Holy Melee Paladin (2 hander Full Phys)

Bojac
Abomination
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Introduction

Do you like melee builds? Do you like bashing mob's heads in with your mighty Hand of God? Do you enjoy an engaging, fast and powerful playstyle? Look no further than the Holy Melee Paladin. A very tanky and powerful build that focuses on pure Physical Damage for single target, augmented with a lot of Poison Damage for AoE clear and strong Cooldowns. A relatively hard build to play but rewarding once you get the hang of it. Guaranteed to lay waste to even the strongest of foes (Except Samael but that's work in progress). Lets start with some Pro's and Con's.

Pro's & Con's


Pro's:
    •Very good single target damage
    •High mobility due to 3s CD Blink ability and 5s or less CD offensive blink in the form of Colosseum
    •High survivability due to High Physical Resistance, flat Damage Reduction, a lot of Life Leech and Sacred Armor
    •Can do almost all game content with minimal respec
    •Has access to very tanky summons (Hoplites)
    •Decent AoE damage
    •Can be good starting build if you dont mind the skill switching

Con's:
    •Requires a lot of skill switching
    •Is very squishy until you get Blessed Life at level 115
    •Some encounters need a source of slow in order to be done easily (Kabraxis, Astrogha)
    •Not the best farming build, can respec to Vesseldin for faster farming.


Stat distribution

Strength: MAX
Dexterity: 0
Vitality: 0
Energy: 0

In theory you should max Strength. We are aiming for max Physical Damage stacking with this build through the use of a 2-hander (Hand of God), items that give flat Strength and percent Strength, flat Physical damage and Deadly Strike. We dont need dexterity in the late game because Incarnation gives us all the flat Attack Rating we need.
That being said, if you re having trouble with the early to mid game content you can go for something like this instead:

Strength: Just enough for gear
Dexterity: Just enough to get to over 85% chance to hit with Incarnation up
Vitality: Rest of points
Energy: 0

Once you get Blessed Life at level 115 you should respec back to full Strength.

Skill Build

-max Dragonheart, Plague and Blessed Life
-put 6 points into Divine Judgement to remove the cooldown.
-put 5 points into Colosseum for some CD reduction and 10 points into Rapture. You can put some extra points if you need help reaching your attack speed and hit recovery frames.
-put between 7 and 12 points into Incarnation depending on whether you need more Life Steal and Attack Rating.
-put between 5 and 10 points into Sacred Armor for a really good defensive buff.
-put 1 point into everything else, including the spells.
-rest of the points go into Dragonknight for more stats or Incarnation for more leech and Attack rating.

This will, more or less, be your skill plan for the entire game. You can drop the points from Incarnation in the really end-game because you wont need the extra Attack rating and Life steal.

How to play

As I said earlier Holy melee Paladin requires some skill swapping to play at peak efficiency.
That being said here is your skill rotation:
- buff up with:
    •Vessel of Retribution
    •Dragonknight
    •Dragonheart
    •Rapture

    (do not use Vessel of Retribution after getting into endgame content 120+ because it will hinder you against blink when struck bosses)
- precast Solar Flare before engaging any mobs, also keep recasting every 10 seconds for the Incarnation attack rating, life leech and spell damage buff.
- same thing for the Vindicate buff but only once every 30 seconds.
- almost always engage your target/targets with Colosseum for the speed, -phys res and -defense debuff, also a great room clearer since it hits almost every mob on the screen and knocks them back while also inflicting Plague.
- if you're facing more mobs than you can reliably hit with Divine Judgement use Retaliate, otherwise Divine Judgement all the way.
- if you're having trouble surviving also try and keep up 5 Hoplites. They are very tanky and can self heal and also plague mobs.
- dont forget about Sacred Armour, it will help a lot in the mid game boss encounters. Cast it before engaging bosses or big packs of mobs.


Merc gear

You'll want to start off with a A1 Ranger merc and give her a
Shockwave

Shockwave
Bows

'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Sol Runeword bow. That's really it. You can give a
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
and some other leveling gear but it's not really necessary.

