofield is mainly a small zone of aoe, good for single target and some farming areas. Nova Bomb is less dmg but quicker for large volumes of weak enemies like cows.
snt2523
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Is it only me or sth ? I cant spam skills with 4k mana. How to solve this problem ?
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Nitz
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snt2523 wrote:Is it only me or sth ? I cant spam skills with 4k mana. How to solve this problem ?


Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
Mana reg MO in rings/amulet or put more points into energy
snt2523
Jungle Hunter
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Nitz wrote:
snt2523 wrote:Is it only me or sth ? I cant spam skills with 4k mana. How to solve this problem ?


Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
Mana reg MO in rings/amulet or put more points into energy


Got it. thanks sir
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Footman
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I have a question and maybe improvement for guide.

Question is, what is more desirable +% light dmg or -% enemy light res. I have now about +170 %light dmg and -70% light resist, I am trying rolling new ornate crafts, but I am never sure what is better to take as result. Is there some general rule like +2% light dmg = -1% light res?

For improvement, I found blue assassin claw with +4 bloodlust, it gives me +22% spell dmg, not sure what is the highest roll, but two claws on switch with max roll for + bloodlust can give us big boost
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aahz
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Footman wrote:Question is, what is more desirable +% light dmg or -% enemy light res...Is there some general rule like +2% light dmg = -1% light res?

from discord:
Seekers wrote:Spell damage effect:
100% spell dmg = x2 base dmg.
200% spell dmg = x3 base dmg (x1,5 total dmg gain)
300% spell dmg = 4x base dmg (x1,33 total dmg gain)
400% spell dmg = 5x base dmg (x1,25 total dmg gain)
And so on.

Pierce effect:
Vs mobs
No pierce = 65% dmg dealt,
65 pierce = 130% dmg dealt (x2 base dmg)
135 pierce = 200% dmg dealt. (x3 base dmg, x1,5 dmg gain)

Vs bosses:
No pierce = 30% dmg dealt.
30 pierce = 60% dmg dealt (x2 total dmg)
90 pierce = 120% dmg dealt (x4 total dmg, 2x total dmg gain)
170 pierce = 200% dmg dealt (x6,67 base dmg, x1,67 total dmg gain)

NOTE: Pierce calculation only applies for Fire, Cold and Lightning damage
https://tsw.vn.cz - TSW realm stats (& Quests, NotArmory, HC chars)
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Nitz
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Footman wrote:For improvement, I found blue assassin claw with +4 bloodlust, it gives me +22% spell dmg, not sure what is the highest roll, but two claws on switch with max roll for + bloodlust can give us big boost


+4 is max. A claw* and
Akarat's Crucifix
* for spell casters and
Shark (Xis)
in a claw (you can only dual wield claws) for more physical builds is best.

You can easily buy bloodlust claws at Anya when the portal next to her is still active, works in terror too. Since the difference is not that huge between +4 and 2 you can also do a
Goddess
shield instead of a second +4 claw.

*socket with nih runes <- This gives you more than 3 min bloodlust