IcyHavock wrote:so im having trouble with the dmg like im at lvl 130 atm and i deal 13k VOJ dmg is there anything i can do right now to fix it?
I'm working on getting Oris no Luck with Magic essence drops
https://tsw.vn.cz/acc/char.php?name=HavockTheUnholy
All your crafts are Eerie crafted which means you benefit more from having way more points in Energy than %physical/spell damage. Eerie crafts on all gear is tailored more for early-game. Having Enchanted crafts which means stacking more %physical/spell damage will give you more of a damage boost later into the game because there are multiple ways to obtain Energy Factor.
If you're approaching late-game once you farm Oris Herald stack more physical/spell damage by crafting with Enchanted Shrines instead. Only some pieces of your gear needs to be Eerie crafted like boots for example, body armour as well unless you capped on EF already. All your Energy Factor will come from jewels which should have 10-15 Energy Factor, 3-4% phys/spell, 2% energy. Obviously these are ideal stats so use whatever jewels you can that have EF and Phys/spell as priority. If you can't afford to make jewels yet, just use your current gear and utilize UM runes until you craft all the mentioned gear. Oris Herald can reach up to %50-60+ phys/spell after MO's and Oil of Conjuration (40% lucky for 10% spell). If you're trying to do labs, a crapton of damage will be sacrificed and all gear is different, but I'm just going to assume you aren't.
This isn't as important but you could try making a "crappy" Wormhole Charm from the Tirune by using all the Small Cycle drops (Energy ofc).
Vizjerei's Necklace
This item exists. Usually BIS.Vizjerei's Necklace
Amulet
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
Amulet
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
Your rings can reach up to 1sk and 15% phys/spell dmg (not including UMO's and Lucky bonus from oil).
Cap out on Signets for more Energy (400 max). Remember that 449% bonus damage from energy is where you should stop putting points in energy (hover over VoJ after buffing to see %damage increase value from Energy after buffing with Demiurge).