saint89 wrote:How much AR do I need to reliably sustain my mana on 115+ bosses? im at 30k atm
Captcha wrote:If I read the announcement right, it seems this build will be much less viable in the next patch, coming next Friday...
It says that using Tainted Blood will de-activate Grim Presence, so I'm guessing that means this build will be significantly nerfed, possibly not viable?
Ruubel wrote:interesting, nobody mentioned thisIn Fero SalvaIn Fero Salva
Holy Lance (Sacred)
Two-Hand Damage: 49 to 85
(Paladin Only)
Required Level: 100
Required Strength: 514
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
You may Only use Melee, Summon and Support Skills
+(150 to 200) Spell Focus
50% Attack Speed
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Cold Spell Damage
+(12 to 15) to Lemures (Paladin Only)
+(12 to 15) to Blood Thorns (Paladin Only)
+5000 Defense
Maximum Fire Resist +2%
Maximum Cold Resist +2%
Socketed (6)
Captcha wrote:Ruubel wrote:interesting, nobody mentioned thisIn Fero SalvaIn Fero Salva
Holy Lance (Sacred)
Two-Hand Damage: 49 to 85
(Paladin Only)
Required Level: 100
Required Strength: 514
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
You may Only use Melee, Summon and Support Skills
+(150 to 200) Spell Focus
50% Attack Speed
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Cold Spell Damage
+(12 to 15) to Lemures (Paladin Only)
+(12 to 15) to Blood Thorns (Paladin Only)
+5000 Defense
Maximum Fire Resist +2%
Maximum Cold Resist +2%
Socketed (6)
Yes it looks good on paper - I wonder if it's because of the restriction on +3 skills for a skill from your own class? Which would mean that weapon can only give +3 to Blood Thorns and Lemures, if I understand rightly how it works.
But if that's true then why bother saying +(12-15) when it's also Pala only (since it can only ever be +3 for paladins and no other class can use it).
I have a feeling I'm missing something
Captcha wrote:Ruubel wrote:interesting, nobody mentioned thisIn Fero SalvaIn Fero Salva
Holy Lance (Sacred)
Two-Hand Damage: 49 to 85
(Paladin Only)
Required Level: 100
Required Strength: 514
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
You may Only use Melee, Summon and Support Skills
+(150 to 200) Spell Focus
50% Attack Speed
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Cold Spell Damage
+(12 to 15) to Lemures (Paladin Only)
+(12 to 15) to Blood Thorns (Paladin Only)
+5000 Defense
Maximum Fire Resist +2%
Maximum Cold Resist +2%
Socketed (6)
Yes it looks good on paper - I wonder if it's because of the restriction on +3 skills for a skill from your own class? Which would mean that weapon can only give +3 to Blood Thorns and Lemures, if I understand rightly how it works.
But if that's true then why bother saying +(12-15) when it's also Pala only (since it can only ever be +3 for paladins and no other class can use it).
I have a feeling I'm missing something