Trap Assassin

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Rusev
Pit Knight
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TRAP ASSASSIN





Introduction
In patch 2.0 some major changes came to the Traps. The main skill now is shockwave trap because it has its upgrade Negative charge which gives 7% extra - enemy lighting resist. Catalyst trap gains a skill upgrade as well and now is even tank when standing inside. The upgrade called enhanced contraption gives -6% per level to enemy attack rating up to 30%. You can play it now straight from level 3 when the shockwave trap becomes available. The mastery skill meditation fixed the early mana problems.



PROS



Trap sin is tankier than most other (non-sin) builds. You get a TON of free defensive stats:
-max res
-50% fat
-free healing when you are hit (with weapon physical damage)
-claw block which can block spells too and needs no investment
-a decent amount of flat damage reduction

Combine these with 60% avoid and the fact that you don't need to invest any points in energy to do damage, like every other caster.

The main skill you will use are:
ImageEffect: plants a device that continuously burns enemies within a radius
ImageEffect: lightning sentry that explodes into a nova pattern
ImageEffect: plants a device that, when activated, slows nearby enemies in a radius around it
ImageEffect: periodically targets a nuclear strike at a random nearby location, catalyst trap synergy







EARLY GAME




Gear
Weapon:
Spellgrip
Spellgrip
Wrist Blade (4)

(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
Innate Lightning Damage:
(10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 7-10 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
Innate Lightning Damage:
(10.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 20-30 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
Innate Lightning Damage:
(10.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 60-90 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
Innate Lightning Damage:
(10.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 240-360 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)

Shield/Offhand:
Black Sheep Wall
Black Sheep Wall
Totem Shield (4)

Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
or rare with +1-2 skills
Armor:Akara Robe from act 1 quest
Helm:
Stillwater
Stillwater
Bone Helm (4)

Defense: (73 - 85) to (106 - 123)
Required Level: 10
Required Strength: 32
Item Level: 17
1% Chance to cast level 8 Mana Sweep when Attacked
+(11 to 15) Spell Focus
+(21 to 40)% Enhanced Defense
+(76 to 100) to Mana
Regenerate Mana +(5 to 7)%
+10 Mana after each Kill
Socketed (1)
Defense: (277 - 312) to (371 - 418)
Required Level: 27
Required Strength: 63
Item Level: 32
1% Chance to cast level 12 Mana Sweep when Attacked
+(21 to 25) Spell Focus
+(51 to 70)% Enhanced Defense
+(126 to 150) to Mana
Regenerate Mana +(10 to 12)%
+20 Mana after each Kill
Socketed (3)
Defense: (716 - 831) to (933 - 1083)
Required Level: 45
Required Strength: 219
Item Level: 53
1% Chance to cast level 20 Mana Sweep when Attacked
+(31 to 35) Spell Focus
+(81 to 110)% Enhanced Defense
+(176 to 225) to Mana
Regenerate Mana +(14 to 16)%
+28 Mana after each Kill
Socketed (4)
Defense: (1195 - 1352) to (1553 - 1757)
Required Level: 54
Required Strength: 438
Item Level: 90
2% Chance to cast level 28 Mana Sweep when Attacked
+(36 to 40) Spell Focus
+(121 to 150)% Enhanced Defense
+(251 to 300) to Mana
Regenerate Mana +(18 to 20)%
+35 Mana after each Kill
Socketed (4)

Gloves:
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)

Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 25
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 50
Item Level: 20
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 175
Item Level: 40
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 350
Item Level: 71
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%

Rings:rare with +1 skill
Amulet:rare with +2-3 skill




Stats
Strength:-for gear
Dexterity:-for gear
Vitality:-all
Energy:-50 ponts should be enough



Skillplan


Max: SHOCKWAVE TRAP CATALYST TRAP PERFECT BEING SHADOW REFUGE
8 points in SUBTERFUGE





Gameplay
Your main skill is Shockwave trap and is available at level 1 but needs 2 skills so at lv 3. After that start using the traps and keep shadow refugeImage up all time. Use catalyst trap on big packs and bosses. You can keep putting all points in the shockwave trap when available and at lv 40 you get an upgrade for its negative charge. Very smooth leveling with that skill cause most enemies have low resistance on normal.






