Short Questions Thread

Discuss Median XL!
Istaryu
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Johnny Impak wrote:and 25% in hell then.


Didn't i just say 50%?
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Crash
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hard capped 50% in all difficulties + 75% from at least 5 soft points in summons, pretty sure. what istaryu said
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Johnny Impak
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Istaryu wrote:
Johnny Impak wrote:and 25% in hell then.


Didn't i just say 50%?


I said that because I thought maximum amount of minion resistances taken into consideration was 50. I don’t know where I read that. I don’t use summons often and ot shows haha
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Solfege
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Johnny Impak wrote:I remember reading somewhere that minions inherit 15% all resistances per skill level, up to 75% at lvl 5. Is this based on hard points ot soft points ?

Also if I’m not mistaken having an additional 50% minion resistances on gear allows them to reach 75% in nightmare and 25% in hell. You can’t go higher if I’m right.

Anyone can confirm this ?


Unless it changed in Sigma, minion res works like this:

Summoned minions gain +15% per Skill Point into a summon skill (hard or soft point), up to 75%.

An additional +25% from gear/Charms/etc. will make them immune in Normal, and +75% will make them immune in Nightmare.
In Hell, that additional +75% will give them 50% total res, which is the highest it can go in Hell.

There's technically no "cap" on minion res, but since they can't utilize more than what's listed, it's basically a distinction without a difference.
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Johnny Impak
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Thanks. Still theorycrafting my char and this helped me out.

Another random question here. Existing characters will get the benefit of enhanced regular quests if they completed it before ?
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Crash
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unlikely. you'll have to do the quest again (i.e. start new), I'd imagine.
HurtSmash404
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Is there any way to cube either the Horadric Staff or Khalim's Will or will I have do those quests in every difficulty?
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Knight_Saber
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Solfege wrote:
Johnny Impak wrote:I remember reading somewhere that minions inherit 15% all resistances per skill level, up to 75% at lvl 5. Is this based on hard points ot soft points ?

Also if I’m not mistaken having an additional 50% minion resistances on gear allows them to reach 75% in nightmare and 25% in hell. You can’t go higher if I’m right.

Anyone can confirm this ?


Unless it changed in Sigma, minion res works like this:

Summoned minions gain +15% per Skill Point into a summon skill (hard or soft point), up to 75%.

An additional +25% from gear/Charms/etc. will make them immune in Normal, and +75% will make them immune in Nightmare.
In Hell, that additional +75% will give them 50% total res, which is the highest it can go in Hell.

There's technically no "cap" on minion res, but since they can't utilize more than what's listed, it's basically a distinction without a difference.

So an Iron Golem made from
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
, with 6*thai green curry runes socketed has how much resistance in hell difficulty (60% or -90%?)
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Knight_Saber
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HurtSmash404 wrote:Is there any way to cube either the Horadric Staff or Khalim's Will or will I have do those quests in every difficulty?

In older versions of Median, you could shortcut those with a cube recipe.
Now just spend 5 minutes and do them, such wow.
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Chris_Kush
Heretic
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Since Hammer of Zerae still deals WDM even though it's a spell... does attack rating still need to be increased for a better chance to hit?