Achilles - An Endgame Neutraldin Guide

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mill3nia
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mortimer_85 wrote:Requirements. Due to Demiurge rework (does not give strength anymore) you can push energy Bonus early on using
Demoncall
Demoncall
Short Staff (4)

Two-Hand Damage: 4 to 5
Required Level: 1
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to All Skills
+(31 to 50) Spell Focus
15% Cast Speed
+50% Damage to Undead
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
Two-Hand Damage: 11 to 12
Required Level: 17
Required Dexterity: 8
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(71 to 90) Spell Focus
30% Cast Speed
+50% Damage to Undead
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
Two-Hand Damage: 18 to 20
Required Level: 36
Required Dexterity: 25
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(111 to 130) Spell Focus
45% Cast Speed
+50% Damage to Undead
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
Two-Hand Damage: 22 to 24
Required Level: 45
Required Dexterity: 52
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(7 to 8) to All Skills
+(131 to 150) Spell Focus
60% Cast Speed
+50% Damage to Undead
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
instead of putting points into strength to wear
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 7 to 10
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 16 to 22
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)
.


pretty much this, less investment into str = more energy for this build early game.
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JetJet
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where do i find physical % mo?
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mill3nia
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JetJet wrote:where do i find physical % mo?


from vendor that sells MO. it's 2% physical/magical damage and fits on any item.
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JetJet
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mill3nia wrote:
JetJet wrote:where do i find physical % mo?


from vendor that sells MO. it's 2% physical/magical damage and fits on any item.

oh thought it was physical resist lol.
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JetJet
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"(Combine a rare ring + amulet + rare boots in cube, it returns as ilvl 1, This reduces the amount of mods that can roll and improves our chances at a good roll. Do not shrine boots before performing recipe.)" can you make a vid explaining this? first time I've heard of this.
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mill3nia
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JetJet wrote:"(Combine a rare ring + amulet + rare boots in cube, it returns as ilvl 1, This reduces the amount of mods that can roll and improves our chances at a good roll. Do not shrine boots before performing recipe.)" can you make a vid explaining this? first time I've heard of this.


how can I better explain it for you? you put a sacred rare pair of boots + a rare ring + a rare amulet into the horadric cube and press combine, it will reduce the item level to 1 which then lowers the possible mods that can roll on it. not sure how a video would help?
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JetJet
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oh ok, so then why not do that to all other crafts why boots specifically is what i'm wondering.
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JetJet wrote:oh ok, so then why not do that to all other crafts why boots specifically is what i'm wondering.

you do with any shrine boot on this build.
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JetJet
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rare ring +rare amu only works with boots? and not any other armors, oh ok i understand now,
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One question. If i happen to have 425% spell dmg increase already with like 500 ef and 150 sf is it worth getting more ef or go straight for spell dmg?