Mid-Game




Consider Mid game from lv 90 above. Your goal is to get a
Vizjun's Devices
Vizjun's Devices
(Assassin Trap Set)

Vizjun's Engine
Vizjun's Foresight
Vizjun's Monitor
Vizjun's Science

Set Bonus with 2 or more set items:
+75 Spell Focus
Elemental Resists +40%

Set Bonus with 3 or more set items:
+3 to Assassin Skill Levels
50% Cast Speed

Set Bonus with complete set:
+5 to Assassin Skill Levels
+150 to Vitality
+250 to Energy
+200 Life Regenerated per Second
Maximum Elemental Resists +1%
4% Reanimate as: Undead Scout

Clockwork Slippers
Clockwork Slippers
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength: 500
Item Level: 105
Incineration Trap Radius Reduced by 50%
Catalyst Trap Cooldown Reduced by 10 seconds
+1 to Assassin Skill Levels
20% Cast Speed
(20 to 50)% Movement Speed
+(5 to 30)% to Spell Damage
Socketed (4)
.With all TU uniques you can farm Kurast and torajan jungles easy as well as tran .Once you get the set continue to Duncraig where you farm for
Implement V.II
Implement V.II
Claws (Sacred)

One-Hand Damage: 42 to 44
(Assassin Only)
Required Level: 120
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
-25% to Enemy Elemental Resistances for Your Traps
+5 to Assassin Skill Levels
25% Block Speed
15% Life stolen per Hit
Fire Absorb 1%
Lightning Absorb 1%
+(300 to 400) Life on Melee Attack
Socketed (3)
.Trade for
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
to get the max of the weapon.
Well, the more you level up the stronger the traps are becoming.TU items should get you to a5 normal. Lv up to 50 then get charmed from Tran and kill Ball. As long as you have +60 resistance you are fine. get all items to tier 3. Then continue a1 nightmare to a2 you can get to lv 70. If not sewers are best to lv up to 75 then last wp in a2 to hit 80. In a3 biggest exp is travincal. At lv 80 kill Mephisto and lv up to 90 in Kurast 3000 some set item may drop. You want lv 90 before a4 so you get your uber skill.



Gear
Weapon:
Spellgrip
Spellgrip
Wrist Blade (4)

(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
Innate Lightning Damage:
(10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 7-10 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
Innate Lightning Damage:
(10.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 20-30 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
Innate Lightning Damage:
(10.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 60-90 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
Innate Lightning Damage:
(10.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 240-360 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Vizjun's Monitor
Vizjun's Monitor
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
+50 to Strength
(20 to 25)% to Vitality
(20 to 25)% to Energy
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
Vizjun's Science
Vizjun's Science
Wrist Blade (Sacred)

(Assassin Only)
Required Level: 80
Required Dexterity: 341
Item Level: 1
Innate Lightning Damage:
(40.0% of Dexterity)
+4 to Assassin Skill Levels
40% Cast Speed
20% Block Speed
Adds 300-450 Lightning Damage
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(31 to 50) to Vitality
+(31 to 50) to Energy
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
Anarchy

Anarchy
Assassin Claws

'SolCham'
Runeword Level: 83
+(3 to 4) to Assassin Skill Levels
40% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
Maximum Life +5%
+(61 to 75) to Mana
Maximum Mana +20%
+(26 to 30) Mana after each Kill

Shield/Offhand:
Spellgrip
Spellgrip
Wrist Blade (4)

(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
Innate Lightning Damage:
(10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 7-10 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
Innate Lightning Damage:
(10.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 20-30 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
Innate Lightning Damage:
(10.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 60-90 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
Innate Lightning Damage:
(10.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 240-360 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Vizjun's Monitor
Vizjun's Monitor
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
+50 to Strength
(20 to 25)% to Vitality
(20 to 25)% to Energy
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
Anarchy

