Captcha wrote:Thanks for the builds Elendilli and Crescent.
Crescent - it would be good to see the farming build you mentioned, if you have time to post it.
BTW why do people max Tainted Blood when the diminishing returns seem quite severe? By the time I've put 10 points in it, it's only reducing the time taken for regen (of 100% life) by 0.6 seconds.
Oh, the farming build... I call it "lazyglasscanon".
It mostly based on Kirimaru's (page 15 of this topic - don't know if there is a way to get link to certain post) & Bonespirit's (can't find, really) investigations.
You'll have to die if few random missiles will hit you, so you'll have to run-run-run, it's so easy, thanks to godlike movespeed. Just run and rebuff sometimes. No other actions needed. EVERYTHING on your way just melts.
At level 140 i have around 12k hp with described build. Low defence, no resistances, no regen. Nothing. Only pure damage and ~350% magic find.
Stats:
Energy. That's all.
It works around % EXPERIENCE GAINED, so max it.
Talents:
Window 1:
Grim presence - supermax;
Vessel of justice - supermax;
Life and death - 1 (must have, because it burns trash monsters x3,14 faster)
Symphony of destruction - supermax;
Stormlord - supermax;
Everything you wish for the rest few points (i prefer some FHR coming from Possession).
Window 2:
Nothing.
Window 3:
Divine apparition - 1;
Blessed life - 1;
Superbeast - 1.
Gear:
Weapon:
Deckard Cain's Heirloom
- it's the main build-builder. If you haven't that - forget about the build.Deckard Cain's Heirloom
Short Staff (Sacred)
Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+2.5% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
+50% Damage to Undead
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Random Monster
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
Short Staff (Sacred)
Two-Hand Damage: 53 to 55
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+2.5% Spell Damage per 1% Additional Experience Gain
+1 to All Skills
+50% Damage to Undead
-(20 to 25)% to Enemy Fire Resistance
-(20 to 25)% to Enemy Lightning Resistance
-(20 to 25)% to Enemy Cold Resistance
Maximum Fire Resist +2%
Maximum Lightning Resist +2%
Maximum Cold Resist +2%
2% Reanimate as: Random Monster
(21 to 60)% Magic Find
''Knowledge is Power''
Socketed (3)
Boots, belt, gloves, helm - Eerie crafted & blessed armor pieces (don't matter of which type - you'll have no defence in any way). You need as many +% EXPERIENCE GAINED as possible. Btw, helms can proc +5 pala skills, gloves +2 pala skills, belt +2 pala skills, boots - nothing special.
Another AMAZING option for belt:
Lilith's Temptation
with high magic find.Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Body:
Robe of Steel
with good rolls (aim for high %energy factor & spell damage).Robe of Steel
Full Plate Mail (Sacred)
Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength: 469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
Full Plate Mail (Sacred)
Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength: 469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
Amulet: somethimg with exp. gain or
Witchmoon
or Witchmoon
Amulet
Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
Amulet
Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
In For The Kill
, but don't really matter.In For The Kill
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Rings:
Elemental Band
(this ring gives you a half of your killing power) & Elemental Band
Ring
Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
Ring
Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
Adrenaline Rush
(for run-run-run).Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Sockets: +4% exp. gained crafted jewels (really rare proc, yep), maybe with some magic find (in sweet dreams).
MOs: Magic find, then flat energy (till 450% bonus energy factor). Sure +% elemental damage will be better.
The Sleep
& The Sleep
Required Level: 90
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Required Level: 90
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Corrupted Wormhole
with magic find.Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
Required Level: 100
Keep in Inventory to Gain Bonus
For bosses like Astrogha or Xazzax you'll need
Gallowlaugh
, Gallowlaugh
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
Sigil of Tur Dulra
x2, a lot +poison damage MOs and energized Sigil of Tur Dulra
Ring
Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
Ring
Required Level: 100
Item Level: 105
+(1 to 2) to Druid Skill Levels
+(15 to 20)% Bonus to Poison Skill Duration
20% Cast Speed
-(1 to 10)% to Enemy Poison Resistance
Elemental Resists +(20 to 25)%
The Sleep
/ The Sleep
Required Level: 90
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Required Level: 90
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Corrupted Wormhole
.Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
Required Level: 100
Keep in Inventory to Gain Bonus
How to farm.
Buffs:
1. Path of flames;
2. Hive;
3. Lightning arena;
4. Nova charge;
5. Grim presence;
6. Tainted blood;
7. Symphony of destruction;
8. Vessel of justice;
9. Superbeast;
10. Sanguine covenant;
11. Vindicate.
Eleven buffs, two of them with short length. Badass thing, yep.
And you DON'T need to watch uptime of Euphoria. It's worthless.
Also you can buff bloodlust with
Shamanka
on switch.Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Buff everything, then just run and get loot. Divine apparition kills the whole screen. Use on CD. But if you're REAL lazy, don't use it. Just run, you're still be good boy. If you're DAMN lazy - don't renew short buffs. Still OK.
How to kill fat bosses.
Buff everything, then suicide with bodyrush into boss. Few deaths - and poison will do the work.
With almost perfect rolls you'll have more than 700% spell damage + godly 450% from energy factor ahead (additive scaling).
With "boss accessories" Symphony's damage can reach around 2-3kk on character's stats screen. If you'll stack few sources of -% enemy poison resistance, you'll kill Astrogha and Xazzax in 2-3 corpseruns.
P.S. This bastard thing kills uber Spirit of Giyua ("Spirit World" in "Mbwiru Eikura") SOOOO EASY, that i can't find a words to describe it. You just run and... there's a loot, huh. But it based on some luck with spirits' spawn (50/50), to be fair. Uldissyan also was killed by running around.
P.P.S. Unholy paladin is so brainless and overpowered now, that with my unskillness the only enemies left - it's Samael, Laz and Phobos, they really need careful strategy. All other bosses became a freakshow if you have paladin.
And sorry for my poor English.