Harbinger Wolf Druid Full Guide [1.3]

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Tkorpi
Djinn
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Scalewinged wrote:
tlpc1 wrote:I


Nice!

Very detailed answer and i agree with all of it :)
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rumblealex
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Tkorpi wrote:you can kill him even with wolf. it just takes shitloads of time. same goes with otherbuilds aswell. i think ele dudu would be also pretty solid option for killing him. just dont summon. :)


Wolf just dies instantly.
Poison build dies terribly quick too.
Treewarden can tank him fine. But the damage is just so terribly slow.
I thought I'd down him last night. I couldn't beat the server reset, and had to leave the game with barely a smudge of life left on him. He kept summoning diablo, or two diablo too often for me to burn them down before he'd summon again. Took me forever.

And now tonight I had him down to 30-40% and had to step away because of a bleeding nose. I got back and his life was back to 100%. I've been hitting his face for more than an hour tonight, and it definitely feels like something is off, it ain't fun at all just running circles for 2 hours and see his life barely move.

Why he can spent 30 seconds doing nothing, and then the next 30 summoning 3-4 bosses + minions is beyond me. I probably dealt 10 times over enough damage to kill him only in summons.
BunnyFuMaster
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After an hour of hitting him with Thorn Strike I downed the guy...I'm out of respecs so I'm tree until a potion drops, but I can level up finally
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rumblealex
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BunnyFuMaster wrote:After an hour of hitting him with Thorn Strike I downed the guy...I'm out of respecs so I'm tree until a potion drops, but I can level up finally


I was wrong in my previous post, and you're right, it's definitely doable and tonight it felt way better than my previous attempts. I got him in barely 20 minutes. Everything went way smoother, even when he thew 3 bosses at the same time at me.
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Kostetus
Balrog
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Spoiler with the farming build is broken, fix it plz
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Wulf
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Would it be better to use the "END GAME GEAR" suggested or the full Set?
mistercd3
Cultist
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For an easier quov tsin , i suggest some items : TU6
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
, TU6
Cloudladder
Cloudladder
Spiked Shield (4)

Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
,
Craton
Craton
Boots

'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
, amulet and ring all 5 mystic orbs of reduce damage by 6 (better if you got some rare amulet with all ready flat damage reduce by 25 or 27), TU items socket with gems for max 90 resist fire cold lightning.
Only different thing is use belladonna and maxing tremor as uberskill, bring some mana potion and just spam tremor everytimes u see quov tsin in screen (blink to corner so he can attack you but can't hit you). Finally when his HP drop low, finish him with rain of fire.
LeoLeonardoIII
Skeleton
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For end game socket fillers, you might consider tir crafted jewels for the MF and other stats instead of LUMS
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rumblealex
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I wonder if a build with a +220% Increased attack speed
Sarandeshi Hellcaller
Sarandeshi Hellcaller
Broad Sword (Sacred)

One-Hand Damage: (114 - 132) to (119 - 138)
Required Level: 100
Required Strength:
244
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 16 Spellbind on Melee Attack
4% Chance to cast level 43 Pentagram on Melee Attack
100% Attack Speed
Adds 250-313 Magic Damage
Adds 63-125 Fire Damage
+(160 to 200)% Enhanced Damage
+75 to Energy
Requirements -50%
Socketed (6)
or
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
could be viable. you can stack 6 x 15% IaS from jewels and another 30% from MOs. which is 1% more than the 219% breakpoint for 3fpa.

► Werewolf weapon attack speed


I tried the build in singleplayer, and you fly ridiculously fast across the screen, one downside though is that your mana goes away awfully fast too, which means more pauses to cast mana pulse unless you equip
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
or
Wyand's Fervor
. The belt doesn't feed us enough mana to sustain ourselves, but it slows the drain considerably. You stop to mana pulse at least 3-4 times less often. The teleport on Striking doesn't affect us much since we teleport ourselves on top of the target; we'll follow it regardless of where it teleports. You might want to switch to another belt against bosses though.
Wyand's fervor might or might not sustain us with enough mana, but I prefer not to equip the piece, to instead focus on having
Linga Sharira
or
Highwayman's Friend
with MF orbs and jewels.

I could see it being viable in a high-proc build, like
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)

Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
and
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
, but since you have to sacrifice
Shark (Xis)
for another weapon, it brings our weapon damage down by a lot. I'm not sure the procs alone are enough to keep our damage high.

Maybe get
Checkmate
on a shield to replace Bloodlust, and
Sky Spirit
Sky Spirit
Falcon Mask (Sacred)

Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
for tempest procs.. Or maybe keep the Flying saucer, and put the runeword on a helm

Sadly, bloodlust on Shark is a lot more powerful than Bloodlust and Dark power on Checkmate combined.
► Shark Bloodlust


► Checkmate Bloodlust and Dark Power


It's just a thought.
Akill
Invader
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I do not understand how to do things such as "Carsomyr", which is gold in color and in brackets (Sacred). Who can describe in detail?