Melee Sorceress

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Solfege
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Fellfrosch wrote:Is there anybody out there that can help me build this in 1.3 and is this viable for k3k farming or Duncraig?
I take any tricks and ideas im new to Sorc. Thanks Guys


There were no major changes to Sorc melee skills in the last 2 patches, so the build itself is still the same in 1.3. Just make sure you read the Changelogs for 1.2 and 1.3 to stay up-to-date on the quest mechanics that have changed.

Additionally, if you have questions about Melee Sorcs in general, feel free to post here, even if they don't relate to this build. I want this thread to also serve as an open discussion on Melee Sorcs.
Fellfrosch
Stone Warrior
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Thanks for reply. Is there a chance to farm Duncraig with a Melee Sorc. i tryd it ,if i remember right, that was pain in the Ass. The Barrels kills me instanly :D ....
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Solfege
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Yes. Both Mid-Game setups allow you to farm Dunc, but it's easier with the Set. Having at least 300 SoL eaten also helps a lot.

With barrels, you generally want to keep pushing forward. Don't retreat. But accept that sometimes, death is inevitable, especially when teleporting across gaps.

Fwiw, here's a vid I recorded a few patches ago just to use as an example. My char was 131 and had all 400 SoL eaten, so it's not an accurate measure. But I had the Set+Sacred Honorifics equipped and was using only the Charms you'd likely have at that stage.
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matdoo
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How about to use buffed Spiral dance for farming purpose?
I like to use it but all I heard of about it was 'It's just meh' :(
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Solfege
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Spiral Dance has 2 major drawbacks: it's a delayed attack and its AoE is small, which is likely where the "meh" comes from. But if you like it, use it.
ezkie
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any change for 1.3?
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Solfege
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ezkie wrote:any change for 1.3?


Generally, no. You can use the same build for the 1.3 patch. However, you'll need to make some minor gear tweaks (e.g. using Sacred Honorific or Crafted Boots if using the Set for Mid-Game). Some gameplay elements have also changed (e.g. Xis Runes -> Enhanced Runes, Catalyst drop points, etc.), so make sure to read the changelogs for 1.2 and 1.3 to get up-to-date.
Waffle1209
Sasquatch
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Solfege wrote:
ezkie wrote:any change for 1.3?


Generally, no. You can use the same build for the 1.3 patch. However, you'll need to make some minor gear tweaks (e.g. using Sacred Honorific or Crafted Boots if using the Set for Mid-Game). Some gameplay elements have also changed (e.g. Xis Runes -> Enhanced Runes, Catalyst drop points, etc.), so make sure to read the changelogs for 1.2 and 1.3 to get up-to-date.


Early game
Umbaru's Jinx
Umbaru's Jinx
Mask (4)

Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
no longer has reanimates though the rest of the stats are still ok. A number of other helms may be better though.

Haareis
Haareis
Diadem (4)

Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
- proc, lifesteal, %str/dex/vit
Auriel's Halo
Auriel's Halo
Tiara (4)

Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
- rainbow damage, +skills
Lanterne Rouge
Lanterne Rouge
Great Helm (4)

Defense: (109 - 126) to (161 - 185)
Required Level: 8
Required Strength: 36
Item Level: 19
4% Chance to cast level 10 Flamefront on Melee Attack
10% Attack Speed
-3% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
+15 Life Regenerated per Second
Socketed (1)
Defense: (388 - 430) to (536 - 594)
Required Level: 25
Required Strength: 62
Item Level: 36
6% Chance to cast level 16 Flamefront on Melee Attack
20% Attack Speed
-6% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (3)
Defense: (990 - 1077) to (1343 - 1461)
Required Level: 43
Required Strength: 218
Item Level: 59
8% Chance to cast level 22 Flamefront on Melee Attack
30% Attack Speed
-9% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
+25 Life Regenerated per Second
Socketed (4)
Defense: (1481 - 1600) to (1999 - 2161)
Required Level: 51
Required Strength: 436
Item Level: 85
10% Chance to cast level 28 Flamefront on Melee Attack
40% Attack Speed
-12% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
+30 Life Regenerated per Second
Socketed (4)
- ASPD, proc, life regen
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
- ASPD, max res, % dex
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Solfege
Harpylisk
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Waffle1209 wrote:Early game
Umbaru's Jinx
Umbaru's Jinx
Mask (4)

Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
no longer has reanimates though the rest of the stats are still ok. A number of other helms may be better though.

Haareis
Haareis
Diadem (4)

Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
- proc, lifesteal, %str/dex/vit
Auriel's Halo
Auriel's Halo
Tiara (4)

Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
- rainbow damage, +skills
Lanterne Rouge
Lanterne Rouge
Great Helm (4)

Defense: (109 - 126) to (161 - 185)
Required Level: 8
Required Strength: 36
Item Level: 19
4% Chance to cast level 10 Flamefront on Melee Attack
10% Attack Speed
-3% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
+15 Life Regenerated per Second
Socketed (1)
Defense: (388 - 430) to (536 - 594)
Required Level: 25
Required Strength: 62
Item Level: 36
6% Chance to cast level 16 Flamefront on Melee Attack
20% Attack Speed
-6% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (3)
Defense: (990 - 1077) to (1343 - 1461)
Required Level: 43
Required Strength: 218
Item Level: 59
8% Chance to cast level 22 Flamefront on Melee Attack
30% Attack Speed
-9% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
+25 Life Regenerated per Second
Socketed (4)
Defense: (1481 - 1600) to (1999 - 2161)
Required Level: 51
Required Strength: 436
Item Level: 85
10% Chance to cast level 28 Flamefront on Melee Attack
40% Attack Speed
-12% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
+30 Life Regenerated per Second
Socketed (4)
- ASPD, proc, life regen
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
- ASPD, max res, % dex


Umbaru's Jinx was more for the HR+Phys Res. Otherwise, I'd go for Haareis b/c LL.
RadXx
Imp
5 | 2
From my recent leveling experience to 130+ spiral dance provides significantly better clearspeed in K3K, TA, Duncraig and even Fauzt than any sorc skill. You just make 2-3 hits into pack, then run a bit, then hit next pack etc. Delayed mechanic actually good here, because it gives also delayed (exactly after you lose hp running into a pack) and very strong leech. You can facetank basically any amount of trash mobs with spiral dance and just a set. But bladestorm still better in lab/singletarget situation.