The Sumodin

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HechtHeftig
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snjac wrote:I watched Quov Tsin fight. Did he really miss you that often? I came there also with hailstorm, died hard. How high is your defense?


I have only 200 k defense, but honestly that doesn't matter much. What matters is your maximum resist and your flat damage reduction.
snjac
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HechtHeftig wrote:
snjac wrote:I watched Quov Tsin fight. Did he really miss you that often? I came there also with hailstorm, died hard. How high is your defense?


I have only 200 k defense, but honestly that doesn't matter much. What matters is your maximum resist and your flat damage reduction.


Then looks like I'll have to make some tweeks on my gear and some jewels for certain ubers, and craft some backup gear for them as well. If I don't get too lazy for that :D
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HechtHeftig
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snjac wrote:
HechtHeftig wrote:
snjac wrote:I watched Quov Tsin fight. Did he really miss you that often? I came there also with hailstorm, died hard. How high is your defense?


I have only 200 k defense, but honestly that doesn't matter much. What matters is your maximum resist and your flat damage reduction.


Then looks like I'll have to make some tweeks on my gear and some jewels for certain ubers, and craft some backup gear for them as well. If I don't get too lazy for that :D


hehe well, farming the 3 needed tiered uniques takes about half an hour (gambling included). As for the perfect Gems (Bloodstones and Ambers), it took some time, but you can easily farm them in K3K. You don't need jewels for that uber, since you just need to increase you maximum resist to 90 for that. Also that hailstorm amulet was just a random drop for me and I put 30 flat damage reduction on it. But hailstorm isn't really needed. I found it easier and faster when I used Psionic Storm for that uber. But of course I needed more mana potions for that, too since it costs twice as much as hailstorm.
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HechtHeftig wrote:
snjac wrote:
HechtHeftig wrote:
snjac wrote:I watched Quov Tsin fight. Did he really miss you that often? I came there also with hailstorm, died hard. How high is your defense?


I have only 200 k defense, but honestly that doesn't matter much. What matters is your maximum resist and your flat damage reduction.


Then looks like I'll have to make some tweeks on my gear and some jewels for certain ubers, and craft some backup gear for them as well. If I don't get too lazy for that :D


hehe well, farming the 3 needed tiered uniques takes about half an hour (gambling included). As for the perfect Gems (Bloodstones and Ambers), it took some time, but you can easily farm them in K3K. You don't need jewels for that uber, since you just need to increase you maximum resist to 90 for that. Also that hailstorm amulet was just a random drop for me and I put 30 flat damage reduction on it. But hailstorm isn't really needed. I found it easier and faster when I used Psionic Storm for that uber. But of course I needed more mana potions for that, too since it costs twice as much as hailstorm.


What tiered uniques? I am using sacreds, one runeword and honorifics:

My current gear:
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[/spoil]

I should probably craft another gloves, maybe even body armor. Have to replace belt as well, but that's optional.
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HechtHeftig
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snjac wrote:
HechtHeftig wrote:
snjac wrote:
HechtHeftig wrote:
snjac wrote:I watched Quov Tsin fight. Did he really miss you that often? I came there also with hailstorm, died hard. How high is your defense?


I have only 200 k defense, but honestly that doesn't matter much. What matters is your maximum resist and your flat damage reduction.


Then looks like I'll have to make some tweeks on my gear and some jewels for certain ubers, and craft some backup gear for them as well. If I don't get too lazy for that :D


hehe well, farming the 3 needed tiered uniques takes about half an hour (gambling included). As for the perfect Gems (Bloodstones and Ambers), it took some time, but you can easily farm them in K3K. You don't need jewels for that uber, since you just need to increase you maximum resist to 90 for that. Also that hailstorm amulet was just a random drop for me and I put 30 flat damage reduction on it. But hailstorm isn't really needed. I found it easier and faster when I used Psionic Storm for that uber. But of course I needed more mana potions for that, too since it costs twice as much as hailstorm.


What tiered uniques? I am using sacreds, one runeword and honorifics:

My current gear:
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► Show Spoiler

► Show Spoiler

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[/spoil]

I should probably craft another gloves, maybe even body armor. Have to replace belt as well, but that's optional.


No you're getting it completely wrong. For the general gameplay, you don't need to change that gear. But for this single specific uber you have to make other gear. I already listed it in the section of Quov Tsin. The BB codes are still wrong here on the forum, but trust me and create those 3 uniques:
Iceshell
Iceshell
Plate Mail (4)

