ChuckNoRis wrote:strongly indicating to me that Sigma might be some kind of Median-Easy_mode
The difficulty is a bit more streamlined. There are buffs & nerfs
all over the place, so its very difficult to argue whether it's easier or harder without playing it. Just have to wait I guess.
Unda wrote:The changes Im against is removal of debuffs like miasma and spellbind (player got that skills from tree or procs, so should accept the fact monsters are capable of using one too), my first thought was its taking off some spice and variety mod had but maybe you got plans for future which can add monsters who will be able to reflect (cast back) players/mercenaries debuffs.
I addressed this concern in reddit, so let me paste it back here:
Marco wrote:We should probably have put more details in the "monster curses" paragraph. It's only a total of 4 effects removed:
- Melee-only aura from hellcats
- Stat-reduce curse from fallen knights
- Prevent-heal from nightmare curse
- Porkchops
And the effects of spellbind/miasma were reduced, but this is due to a different rework. There are still lots of additional monster curses/debuffs in the game: SoR, Chronofield, Mythal, Amplify Damage, Banish, Colosseum, Unseelie, etc. The unfriendlyness with HC & glitching of the removed effects were just not worth it.
So yeah, it kind of looked like we just got rid of all debuffs or something, but not the case. Sorry
Unda wrote:About 1HKO's I hope you didnt removed Detonators and Firebloods, as mentioned above its spice that mod needs, even on hardcore.
We did not, at least I think firebloods are fine, detonator I'm not fully sure still.
This is partly why we clarified on why 1HKOs are over-represented and we are looking to get rid of the inherent-1HKOs only
Jaedong wrote:these changes seem very hardcore friendly
was this intentional or is this "just" a positive sideffect of regular changes
It was intentional, but I forgot to include it. Especially nightmare curse is really obnoxious in hc.