Σ 1.2.0 Patch Notes

Game news and forum updates
Jerrif
Prowler
16 | 4
Image

Pog
User avatar
Frytas
Onyx Knight
614 | 97
Common Love Badge
Earned over 20 cookies
Marco wrote:
Frytas wrote:
Goatmilk wrote:So much for being excited for bringing back the elemental sorc builds.. what a joke. UHM is going to be good for sure, but the announcement for the patch made it sound like there'd be super amazing changes for a lot of stuff that just didn't get, well anything that matters really. -_-

Not sure what's up with the downvotes, you're right. After the announcement, I expected a general buff to ele & poison trees but it ended up being a single target skill rework + pyroblast and tempest buffs. I guess you gotta agree with every change(or lack thereof) blindly no matter what.


How are you any different than these "blind agreers"? You're making the opposite argument with the same lack of information and playtesting.

It's a bit amusing when people say the announced sorc changes were "misleading" when word by word, what happened is exactly what was announced. I encourage everyone that thinks so to actually read the "Build Improvements" paragraph and not jump directly into the builds list to assume they are getting an amount of changes on par with new assassin build.

On the other hand seeing certain people demand early patch notes only to get super salty and cynical at some random "taken out of context" changes, makes me question if we should do early log releases at all. This endless battle between conspiracy theorists and believers is just getting too old and toxic. Now it seems that if you support a change you're dumb because the devs are just trying to fuck us over.

Even calling buffs "a nerf" seems to be the trend now and I've even heard (multiple times now) that this blatantly obvious buff patch is a "nerf patch".

Oh well. Keep it civil folks, is all I ask.

I'm just dissapointed by the scope of the changes, like I said it seemed that there's gonna be a general buff to all ele sorc spells, not just the single target ones. And while the paragraph you're talking about does mention single target spells, it also talks about aoe damage as well, which is why I expected a general buff, not just for single target(save for tempest and pyroblast) - and I"m talking about buffs, as in increase in damage numbers, not a full tree rework like you're implying by mentioning the trapsin. Other than that, the patch overall does sound good and the single target dmg buffs were a necessary improvement, I just expected more is all I'm saying.

Not sure what's up with the "keep it civil" line though. All I said was that I'm slightly dissapointed, I never called the reworks a nerf, either, cause they're obviously buffs for ele sorcs vs bosses. That is simple feedback. Not even a single "fuck" was used, so I'm a little confused there. Also no need to call a bit of preemptive negative feedback a "conspiracy theory". I could always end up being wrong and looking like a retard, you know.
Edited by Frytas 4 years.
User avatar
Marco
Team Member
1952 | 1347
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Common Supporter Badge
Donated 1 time
Common Multiplayer Badge
Has won a multiplayer contest
Legendary Contribution Badge
Median XL Team Member
Common Auction Badge
Won 50 auctions
1.2.1 changelog (hotfix) is up.

@Frytas: only the first sentence was directed to you. Also sorc clear was fine and there were buffs targeted to clear on the trees that needed it.
User avatar
Frytas
Onyx Knight
614 | 97
Common Love Badge
Earned over 20 cookies
Marco wrote:1.2.1 changelog (hotfix) is up.

@Frytas: only the first sentence was directed to you. Also sorc clear was fine and there were buffs targeted to clear on the trees that needed it.
Ah, you quoted the post so it seemed like it was a direct response. Ok then.
iTHCx
Imp
4 | 0
Marco wrote:1.2.1 changelog (hotfix) is up.


Where? It's not on the forums or the version log. I'm not seeing it.
User avatar
RequiemLux
Sand Maggot
1125 | 288
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Legendary Contribution Badge
Median XL Team Member
iTHCx wrote:Where? It's not on the forums or the version log. I'm not seeing it.


First post of the thread.
• Troubleshooting for MXL Sigma
• Installation Guide for MXL Sigma
"It is not because things are difficult that we do not dare, it is because we do not dare that things are difficult." -Seneca
iTHCx
Imp
4 | 0
RequiemLux wrote:
iTHCx wrote:Where? It's not on the forums or the version log. I'm not seeing it.


First post of the thread.


Oh updated post. Thanks ! :shock: :mrgreen:
User avatar
Marco
Team Member
1952 | 1347
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Common Supporter Badge
Donated 1 time
Common Multiplayer Badge
Has won a multiplayer contest
Legendary Contribution Badge
Median XL Team Member
Common Auction Badge
Won 50 auctions
Yeah sorry. We don't want to contaminate the finished log with irrelevant fixes so usually hotfix notes can be found in such forum topic (same as we did in 1.1)
Jaredm13
Fallen
1 | 0
Not sure if this is the right place for this but my Red Vex Mantle now requires level 678 to equip. Am I doing something wrong or is this a bug?
User avatar
Seekers
Ice Clan
597 | 99
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Jaredm13 wrote:Not sure if this is the right place for this but my Red Vex Mantle now requires level 678 to equip. Am I doing something wrong or is this a bug?

Red Vex Mantle has been removed. In order to not make your char unusable it has instead been placed on a dummy set and given 666 lvlreq so it cannot be used.