When you get to Act 3 Nightmare you'll want to switch to a Abjurer or a Bloodmage. (When you get to a high enough level, go back on Normal difficulty and rerecruit your merc there because it has better stats, don't forget to take off his gear first)
As for gearing them you'll want to pick up a piece of Rare Sacred Gloves,Boots,Body armor,Helm, Sword, Belt and Shield and craft them with Fascinating Shrines for Bloodmage or Ornate Shrines for Abjurer for as much Fire spell dmg and -Fire res and Lightning spell dmg and -Lightning res respectively.
Socket the gear with Ral Runes for Bloodmage and Ort Runes for Abjurer. MO all the pieces with Fire or Lightning damage. Give them a good caster amy aswell. +3/4 skills faster casting and/or -Fire or -Lighting res. If you really want to min-max your caster merc you can socket his gear with crafted Zod Jewels for as much spell dmg, energy, percent energy and spell factor as possible.

Another good merc is the Act 5 Barbarian because of his good crowd control and as a Mark of the Wild source (and Bloodlust if you have
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
). Just give him a full set of TU's like:
Bul Kathos' Teaching
Bul Kathos' Teaching
Kriegsmesser (4)

One-Hand Damage: (11 - 12) to (13 - 15)
(Barbarian Only)
Required Level: 13
Required Strength: 96
Item Level: 29
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 4 Spike Nova on Melee Attack
+1 to Barbarian Skill Levels
+0.4375 to Maximum Damage (Based on Character Level)
+(25 to 48)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(101 to 150) to Life
+(6 to 10) Life on Melee Attack
(3 to 5)% Bonus to Defense
Socketed (2)
One-Hand Damage: (30 - 33) to (36 - 40)
(Barbarian Only)
Required Level: 31
Required Strength: 141
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 8 Spike Nova on Melee Attack
+(1 to 2) to Barbarian Skill Levels
+0.5625 to Maximum Damage (Based on Character Level)
+(73 to 96)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(201 to 250) to Life
+(16 to 20) Life on Melee Attack
(9 to 11)% Bonus to Defense
Socketed (4)
One-Hand Damage: (65 - 71) to (76 - 83)
(Barbarian Only)
Required Level: 50
Required Strength: 276
Item Level: 67
Strength Damage Bonus: (0.14 per Strength)%
6% Chance to cast level 12 Spike Nova on Melee Attack
+(1 to 3) to Barbarian Skill Levels
+0.6875 to Maximum Damage (Based on Character Level)
+(121 to 144)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(301 to 350) to Life
+(26 to 30) Life on Melee Attack
(15 to 17)% Bonus to Defense
Socketed (5)
One-Hand Damage: (83 - 90) to (100 - 108)
(Barbarian Only)
Required Level: 58
Required Strength: 543
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
8% Chance to cast level 14 Spike Nova on Melee Attack
+(2 to 3) to Barbarian Skill Levels
+0.75 to Maximum Damage (Based on Character Level)
+(145 to 168)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(351 to 400) to Life
+(31 to 35) Life on Melee Attack
(18 to 20)% Bonus to Defense
Socketed (6)
weapon,
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
body armor,
Toorc's Gift
Toorc's Gift
Chain Gloves (4)

Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
gloves,
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
belt,
Thunderdome
Thunderdome
Assault Helmet (4)

Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 30
Item Level: 19
2% Chance to cast level 10 Tempest on Kill
Adds 1-(3 to 5) Lightning Damage
-4% to Enemy Lightning Resistance
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 60
Item Level: 36
2% Chance to cast level 20 Tempest on Kill
Adds 1-(9 to 18) Lightning Damage
-8% to Enemy Lightning Resistance
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 210
Item Level: 59
3% Chance to cast level 30 Tempest on Kill
Adds 1-(43 to 50) Lightning Damage
-12% to Enemy Lightning Resistance
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 420
Item Level: 85
3% Chance to cast level 40 Tempest on Kill
Adds 1-(131 to 150) Lightning Damage
-16% to Enemy Lightning Resistance
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
helm,
Death Spur
Death Spur
Heavy Boots (4)

Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
boots and
Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
amulet.
Socket all of his gear with either Perfect Diamonds or Ko Runes, Jah runes in his weapon, MO enhanced defense and flat Strength on armor, enhanced damage on weapon.

