Simony wrote:Does anyone know a good breakpoint to switch from magic/spell damage % to energy factor and energy modifiers?
Simony wrote:A big part of my enquiry is to figure out whether I should be targeting for an Eerie Shrine Blessing or Enchanted Shrine Blessing. I know this isn't godlike endgame, but felt it was a pretty solid roll. Only MOs so far are +phys/mag spell. If I'm not able to replace it soon and it'll be my piece for a while, I want to consider if I can manage to get a Collector/Lamha/Spirit Walkers/Lunar Eclipse...what adds the most value.
Body Armor
I'll read through the guide to hopefully get a better grasp on all of those pieces that go into the damage calc.
Simony wrote:A big part of my enquiry is to figure out whether I should be targeting for an Eerie Shrine Blessing or Enchanted Shrine Blessing. I know this isn't godlike endgame, but felt it was a pretty solid roll. Only MOs so far are +phys/mag spell. If I'm not able to replace it soon and it'll be my piece for a while, I want to consider if I can manage to get a Collector/Lamha/Spirit Walkers/Lunar Eclipse...what adds the most value.
Body Armor
I'll read through the guide to hopefully get a better grasp on all of those pieces that go into the damage calc.
tjd2018 wrote:Quick question regarding the boots recommended for the build.
Wake of Destruction -> Megalith
When I change boots my character sheet damage reduces quite a bit, I suspect this is down to the rune word boots not having energy factor or spell damage.
Why would it be recommended to change to these? is there some hidden bonus i am missing maybe? Even when i put 3x 2-3% magic damage jewels its still lower overall.
Not a criticism, i just don't understand the idea that's all!
tjd2018 wrote:Quick question regarding the boots recommended for the build.
Wake of Destruction -> Megalith
When I change boots my character sheet damage reduces quite a bit, I suspect this is down to the rune word boots not having energy factor or spell damage.
Why would it be recommended to change to these? is there some hidden bonus i am missing maybe? Even when i put 3x 2-3% magic damage jewels its still lower overall.
Not a criticism, i just don't understand the idea that's all!
Fellfrosch wrote:Hey Guys and Thanks for ur help ...
I´m NOT a experienced Player and have a couple of Questions about the Synergies. It´s that correct that i dont use the Buff Ecating Frenzy. I just use the Fire Elementals and the SoV?
And then on top of that Bloodlust?
so and now i have a couple of Questions my HP Pool is 6k at Level 102. I have a Sacred War Scepter with +5 Amazon Skills and +47% Magic Spell Damage. Runeword Ghal in the Helmet. The Rest is TU 3 or 4 depends on REQ. So how i can movefaster without the the Buff the reduce my DEF to Zero. and ho i can get more HP .... on Top of that i have 28 SkillPoints unspend i put them in the Fire Elemtals * correct? *
Thanks for ur Help