Σ 1.3.0 Announced

Game news and forum updates
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RyougiShiki
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suchbalance wrote:
Vodkaxxl wrote:Does New patch reset all characters? I mean items/lvl drop to 0 or just they are not ladder anymore?


You will keep your existing characters. They will just get moved to non ladder.


may i ask you the new sacred uniques are SSSU? there are 2 kinds of full plate armors now.
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nihiliex
Banned
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awakening (full plate) is lvl 130 req so it should be sssu :scratch:

i like changes to totem necro i think I will try this build :)
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RyougiShiki
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nihiliex wrote:awakening (full plate) is lvl 130 req so it should be sssu :scratch:

i like changes to totem necro i think I will try this build :)


so sad. since basically SSSUs are impossible. few persons get it and use the new engine.
suggi
Skeleton
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Patches sounds great, many thanks to mxl-team!! :clap:

When is the release for full patchnotes? :pop:
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RequiemLux
Sand Maggot
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suggi wrote:Patches sounds great, many thanks to mxl-team!! :clap:
When is the release for full patchnotes? :pop:


Usually a day or so before the patch is released.
• Troubleshooting for MXL Sigma
• Installation Guide for MXL Sigma
"It is not because things are difficult that we do not dare, it is because we do not dare that things are difficult." -Seneca
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Stereox
Cog
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H Y P E

Weird Shako appeared out of nowhere. Also, is that "scrolling symbol" is the characters in top left which really slow down each game? If yes, that's SUPER great
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Frytas
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RequiemLux wrote:
AVK95 wrote:So you can now simply right click on a shrive vessel or arcane vessel to automatically collect matching items inside it? This, if I understand correctly is a MASSIVE qol improvement! Amount of time spent muling will significantly come down since no need to empty cube most of the times! Thanks a lot for this.


Yep, you've uderstood it well
demo

Well god damn, that's a great feature
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Azure Drake
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@ summon necro feedback, I prefer to have my necro summons hit hard rather than having 500 minions. Most of them are going to get lost around the first 90* corner anyway. It was fun to be able to summon hundreds of minions in Laz's version or even Ultimative, but that wasn't very practical and also took ages.
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Jampula
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Crescent wrote:
Jampula wrote:
oski89 wrote:Unholy melee pala still playable on 1.3?

It is broken now and I think it still will be.

Can't wait to play UHC again! Big thank for this!


Hope, it will be playable...

Orationis Tenebris
Orationis Tenebris
Rondache (Sacred)

Defense: (3669 - 4503) to (4048 - 4968)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 440
Item Level: 105
Sanguine Covenant Regenerates 2% of Maximum Life per Second
+(2 to 3) to Paladin Skill Levels
40% Hit Recovery
+(25 to 50)% to Fire Spell Damage
+(25 to 50)% to Cold Spell Damage
+(120 to 170)% Enhanced Defense
Cannot Be Frozen
Socketed (4)
+
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
+ full set of
Henchmen Trophies
Henchmen Trophies
(Legendary Set)

Bilefroth Skin
Blackskull's Horns
Doomcloud Spine
Stareye's Claws
Fangskin Scales

Set Bonus with 2 or more set items:
+2 to All Skills
15% to All Attributes

Set Bonus with 3 or more set items:
-25% to Enemy Elemental Resistances
Elemental Resists +25%

Set Bonus with 4 or more set items:
5% Deadly Strike
Physical Resist 10%

Set Bonus with complete set:
1% Base Block Chance
50% Movement Speed
+35% to Spell Damage
+1500 Defense
Elemental Resists +30%
+150 Life after each Kill

.

As alternative -
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
+
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
.

Bone Scalpel
Bone Scalpel
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 24 Disintegrate on Death Blow
+(4 to 5) to Necromancer Skill Levels
+(4 to 5) to Paladin Skill Levels
+(30 to 40)% to Physical/Magic Spell Damage
+30% to Summoned Minion Life
+20% to Summoned Minion Resistances
+75 to Vitality
+(25 to 50) Life after each Kill
50% Magic Find
Socketed (2)
looks interesting too (damage bonus is multiplicative, if i understand correctly).

With this you can max Sanguine Covenant and use Blood Thorns not for damage but for sustain. Then you'll have to maximize %phys-mag spell damage and go through points into Grim Presence or Symphony Of Destruction.

An unholy-neutral hybrid, damaging as neutral, sustaining as unholy.

If more nerfs won't come (let's wait full patch notes), described thing will be great.

Edit 1: btw, The Void trophy - it's damn fire in my... krhm...

Edit 2: waiting for sorceress buff, but these hopes so transparent...


Orationis Tenebri is just too OP especially for a vit build. Tainted Blood removal doesn't do much exept for early game.
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Johnny Impak
Daystar
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Right now I am trying a wildfire druid. Gameplay is smooth for the moment so I can’t wait for the wildfire buff.

Perhaps with high dos move as this, good def and resistances I will finally make it to the end of the labyrinth. Feels like playing with a hellfire torch.