Early game gear

I'll start off with what I consider to be a decent item build for reaching Hell difficulty.
Helm:
Godhead
Godhead
Hundsgugel (4)

Defense: (97 - 132) to (145 - 196)
(Paladin Only)
Required Level: 2
Required Strength: 25
Item Level: 1
+(31 to 60)% Damage to Demons
+(31 to 60)% Damage to Undead
4% Chance of Crushing Blow
+(11 to 50)% Enhanced Defense
+(21 to 30) to Strength
+10 Life Regenerated per Second
Socketed (2)
Defense: (373 - 464) to (523 - 650)
(Paladin Only)
Required Level: 19
Required Strength: 50
Item Level: 31
+(61 to 90)% Damage to Demons
+(61 to 90)% Damage to Undead
6% Chance of Crushing Blow
+(61 to 100)% Enhanced Defense
+(31 to 40) to Strength
+20 Life Regenerated per Second
Socketed (2)
Defense: (1000 - 1185) to (1379 - 1635)
(Paladin Only)
Required Level: 37
Required Strength: 175
Item Level: 51
+(91 to 120)% Damage to Demons
+(91 to 120)% Damage to Undead
7% Chance of Crushing Blow
+(111 to 150)% Enhanced Defense
+(41 to 50) to Strength
+30 Life Regenerated per Second
Socketed (3)
Defense: (1693 - 1947) to (2315 - 2661)
(Paladin Only)
Required Level: 45
Required Strength: 350
Item Level: 77
+(121 to 150)% Damage to Demons
+(121 to 150)% Damage to Undead
8% Chance of Crushing Blow
+(161 to 200)% Enhanced Defense
+(51 to 60) to Strength
+40 Life Regenerated per Second
Socketed (4)

Body armour]:
Rebel

Rebel
Body Armors

'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
into T4
Werecat
Werecat
Breast Plate (4)

Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
or T4
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)

Gloves: T4
Featherclaw

Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
or T4
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
into
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%

Belt: T4
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
into
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%

Weapon: T4
Faithshaker
Faithshaker
Hand of God (4)

Two-Hand Damage: (16 - 18) to (25 - 36)
(Paladin Only)
Required Level: 12
Required Strength: 76
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
3% Chance to cast level 4 Thunder Slam on Melee Attack
+(6 to 13) to Maximum Damage
+(31 to 60)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(24 to 46)% Enhanced Damage
+(16 to 25) to Strength
Fire Resist +(16 to 25)%
Cold Resist +(16 to 25)%
Socketed (2)
Two-Hand Damage: (50 - 57) to (80 - 95)
(Paladin Only)
Required Level: 30
Required Strength: 109
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
4% Chance to cast level 12 Thunder Slam on Melee Attack
+(21 to 28) to Maximum Damage
+(91 to 120)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(69 to 92)% Enhanced Damage
+(36 to 45) to Strength
Fire Resist +(36 to 45)%
Cold Resist +(36 to 45)%
Socketed (4)
Two-Hand Damage: (120 - 132) to (175 - 197)
(Paladin Only)
Required Level: 49
Required Strength: 211
Item Level: 59
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
5% Chance to cast level 20 Thunder Slam on Melee Attack
+(36 to 43) to Maximum Damage
+(151 to 180)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(115 to 137)% Enhanced Damage
+(56 to 65) to Strength
Fire Resist +(56 to 65)%
Cold Resist +(56 to 65)%
Socketed (5)
Two-Hand Damage: (142 - 156) to (238 - 263)
(Paladin Only)
Required Level: 56
Required Strength: 466
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
5% Chance to cast level 24 Thunder Slam on Melee Attack
+(43 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(138 to 160)% Enhanced Damage
+(66 to 75) to Strength
Fire Resist +(66 to 75)%
Cold Resist +(66 to 75)%
Socketed (6)
or T4
The Crucifier
The Crucifier
Holy Lance (4)

Two-Hand Damage: (6 - 7) to (26 - 38)
(Paladin Only)
Required Level: 3
Required Strength: 34
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
5% Chance to cast level 1 Arrow on Striking
+1 to Paladin Skill Levels
-5% Attack Speed
+(16 to 25) to Maximum Damage
+(21 to 50)% Enhanced Damage
(5 to 7)% Chance of Crushing Blow
(11 to 15)% to Strength
Socketed (2)
Two-Hand Damage: (18 - 22) to (65 - 81)
(Paladin Only)
Required Level: 23
Required Strength: 64
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
8% Chance to cast level 3 Arrow on Striking
+2 to Paladin Skill Levels
-10% Attack Speed
+(26 to 35) to Maximum Damage
+(71 to 100)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
(21 to 25)% to Strength
Socketed (4)
Two-Hand Damage: (39 - 45) to (133 - 155)
(Paladin Only)
Required Level: 44
Required Strength: 137
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
11% Chance to cast level 5 Arrow on Striking
+3 to Paladin Skill Levels
-15% Attack Speed
+(36 to 45) to Maximum Damage
+(121 to 151)% Enhanced Damage
(11 to 13)% Chance of Crushing Blow
(31 to 35)% to Strength
Socketed (5)
Two-Hand Damage: (59 - 66) to (194 - 219)
(Paladin Only)
Required Level: 53
Required Strength: 276
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
14% Chance to cast level 6 Arrow on Striking
+4 to Paladin Skill Levels
-15% Attack Speed
+(51 to 60) to Maximum Damage
+(171 to 200)% Enhanced Damage
(14 to 16)% Chance of Crushing Blow
(36 to 40)% to Strength
Socketed (6)

Rings: Any rare with decent stats for capping res.
Ammy: Same as rings.

If you have the gold to spare MO your gear with flat Strength and your weapon with 2 Mana on attack and 2 %Mana steal MO's to solve your early mana problems. Also you want to socket your weapon with either Rubies for life after kill or Amethyst's if you find that the attack rating from Solar Flare passive is not enough. That is also the case for weapon MO's.
You will use up the MO space on Rings and Ammy for missing resistances, also you want to fill your sockets with +res gems or Ko runes.
You can try either weapons and see what works for you but I would recommend the Hand of God.
Also try to pick up every Apple you see, they will get better with each Blessed Life level.

Mid game gear

Helm: Shrine Crafted Rare Hundsgugel with Creepy Shrine
Body armour:
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%

Gloves: Shrine Crafted Rare Gauntlets with Creepy Shrine
Boots:
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill

Belt:
Dyaus Pita
Dyaus Pita
Belts

'ChamUm'
Runeword Level: 83
10% Combat Speeds
(3 to 5)% Mana stolen per Hit
+200% Enhanced Defense
10% to All Attributes
Maximum Life +(3 to 5)%
Maximum Mana +5%
Elemental Resists +10%
(10 to 15)% Gold Find
(10 to 15)% Magic Find

Weapon:
Brahman

Brahman
Paladin Clubs, Paladin Maces, Paladin Hammers

'JahKo'
Runeword Level: 80
Level 1 Bear Stance
20% Attack Speed
100% Hit Recovery
+(66 to 99) to Maximum Damage
+(159 to 186)% Enhanced Damage
+(3 to 5) to Mountain King
+1000 Defense
5% to Strength
(30 to 40)% Gold Find
into Sacred Hand of God
Rings: +1 rings with either -poison res or decent stats (life, defense, reanimates etc.)
Assur's Bane
is a good ring to use aswell.
Ammy: +2/3 skills and a good proc like Lava Pit, Doom, Banish, or Lightning arena.

Again, make sure you use at least 2 Mana on attack MO's on your weapon for mana problems.

Or if you have already farmed for the set:

Helm:
Cinadide's Bellows
Cinadide's Bellows
Hundsgugel (Sacred)

Defense: (2661 - 2994) to (2947 - 3315)
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 1
40% Attack Speed
20% Hit Recovery
Adds 25-50 Damage
Adds 50-100 Fire Damage
Weapon Physical Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)

Body armour:
Cinadide's Forge

Gloves:
Cinadide's Bender
Cinadide's Bender
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 1
20% Attack Speed
40% Hit Recovery
Adds 35-70 Magic Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
+(31 to 50) to Strength
(16 to 25)% Magic Find
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)

Boots:
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill

Belt:
Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 100
Required Strength:
337
Item Level: 1
+1 to Paladin Skill Levels
Adds 13-25 Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
Requirements -50%
Socketed (2)

Cinadide's Craft
(Paladin Honor Set)

Weapon:
Cinadide's Malus
Cinadide's Malus
Hand of God (Sacred)

Two-Hand Damage: (324 - 355) to (377 - 408)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
Adds 75-125 Damage
+50% Damage to Undead
Adds 100-200 Fire Damage
+(140 to 170)% Enhanced Damage
(6 to 10)% Chance of Crushing Blow
Elemental Resists +(31 to 40)%
Socketed (6)

Cinadide's Craft
(Paladin Honor Set)

Rings:
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
x2
Ammy: same as Mid game gear

The set can be used to clear pretty much most of the content, despite it being a mid game option. I reserved the end game items for best in slot or close to it.

At this point you will want to start jewelcrafting. I personally recommend you craft them with a Lem rune because the flat stats scale really well with Dragonknight.
You want to get on those jewels:
    •% all attributes or % strength
    •flat life
    •%Attack Rating
    •either Increased Attack Speed or Faster Hit Recovery.
Because of Dragonknight and Rapture you will cap your frames in no time so use SpeedCalc and D2Stats to know whether you need more speed stats or not.
You can get +all stats on top of the already crafted stats which is really good. Also remember to lucky oil all your jewels for that extra tryhard points.

Another point I want to make is since we have 3+ runewords it's important to get the best basses and roll them before crafting them. We want as much flat defense off of gear as possible.


End game gear

Helm:
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred)

Defense: 5327 to 5684
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Level 1 Wolf Stance
5% Chance to cast level 23 Bloodlust on Melee Attack
(15 to 20)% Life stolen per Hit
Hit Causes Monster to Flee +1%
Slow Target 5%
+200% Enhanced Defense
+2000 Defense
+50 to Strength
+100 Life Regenerated per Second
3% Reanimate as: Random Monster
-2 to Light Radius
Socketed (4)
or
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
or Creepy Hundsgugel with flat str, % str, def, pala skills and spellbind proc
Body armour:
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
is best in slot for our strength stacking build, other good options are
Rebel (Xis)
,
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
,
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)

Gloves: Creepy Sacred Gauntlets with flat str, %str, def and burning veil proc and
Snowsquall
Snowsquall
Gloves

'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
for a good source of slow, other good SU's are
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
,
Mercy (Xis)
for as much str as possible.(possible best in slot).
Boots:
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
for damage or
Epicenter (Xis)
for more life. Other good SU's are
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
or
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
.
Belt: Creepy Plated Belt with str, %str, flat life and defense,
Nero
if you have the Auhe rune or
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
.
Weapon:
Shark (Xis)
into ethereal Hand of Hog or Crafted Hand of God with max ED and flat dmg rolls + a good proc (shower of rocks, spike nova, etc)
Gotterdammerung
Gotterdammerung
Great Axe (Sacred)

Two-Hand Damage: 496 to 673
Required Level: 100
Required Strength:
5400
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
Thunderfury
Area Effect Attack
50% Attack Speed
Adds 250-400 Damage
+200% Enhanced Damage
Requirements +800%
Ragh nar Rook
Socketed (6)
might be best in slot.
Rings:
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
x2,
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
or
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%

Ammy:
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
or Rare Amulet with +4 skills and decent stats and a Rare Amulet with Banish proc for bosses. Another decent amulet could be
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
.
Weapon swap:
Pax Mystica (Xis)
for prebuff,
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
for Bloodlust if you're not using
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred)

Defense: 5327 to 5684
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Level 1 Wolf Stance
5% Chance to cast level 23 Bloodlust on Melee Attack
(15 to 20)% Life stolen per Hit
Hit Causes Monster to Flee +1%
Slow Target 5%
+200% Enhanced Defense
+2000 Defense
+50 to Strength
+100 Life Regenerated per Second
3% Reanimate as: Random Monster
-2 to Light Radius
Socketed (4)
.

Video guides for each encounter coming next week.
Feel free to drop by my stream if you have any questions or remarks: https://www.twitch.tv/bojacea
Edited by Bojac 4 years.
Bojac
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Special thanks goes to Glamdring for helping me with possible Best in Slot Su's.
Edited by Bojac 5 years.
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Goodkidscc
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Great guide, but what do you do about the hilarious mana cost of everything in midgame?
Bojac
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Goodkidscc wrote:Great guide, but what do you do about the hilarious mana cost of everything in midgame?


Use 2 Mana on attack and 2 mana steal MO's on your weapon and that should be enough. Gonna add this real quick to the guide.
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Solid alternative to melee Barb
Bliyadolubov
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hi Bojac. Iam patiently waiting for pesty necro guide. since resists in sigma were almost removed it will be OP. In 1.3 patch i had over 200000 damage on pesty only.
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Bliyadolubov wrote:hi Bojac. Iam patiently waiting for pesty necro guide. since resists in sigma were almost removed it will be OP. In 1.3 patch i had over 200000 damage on pesty only.


I will have to roll a necro for that which i will probably do next week or at most 2 weeks. Gonna start working soon and i wont have so much time for median anymore. :(
Bliyadolubov
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Bojac. why you didn attempt to kill samael with neutraldin. i think it could be bossible.
Asrakiel
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Hey, nice guide! Any tips where to farm a sacred hand of god? I tried different lvl 120 and 125 regions but only got a tier 2 hand of god :/