Short Questions Thread

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fuppy
Cog
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anhlong1122 wrote:how do I open more than 1 character for muling?

2 clients (press launch twice on launcher, will need to restart launcher after closing the either one if you want to do this again). Stay in town (don't kill monsters), don't eat signets and you should be good.
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Ericksonius
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Question about the update to Countess. Does the chance for high runes only apply to the first kill or is she farmable?
Yeahsper
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Ericksonius wrote:Question about the update to Countess. Does the chance for high runes only apply to the first kill or is she farmable?

First time each difficulty.
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Johnny Impak
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Anyone ever got a Xis enhanced rune from countess ? Did 5 chars up to hell, no drop whatsoever.
InvokeList
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May I ask what is the most important element resist to max on for most of the content? Thanks.
Istaryu
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InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.


All of them.
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InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

You want them all maxed but some content might be tuned towards one or more specific elements and so you can focus on getting those to a higher max with items and gems.
vekara
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What are bis melee necro weapons for 1h and 2h builds?
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tbone503
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vekara wrote:What are bis melee necro weapons for 1h and 2h builds?


For 1 hand it's definitely going to be
The Defiler
The Defiler
Spirit Edge (Sacred)

One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)


Not sure about a 2 hand build. Perhaps
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
or
Archangel Dark Angel
Archangel Dark Angel
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 80
Required Dexterity: 168
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 5) to Necromancer Skill Levels
50% Cast Speed
+50% Damage to Undead
+(11 to 25)% to Summoned Minion Damage
+(11 to 25)% to Summoned Minion Resistances
+10 Defense (Based on Character Level)
Elemental Resists +(31 to 40)%
Socketed (2)

Satanic Mantra
(Necromancer Summoner Set)


By the way, a great place to check for stuff like this is to take a look at the ladder leader board and see what stuff they've been using.

https://tsw.median-xl.com/ladder?lc=3

Click on the little shield image to see gear. Not all players let you look at them, but a lot do.

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Marrt
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InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth