hikki12 wrote:Hi I just finished normal with a trap assassin and I find it hard to survive. also played a bit of bow necro, also dies a lot. Are there any builds that has smooth progression and doesn't die a lot? I barely feel my lifesteal and I have socketed gems for resistances.
Genokaze wrote:I agree with Melee Sorceress, they can do hell and most ubers until 125+ fairly easily (except Baal).The Mysteriescan get you through most of the content. Just craft gear with abandoned shrines and socket everything with perfect amethysts and you're pretty much good to go. They can farm fautz quite easily with this setup. I recommend going Fire/Lightning and always max Living Flame + Warp Armor. Also, learning signets help block builds a ton so farming signets in kurast is a good idea before tackling higher content.The Mysteries
(Sorceress Melee Set)
Cauldron
Pentacle
Sacred Circle
Witchblade
Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity
Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%
Set Bonus with complete set:
+100 Damage
+4 to Ward of Fate
10% Chance of Crushing Blow
Weapon Physical Damage +100%
+4000 Defense
5% Chance to Avoid Damage
lazyknob wrote:Genokaze wrote:I agree with Melee Sorceress, they can do hell and most ubers until 125+ fairly easily (except Baal).The Mysteriescan get you through most of the content. Just craft gear with abandoned shrines and socket everything with perfect amethysts and you're pretty much good to go. They can farm fautz quite easily with this setup. I recommend going Fire/Lightning and always max Living Flame + Warp Armor. Also, learning signets help block builds a ton so farming signets in kurast is a good idea before tackling higher content.The Mysteries
(Sorceress Melee Set)
Cauldron
Pentacle
Sacred Circle
Witchblade
Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity
Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%
Set Bonus with complete set:
+100 Damage
+4 to Ward of Fate
10% Chance of Crushing Blow
Weapon Physical Damage +100%
+4000 Defense
5% Chance to Avoid Damage
Oh Baal's alright if you just patiently f off when fusillade is on cd. Carpet the place with firedance during downtime just for that bit more dps.
Genokaze wrote:lazyknob wrote:Genokaze wrote:I agree with Melee Sorceress, they can do hell and most ubers until 125+ fairly easily (except Baal).The Mysteriescan get you through most of the content. Just craft gear with abandoned shrines and socket everything with perfect amethysts and you're pretty much good to go. They can farm fautz quite easily with this setup. I recommend going Fire/Lightning and always max Living Flame + Warp Armor. Also, learning signets help block builds a ton so farming signets in kurast is a good idea before tackling higher content.The Mysteries
(Sorceress Melee Set)
Cauldron
Pentacle
Sacred Circle
Witchblade
Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity
Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%
Set Bonus with complete set:
+100 Damage
+4 to Ward of Fate
10% Chance of Crushing Blow
Weapon Physical Damage +100%
+4000 Defense
5% Chance to Avoid Damage
Oh Baal's alright if you just patiently f off when fusillade is on cd. Carpet the place with firedance during downtime just for that bit more dps.
Yea that is basically the strategy I did. However, the fight can get hectic and tough if Baal decides he wants to spam summon multiple bosses and minions of destruction. At that point I usually just lure the bosses to one side and keep Baal on the other which takes practice but makes the fight easy if you know what you're doing. I don't want to say the fight is partially based on luck but sometimes if he summons too much bosses, you'll save time ditching that run and starting a new one.