Anarchy
Assassin Claws

'SolCham'
Runeword Level: 83
+(3 to 4) to Assassin Skill Levels
40% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
Maximum Life +5%
+(61 to 75) to Mana
Maximum Mana +20%
+(26 to 30) Mana after each Kill

Armor:
Vizjun's Engine
Vizjun's Engine
Hard Leather Armor (Sacred)

Defense: (4702 - 5877) to (5014 - 6267)
Required Level: 80
Required Strength:
330
Item Level: 1
+(1 to 2) to Assassin Skill Levels
30% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
Requirements -40%
Socketed (6)

Vizjun's Devices
(Assassin Trap Set)

Helm:
Vizjun's Foresight
Vizjun's Foresight
Great Helm (Sacred)

Defense: (2840 - 3550) to (3102 - 3877)
Required Level: 80
Required Strength:
375
Item Level: 1
20% Cast Speed
25% Hit Recovery
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Requirements -40%
Socketed (4)

Vizjun's Devices
(Assassin Trap Set)

Gloves:
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)

Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 25
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 50
Item Level: 20
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 175
Item Level: 40
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 350
Item Level: 71
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)

[b]Rings:
rare with +1 skill
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 Damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%

Amulet:
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%








Stats

Strength:for gear
Dexterity:for gear
Vitality:all
Energy:none



Skillplan


Max:SUBTERFUGE
SHOCKWAVE TRAP
CATALYST TRAP
NEGATIVE CHARGE
ARTIFECE MASTERY
FORGER HEGEMONY
ENHANSED CONTRAPTION
15 points in INCINERATION TRAP
1-point shadow refuge
PERFECT BEING - what ever points left












End Game







Gear
Weapon:
Implement V.II
Implement V.II
Claws (Sacred)

One-Hand Damage: 42 to 44
(Assassin Only)
Required Level: 120
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
-25% to Enemy Elemental Resistances for Your Traps
+5 to Assassin Skill Levels
25% Block Speed
15% Life stolen per Hit
Fire Absorb 1%
Lightning Absorb 1%
+(300 to 400) Life on Melee Attack
Socketed (3)

Armor:
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)

Helm:
Tinker's Gambit
Tinker's Gambit
Cap (Sacred)

Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Block Speed
25% Hit Recovery
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)

Gloves:
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

Belt:
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)

Boots:
Clockwork Slippers
Clockwork Slippers
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength: 500
Item Level: 105
Incineration Trap Radius Reduced by 50%
Catalyst Trap Cooldown Reduced by 10 seconds
+1 to Assassin Skill Levels
20% Cast Speed
(20 to 50)% Movement Speed
+(5 to 30)% to Spell Damage
Socketed (4)

Rings:
Witchcraft
Witchcraft
Ring

Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 Damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%

Amulet:
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill


On Switch:
Weapon:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)




Use Oil of Luck to try for:
Amulet: +1 Skills
Rings: 5% Spell Damage
Armor/Helm/Gloves/Belt/Boots/Shield: 20%ED and/or 1% Phys Res

Magical Bonus

In some of the more powerful areas, you might find the Oil of Conjuration, which is a concoction highly sought after by many mages. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

Any weapon + Oil of Conjuration → return item, may add bonus

This recipe has a 40% chance to add the following bonus:

Weapon: +10% to Spell Damage

Adventurers say they have heard of powerful evil monsters creating these in locations such as the Icy Cellar, Abaddon, Pit of Acheron, and Infernal Pit.

Sockets:
Jewel +Zod Rune + Oil of Craft + Arcane Crystal/Shards-crafted jewel with spell damage
Zan esu jewels make difference in damage and provide nice max resist.



