Iron Spiral Barbarian

Fairygardens
Skeleton
3 | 0
Can anyone post their lvl 120 setup?

I have 300k def with all tiered uniques at lvl110, but he has 650k def? How? I have jahs in armor and shield, they are also moed. Is helm/belt/boots/gloves moed with def too?
Lecktor
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hi, wich shrine craftiing is good plz for this build ?
Fairygardens
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@Lecktor abandoned. It is in guide.
Antikrister
Fallen
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Hello

I have a lvl118 Iron Spiral barb atm.
I like the idea of crafting an epic sword to use. But am wondering which would be a better base. Giant Sword for +375max dmg or Kriegsmesser for +270max dmg and 5 barb skills. How does +375max dmg translate to one hand wielding with shield?

What are the IAS breakpoints needed?

I am maining bear stance btw.

Edit:
Figured out the max dmg values:
Kriegsmesser: 57x3.9+270=492.3
Great Sword: 52x3.9+375= 577.8

So now the question is what is more worth 85 base dmg or 5+ skills. Im guessing skills. But a big sword is always cooler than a small. B)

Does anyone have any insight into calculating IAS?
Jovoman
Cog
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Antikrister wrote:Hello

I have a lvl118 Iron Spiral barb atm.
I like the idea of crafting an epic sword to use. But am wondering which would be a better base. Giant Sword for +375max dmg or Kriegsmesser for +270max dmg and 5 barb skills. How does +375max dmg translate to one hand wielding with shield?

What are the IAS breakpoints needed?

I am maining bear stance btw.

Edit:
Figured out the max dmg values:
Kriegsmesser: 57x3.9+270=492.3
Great Sword: 52x3.9+375= 577.8

So now the question is what is more worth 85 base dmg or 5+ skills. Im guessing skills. But a big sword is always cooler than a small. B)

Does anyone have any insight into calculating IAS?





heyo

atm im using a kriegsmesser,


with crafted it had 195 ed and 245 max dmg on it

now with mo all on it 6x jah it has 276 to 520 dmg

pros on kriegs: you can get easier a better one then on giant cause kriegs give u three more socks in my opinion three socks do a lot cause if you can get op jewelry for e.g. or need 200 ed and have a kriegs also with good life leech then u can go more jahs in it


giant u can get more dmg on it but it depends also on lucky,


im a kriegsmesser boy and thinking to get a good one it isnt that hard as in giant also my luck was in kriegs not in giant tbh, spend around 200 ornates on a giant to get more dmg but hadnt any luck till now


also i think my current is on 90% + stats


295 ed 295 max dmg

21% life leech 11 light dmg -11 light spell. also i mo with 2x life leech 5x, max flat dmg, and 2x mana on attack for no mana probs even i have overall around 20% mana leech or 30 cause on some bosses uebers mobs etc.. having more mana on your site is always good as iron cause if youre on zero, and arent yet on 75 max block running around areas where dmg input is high then youre kinda fucked up no attack = no dmg = no heal = no every,



straight out so say:


kriegs: easier to spend some more other stats on it as life leech etc..

giant to go straight dps out put


also attackspeed you need from kriegs is 124 from skills gear

and thats prettyy easy to make i thing

with giant its 174 attackspeed a lil bit more,



i hope the currents attackspeed breakpoints are still current cause i tested it some days

anyway hope i could help
Jovoman
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Fairygardens wrote:Can anyone post their lvl 120 setup?

I have 300k def with all tiered uniques at lvl110, but he has 650k def? How? I have jahs in armor and shield, they are also moed. Is helm/belt/boots/gloves moed with def too?




thats possible with high wolf lvl and some good bear stance

my current wolf lvl is around 60 and bear at 51 ( i just spend at bear for 50% phys res )

if you have a lot of charms over

to say im current lvl 130 and having all charms


just samael is left.


some + good skills etc,

but to get this def in high end late game is kinda easy




ALSO


if you got for shield ancients legacy its BIS for iron in my opinion and if you think how to get that much strengh´?


dont worry




go for 400 signets

in 3 or 4 gear pieces with lah runes


for % attributes ( also good for dex to get max blockj )


and thats it i have base strengh 660


also cause of my charms so for getting those high strengh at first you need



all the important charms with attribute bonuses from every where as good as possible, till 130 the 125 uebers are still makeable 130+ are f.... anoying tbh.




then if you have these youll have around minimum + 500 strengh base enough for wearing most of items around 500-700 strengh to need


with full signets etc you have around 900+ base points left!



then with your gear wearing


try to craft boots, gloves, belt and helm for very end game


boots with ornate + attributesd


gloves ornate + attribute

belt with +2 barb and creepy


bless gloves/ boots with ornate


bless belt with creepy


or bless gloves/ boots also with creepy if you need atm more strengh to get your max block also on more end game you dont need this and can bless glove / boots with ornate


try to have a second piece of boots, gloves, belt, helmet, weapon for crafting cause your always will having sometime a better one with lucky





then for ring 1x ourobors great, with high % str dex, amu id say klaatu great damage output,


second ring adrenaline rush

perfecty to get your 200 fhr and 280 block rate

if you go kriegsmesser 124 attackspeed breakpoints easy make



maybe you need somewhere 1 or two jewels more for your fhr/ fbr breakpoint ( but just go your fbr break if you ONLY have minimum + 60% block i would say below is kinda waste in my opinion




so updating all:



you have your charms good attributes + gloves ornate/ attri other good stats

boots same as gloves ( if u can bless ornate if not creepy

belt creepy craft +2 barb and bless creepy

helm
craft ornate ( if need creepy anyway ornate


mo all craft with ed as much as possible, some fhr if u need for break

or fbr

also strengh/ dex if need for 75 max block cap,





anyway if you just mid/ early game





go as same as i mentioned for stuff but craft your stuff at first with abandoned stuff /bless again abandoned



cause in late you have huggggggeeee ar from putting all lefts into dex for 75 block that u dont need the aband so thats why ornate then/ creppy if need ornate for our light dmg +++






putting your strengh till you can wear ancients


BIS craft jewels 4x with life leech -10 req will do the shiueld to 2004 strengh is good on it from 2296 or so!


after that put so much points into dex ( if you good endgame not all!! )

in dex till 75 max block after that put around 100 base points more.

why? cause with every lvl our needed maxblock increase +1% means maybe you have on lvl 123 75 then on 124 74 so around 100 base more into dex after we reached 75 max block is nice


if you still have some points over like 40 or 50 or so



dont put in vita just let them maybe in some time u need again some more or less depends if u go more dmg etc.... so u dant have to respec that much and pay tgs for bellas :D





hope that helped^^
Arubel
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Just found Kaskara of the taan. Is it usefull for this build?
antonius
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am at 117 and I travel quite well, according to you at this point, the shamanic trance is essential?
I respel my pg and I did not put a single point, it seems a bit 'softer here ... opinions?
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theidleone
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I followed this build until I hit about 120 and then made my own changes.
I'm currently lvl 138 and can comfortably solo Duncraig, Fauztiville, and Bremmtown in 8-player games.
Very viable and very fun.
I have 1.2 Million def in Bear Stance and 600k in Wolf Stance.
I hit 11k max on Iron Spiral and have 19k life.


My recommendations:
Wolf Stance instead of Lion Stance
Put 10 points into Bear Stance for the phys res
Put 15 into Wolf Companion so you can have a few around to tank for you and in case one gets lost
Don't focus on lightning spell dmg or lowering enemy res
Defense, FHR, Attack Speed, Life on Attack, and Life After Each Kill are what allow you to slice right through crowded areas

My gear:
Weapon:
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
(Jah runes)
Shield:
The Ancients' Legacy
The Ancients' Legacy
Gilded Shield (Sacred)

Defense: (15050 - 16085) to (17457 - 18740)
Chance to Block: 3%
(Barbarian Only)
Required Level: 100
Required Strength:
2450
Item Level: 120
+4 to Barbarian Skill Levels
2% Base Block Chance
40% Block Speed
Weapon Physical Damage +90%
+(172 to 200)% Enhanced Defense
+5000 Defense
30% Bonus to Defense
Requirements +250%
Socketed (4)
(2x -14% req jewels and 2x Jah runes)
Helm:
Metalhead
Metalhead
Great Helm (Sacred)

Defense: 2420 to 3551
Required Level: 100
Required Strength:
1250
Item Level: 105
3% Chance to cast level 10 Stormblast on Melee Attack
3% Chance to cast level 10 Shower of Rocks on Melee Attack
Ignore Target's Defense
Adds 1-50 Lightning Damage
+(1000 to 2000) Defense
+2 Life on Striking
25% Bonus to Defense
3% Reanimate as: Random Monster
-5 to Light Radius
Requirements +100%
Socketed (4)
(Lah runes)
Armor:
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
(Lah runes)
Amulet:
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet

Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%

Belt:
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
(Lah runes)
Ring 1:
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%

Ring 2:
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%

Gloves: Abandoned Craft Sacred Gauntlets w/ all stats and res (Lah runes)
Boots:
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense

On switch: A CotW crafted barb axe and a great sword, both full of Nih runes.


Cheap Alternatives for the expensive pieces:
Armor:
Marchosias' Might
Marchosias' Might
Full Plate Mail (Sacred)

Defense: (8595 - 9436) to (10308 - 11338)
Required Level: 90
Required Strength:
1400
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
+1000 Defense
+(151 to 200) to Strength
(6 to 10)% to Strength
Requirements +100%
Socketed (6)

Marchosias' Essence
(Druid Werewolf Set)

Belt:
Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)

Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

Marchosias' Essence
(Druid Werewolf Set)
(for the 40% strength set bonus) or
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)

Shield:
Kodo

Rings:
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack

Boots:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)


I'm happy to answer any questions. :)
antonius
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theidleone wrote:I followed this build until I hit about 120 and then made my own changes.
I'm currently lvl 138 and can comfortably solo Duncraig, Fauztiville, and Bremmtown in 8-player games.
Very viable and very fun.
I have 1.2 Million def in Bear Stance and 600k in Wolf Stance.
I hit 11k max on Iron Spiral and have 19k life.


My recommendations:
Wolf Stance instead of Lion Stance
Put 10 points into Bear Stance for the phys res
Put 15 into Wolf Companion so you can have a few around to tank for you and in case one gets lost
Don't focus on lightning spell dmg or lowering enemy res
Defense, FHR, Attack Speed, Life on Attack, and Life After Each Kill are what allow you to slice right through crowded areas

My gear:
Weapon:
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
(Jah runes)
Shield:
The Ancients' Legacy
The Ancients' Legacy
Gilded Shield (Sacred)

Defense: (15050 - 16085) to (17457 - 18740)
Chance to Block: 3%
(Barbarian Only)
Required Level: 100
Required Strength:
2450
Item Level: 120
+4 to Barbarian Skill Levels
2% Base Block Chance
40% Block Speed
Weapon Physical Damage +90%
+(172 to 200)% Enhanced Defense
+5000 Defense
30% Bonus to Defense
Requirements +250%
Socketed (4)
(2x -14% req jewels and 2x Jah runes)
Helm:
Metalhead
Metalhead
Great Helm (Sacred)

Defense: 2420 to 3551
Required Level: 100
Required Strength:
1250
Item Level: 105
3% Chance to cast level 10 Stormblast on Melee Attack
3% Chance to cast level 10 Shower of Rocks on Melee Attack
Ignore Target's Defense
Adds 1-50 Lightning Damage
+(1000 to 2000) Defense
+2 Life on Striking
25% Bonus to Defense
3% Reanimate as: Random Monster
-5 to Light Radius
Requirements +100%
Socketed (4)
(Lah runes)
Armor:
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
(Lah runes)
Amulet:
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet

Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%

Belt:
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
(Lah runes)
Ring 1:
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%

Ring 2:
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%

Gloves: Abandoned Craft Sacred Gauntlets w/ all stats and res (Lah runes)
Boots:
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense

On switch: A CotW crafted barb axe and a great sword, both full of Nih runes.


Cheap Alternatives for the expensive pieces:
Armor:
Marchosias' Might
Marchosias' Might
Full Plate Mail (Sacred)

Defense: (8595 - 9436) to (10308 - 11338)
Required Level: 90
Required Strength:
1400
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
+1000 Defense
+(151 to 200) to Strength
(6 to 10)% to Strength
Requirements +100%
Socketed (6)

Marchosias' Essence
(Druid Werewolf Set)

Belt:
Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)

Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

Marchosias' Essence
(Druid Werewolf Set)
(for the 40% strength set bonus) or
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)

Shield:
Kodo

Rings:
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack

Boots:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)


I'm happy to answer any questions. :)


Thank you very much for your directions, finally someone has woken up, I love this build and even I'm doing the necessary changes to keep going. now I'm stuck at 120 and the uber are really hard, but I finally have in mind what to aim for. Thank you really <3 if you put your stack points too I would really appreciate it