Defense: (253 - 285) to (518 - 581)
Required Level: 6
Required Strength: 32
Item Level: 19
5% Chance to cast level 7 Ice Bolt Nova on Melee Attack
2% Chance to cast level 5 Glacial Nova when Attacked
15% Hit Recovery
Adds 10-15 Cold Damage
+(11 to 15)% to Cold Spell Damage
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
Maximum Cold Resist +1%
Socketed (2)
Defense: (802 - 880) to (1511 - 1657)
Required Level: 23
Required Strength: 63
Item Level: 36
6% Chance to cast level 14 Ice Bolt Nova on Melee Attack
3% Chance to cast level 15 Glacial Nova when Attacked
25% Hit Recovery
Adds 33-38 Cold Damage
+(16 to 20)% to Cold Spell Damage
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
Maximum Cold Resist +(1 to 2)%
Socketed (4)
Defense: (1867 - 2024) to (3345 - 3633)
Required Level: 42
Required Strength: 219
Item Level: 59
7% Chance to cast level 21 Ice Bolt Nova on Melee Attack
4% Chance to cast level 25 Glacial Nova when Attacked
35% Hit Recovery
Adds 65-75 Cold Damage
+(21 to 25)% to Cold Spell Damage
+(101 to 120)% Enhanced Defense
+(201 to 300) Defense
Maximum Cold Resist +2%
Socketed (5)
Defense: (3017 - 3231) to (5347 - 5737)
Required Level: 50
Required Strength: 438
Item Level: 85
8% Chance to cast level 28 Ice Bolt Nova on Melee Attack
4% Chance to cast level 30 Glacial Nova when Attacked
45% Hit Recovery
Adds 130-150 Cold Damage
+(26 to 30)% to Cold Spell Damage
+(141 to 160)% Enhanced Defense
+(301 to 400) Defense
Maximum Cold Resist +3%
Socketed (6)
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
, equip them and put into 9 sockets of your armor (except shield) Perfect Bloodstones and in 9 other slots put 9 perfect Ambers. And then go and try Quov Tsin again.

Please read the section about QT again, since I don't want to list everything here again.
Tanin
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Hi,
Thanks for the guide.
Quick question, which belt/gloves/boots do you recommend to create the honorific?
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Tanin wrote:Hi,
Thanks for the guide.
Quick question, which belt/gloves/boots do you recommend to create the honorific?


For your first tiered honorifics, I used leather gloves/boots and a sash. Later, when I created the sacred honorifics I used Greaves, Gauntlets and a Plated Belt for more defense.
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HechtHeftig wrote:
Tanin wrote:Hi,
Thanks for the guide.
Quick question, which belt/gloves/boots do you recommend to create the honorific?


For your first tiered honorifics, I used leather gloves/boots and a sash. Later, when I created the sacred honorifics I used Greaves, Gauntlets and a Plated Belt for more defense.


Thanks.
Another question, you say to max Blessed Life in both early/mid game skill allocation but Blessed Life is opened in level 115. Am I missing something?
SeeTwo
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Tanin wrote:
HechtHeftig wrote:
Tanin wrote:Hi,
Thanks for the guide.
Quick question, which belt/gloves/boots do you recommend to create the honorific?


For your first tiered honorifics, I used leather gloves/boots and a sash. Later, when I created the sacred honorifics I used Greaves, Gauntlets and a Plated Belt for more defense.


Thanks.
Another question, you say to max Blessed Life in both early/mid game skill allocation but Blessed Life is opened in level 115. Am I missing something?


115 is pretty much the end of mid game.

Question: Is barb pretty much the best merc?
And if so, any gear list?
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HechtHeftig
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Tanin wrote:
HechtHeftig wrote:
Tanin wrote:Hi,
Thanks for the guide.
Quick question, which belt/gloves/boots do you recommend to create the honorific?


For your first tiered honorifics, I used leather gloves/boots and a sash. Later, when I created the sacred honorifics I used Greaves, Gauntlets and a Plated Belt for more defense.


Thanks.
Another question, you say to max Blessed Life in both early/mid game skill allocation but Blessed Life is opened in level 115. Am I missing something?


No. Just get Blessed Life as soon as you can.

SeeTwo wrote:115 is pretty much the end of mid game.

Question: Is barb pretty much the best merc?
And if so, any gear list?


A1 and A3 mercs: Suck because your summons won't move if you use them.
A2 exemplar: Casts retaliate, which sucks because you want your enemies to get close to you, not be knocked back until off screen.
A2 Shapeshifter: Is nice because you can easily get a good Bloodlust boost with Sharkbaiter TU
A2 Fighter Mage: Kind of Okay-ish because Chronofield and Glacial Nova are really good CC. Sadly most stuff is already dead when those things become useful
A5 merc: If you have a
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, congratulations, then this is the best merc. You get 2 awesome party buffs, 1 AoE stun & Knockback and a merc with lots of damage. If you don't have that item, I'd probably stick to A2 Shapeshifter for the sole sake of buffing your minions. But of course you can also switch to an A5 merc once you own a
Scosglen's Fables
, since it adds to the Gift of the Wild buff an A5 merc usually has.

Aside from that... seriously, I have no idea. Neither do I want to rely on a merc (like me summoner necro build did, because it sucks) nor did I ever gain enough experience to build a merc for lategame. Just give him stuff that would be nice on a barb, like
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
. You can't really do anything wrong if you use any items that look good for a melee build with high defense and physical resist. Plus I also don't know what you get. I for exampe gave my merc a
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
simply because it dropped.