Strength:none
Dexterity:none
Vitality:ALL here
Energy:None



Skillplan


Max:SUBTERFUGE
SHOCKWAVE TRAP
CATALYST TRAP
NEGATIVE CHARGE
ARTIFECE MASTERY
FORGER HEGEMONY
ENHANSED CONTRAPTION
CHEMISTRY - NEW MASTERY SKILL THAT GIVES BOOST TO HEALING FROM POTIONS
15 points in INCINERATION TRAP
1-point shadow refuge
PERFECT BEING - what ever points left




UBERS
105LV
► Show Spoiler

110LV
► Show Spoiler

115 LV
► Show Spoiler

120LV
► Show Spoiler

125LV
► Show Spoiler

130LV
► Show Spoiler

110LV
► Show Spoiler

115 LV
► Show Spoiler

120LV
► Show Spoiler

125LV
► Show Spoiler

130LV
► Show Spoiler
Edited by Rusev 6 months.
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Gresh
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Weapon: 20%ED and/or 100%AR Not true :shock:
Any weapon + Oil of Conjuration → returns item, may add bonus, for caster
why all the attributes in energy? Vitality must have
FB? End of teamplay :mrgreen: Beacon synergies subtefuge, catalyst trap.
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Johnny Impak
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There are a couple things that feel wrong to me here. Make sure you understand the concepts before making a guide

1- Use oil of conjuration to get 40% chance to get 10% to spell damage.

2- Except for Laz, Fire set’s Wolf Stance is not very useful. Beacon does the job better, without sacrificing slots.

3- Statwise, maxing energy is useless since traps do NOT get damage from enery factor. Enough for gear ( Next to none) in strength and dexterity, everything else in vitality to synergize with trap mastery.

4- Subterfuge is not so useful past 8 points. Early game max it because the increment is substantial, later on it is only 1% per soft/hard point. Investing in a 2 seconds blink is way more reliable.

5- Catalyst trap must be maxed in order to deal enough damage in the 125-130 range. On the other hand, around 10 hard points in Prismatic Cloak and 50% dodge via Perfect Being feels enough to me.

6- Beacon is more suitable than Phase Bomb if you have any type of external tanking. Barb merc is very useful, and with proper gear, can take you down pretty far within the labyrinth.

7- Some of the gear recommendations do not take in consideration the trapsin’s particular way of increasing her damage. IE: Best in slot for gloves is Lorekeepers, the firedance skill raises damage significantly. Set is extremely hard to best, requiring all BiS pieces together with UMO/Occult effigies fitting accordingly. Do some research on this, you will find better options. BTW Rabbit’s Foot T4 is better than Crafts for spell damage. Very endgame, %spell damage is superior to + skills to increase damage.

8-Shadow Refuge. 1 point, 40-50% physical damage reduction depending on skill level. Must have.
Edited by Johnny Impak 2 years.
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Crash
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Gresh wrote:Weapon: 20%ED and/or 100%AR Not true :shock:


well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage
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Johnny Impak
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Crash wrote:well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage


It increases damage by 33% of fire, lightning, cold and physical/magical spell damage. So more around 12% total damage. Hence why % spell damage is so much better on this build.
Edited by Johnny Impak 2 years.
chibichobi
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Johnny my Hero ,you saved this guide.
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Johnny Impak
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chibichobi wrote:Johnny my Hero ,you saved this guide.


OP tried at least. Even though there are many mistakes, he made a guide, which I don’t have the knowledge to do beautifully myself. Guides are rare these days. I will help if I can
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Crash
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Johnny Impak wrote:
Crash wrote:well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage


It increases damage by 33% of fire, lightning, cold and physical/magical spell damage. So more around 12% total damage. Hence why % spell damage is so much better on this build.


my apology, i misinterpreted my own logic when I wrote it, you're correct
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cnlnjzfjb
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Nice work!Finally here comes a trap sin guide!Appreciate it a lot!
Just one stuff in doubt:
I heard that the - enemy res in gears didn't work with traps, did it?
Rusev
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I addet that oil there in the middle as option :)If you want to use beacon and catalyst trap and wait the 20 sec delay between detonations feel free to try.I however remember that at patch 1.1.0 sigma this happen
Phase Bomb:
Removed Next Delay, damage increased by 200%
Fuse duration decreased by 50%
Added a 5 second cooldown
Increased mana cost

and thats why points goes to energy.I need mana to cast alot from far :)No time for shadow refuge with Phase bomb.mele dont work very well with it.
Not sure if - enemy res in gears dont work.