MXL Sigma: Screenshot Thread

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Primarch
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Imagine if we implemented D2statsReader in the character tab.
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Somnus
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Primarch wrote:Imagine if we implemented D2statsReader in the character tab.


Thats the purpose of this Stat page, in the end, d2stats will be removed (as well as ALL other 3rd party tools).
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whist
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Reworked party screen. As you can see, the player's account is now displayed. You can also notice the border around the player's class icon will change based on the character's level. The border is the same for levels 1 to 120, and from 121 to 125 you get a different border for every level.
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EarthBounder
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:clap:

*sniff*.. its beautiful. The d3 style paragon portraits are neat. ;]
Edited by EarthBounder 5 years.
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Aspirine101
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Amazing :)
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AzureGladiator
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That's friggin' incredible Whist!!! I like the new stats screen too! Does Inertia make all the menu art? They look damn sexy whoever made them!
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Inertia
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AzureGladiator wrote:That's friggin' incredible Whist!!! I like the new stats screen too! Does Inertia make all the menu art? They look damn sexy whoever made them!


Thanks!
To answer your question, yes and no. I make (most) of the gui, but ofc the gfx themselves are taken from D3 and then reworked to make new layouts/assets, so most of the work is done for me. That beig said, the gui skin feature will enable the community to make their own custom gfx.
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AzureGladiator
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Inertia wrote:
AzureGladiator wrote:That's friggin' incredible Whist!!! I like the new stats screen too! Does Inertia make all the menu art? They look damn sexy whoever made them!


Thanks!
To answer your question, yes and no. I make (most) of the gui, but ofc the gfx themselves are taken from D3 and then reworked to make new layouts/assets, so most of the work is done for me. That beig said, the gui skin feature will enable the community to make their own custom gfx.


Wow, that's super awesome! If that ever gets implemented I might put my Photoshop skills to the test, hahaha! It's easy to overlook the work that goes into the gui... I remember trying to make a Diablo II style texture pack for Minecraft back when it was beta and I only got halfway cause it took way longer than I thought! Well I was also still relatively new to Photoshop at the time, so it could just be that. Either way, I appreciate your work, and everyone else's for Sigma! :thumb:
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whist
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Inertia wrote:
AzureGladiator wrote:That's friggin' incredible Whist!!! I like the new stats screen too! Does Inertia make all the menu art? They look damn sexy whoever made them!

Thanks!
To answer your question, yes and no. I make (most) of the gui, but ofc the gfx themselves are taken from D3 and then reworked to make new layouts/assets, so most of the work is done for me. That beig said, the gui skin feature will enable the community to make their own custom gfx.


I'm taking this opportunity to say, a big thanks to you Inertia :clap: Thanks for giving life to my really vague and unclear specifications, and managing to somehow achieve exactly what I had in mind even though it was so scrambled in my head. And thanks for the great quality of your work given how limited and primitive the GFX engine is. Not only does this save me a lot of time (which I can therefore invest in the actual development of the mod), but I also couldn't do as good as you and the mod wouldn't be as great in terms of GUI quality if it wasn't for you.

Give this man a cookie guys :clap:
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ryunp
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Inertia wrote:
AzureGladiator wrote:That's friggin' incredible Whist!!! I like the new stats screen too! Does Inertia make all the menu art? They look damn sexy whoever made them!


Thanks!
To answer your question, yes and no. I make (most) of the gui, but ofc the gfx themselves are taken from D3 and then reworked to make new layouts/assets, so most of the work is done for me. That beig said, the gui skin feature will enable the community to make their own custom gfx.


Awesome to see everyone's hard work coming together! I knew the portrait frames looked familiar, will there be any issues from Blizzard over snagging their assets, like copyright?