Achilles - An Endgame Neutraldin Guide

Istaryu
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Knight_Saber wrote:As someone who played neutraldin way back when (pre-M12), I find the current version to be a trash build. If you lapse and let demiurge expire, your gear drops off, and won't re-equip until you weapon switch (or re-equip), at which point you die, in any serious area.

Meanwhile, UMP can be like "whoops, a buff expired 2 minutes ago, I should cast that again", while still murdering thousands.

[edit] If they could fix the engine to re-equip gear automatically once you re-cast demiurge for stats, this build might be worth playing. Not hardcore viable though, that's for damn sure.


Reading patch notes is for plebs, i see.
skrig
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I would advise those who are making this build to not rely on Demiurge dexterity bonus for their gear to be equipped. With most charms you don't need it, and if you are lacking some, insert -10% req jewels, or add some dexterity through MO's on the gear you are most likely to replace soon.
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Melatonina
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Is this build still using silly 16 or 20sec cooldown skills ?
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tbone503
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Melatonina wrote:Is this build still using silly 16 or 20sec cooldown skills ?


Yup, still the same.
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Melatonina
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tbone503 wrote:
Melatonina wrote:Is this build still using silly 16 or 20sec cooldown skills ?


Yup, still the same.


Shhh, that's not funny :(

Is there any good endgame clearer pala build that doesnt have to use such buffs ?
or something like 60 s ? really ? ...
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Knight_Saber
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Melatonina wrote:
► Show Spoiler


Shhh, that's not funny :(

Is there any good endgame clearer pala build that doesnt have to use such buffs ?
or something like 60 s ? really ? ...

UMP gets by on 1 buff every 30s and 1 every 60. Others are much longer. Through a lot of content, the 30s buff can drop off and you DGAF.
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tbone503
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Melatonina wrote:
tbone503 wrote:
Melatonina wrote:Is this build still using silly 16 or 20sec cooldown skills ?


Yup, still the same.


Shhh, that's not funny :(

Is there any good endgame clearer pala build that doesnt have to use such buffs ?
or something like 60 s ? really ? ...


Actually this pally build doesn't rely on any short term buffs, just long ones. Not sure it can get you to end game though. I'm at 127 with it and i don't really put in a lot of time so maybe it could go higher.

Oh and it's fun as hell trotting around as a demon and pouncing on your prey.

The Sumodin by HechtHeftig
viewtopic.php?f=40&t=23481
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Melatonina
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tbone503 wrote:
Melatonina wrote:
tbone503 wrote:
Melatonina wrote:Is this build still using silly 16 or 20sec cooldown skills ?


Yup, still the same.


Shhh, that's not funny :(

Is there any good endgame clearer pala build that doesnt have to use such buffs ?
or something like 60 s ? really ? ...


Actually this pally build doesn't rely on any short term buffs, just long ones. Not sure it can get you to end game though. I'm at 127 with it and i don't really put in a lot of time so maybe it could go higher.

Oh and it's fun as hell trotting around as a demon and pouncing on your prey.

The Sumodin by HechtHeftig
viewtopic.php?f=40&t=23481


Oh no, summoners builds are boring, I wanted a good phys melee build, guess I have to pass paladin ..

already wasted TG on hammerzon that wont beat my rat druid lol
casually1987
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Melatonina wrote:
tbone503 wrote:
Melatonina wrote:Is this build still using silly 16 or 20sec cooldown skills ?


Yup, still the same.


Shhh, that's not funny :(

Is there any good endgame clearer pala build that doesnt have to use such buffs ?
or something like 60 s ? really ? ...


u should give UMP a try. one 30 second buff and one 60 second buff, no big deal. I keep the 30 second buff as my right click so i just need to click twice a minute and i can rotate my 60 sec buff in there as well.


on another topic i have a question, how much EF can you get on boots on a normal shrine roll, and how often do shrines double dip as you say?
also does the lvl 1 rare boots recipe still work or was that removed?
mortimer_85
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Boots can not roll EF as an affix. To get EF on Boots you have to use Eerie Shrines. maximum value for craft and bless would be 60 each so in total you could get 120 on Boots (not counting extra Bless effigies or socketables).
"Double dip" is used by people who do not really understand how shrine crafting works or simply are too lazy to explain how it works. It refers to the cases when one of the random rolled affixes is the same as one of the preset affixes from the Shrine. In those cases the values from shrine affix roll and innate random affix roll stack.
Read more in the docs under shrine crafting and study the affix lists for more insight.

ilvl 1 downgrade recipe still works iirc ...