Werewolf Druid

mortimer_85
Djinn
520 | 230
Common Popularity Badge
Has a thread with over 10.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
I never played Wolf but was hyped due to announcement thread:
I even theorycrafted a nice setup for Manawolf around
Azgar's Crystal
Azgar's Crystal
Giant Sword (Sacred)

One-Hand Damage: 42 to 45
Two-Hand Damage: 65 to 67
(Druid Only)
Required Level: 100
Required Strength: 480
Item Level: 130
Strength Damage Bonus: (0.16 per Strength)%
While in Werewolf Form:
Adds 50% of Current Mana as Cold Damage
100% Attack Speed
150% Bonus to Attack Rating
-100% to Enemy Cold Resistance
Maximum Cold Resist +(2 to 5)%
Cannot Be Frozen
Socketed (4)
but with the physical damage buffs (higher DS, and more EWD due to %str from FtP) and the fact that Laek is gone from FtP the new Sword does not look that cool anymore :(

[edit]nvm I am dumb. I somehow thought that the new str Bonus replaced the Laek on FtP, but it is still there. :)[/edit]
User avatar
rumblealex
Lava Lord
96 | 90
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Guide was updated in preparation for tomorrow's patch but I might've forgot a few important points, I've rushed to get it done in time.
Farscape
Skeleton
2 | 0
Common Supporter Badge
Donated 1 time
Thanks Rumblealex. We all appreciate it :)
User avatar
a321333
Azure Drake
169 | 0
Common Popularity Badge
Has a thread with over 10.000 views
Common Auction Badge
Won 50 auctions
How much points in Werewolf Form?
User avatar
rumblealex
Lava Lord
96 | 90
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
a321333 wrote:How much points in Werewolf Form?


Since it's no longer a requirement to keep the skill max level for feed the pack to work, it's up to you. Each base level grants 1% deadly strike and it's a pretty good incentive to keep it max level anyway. While leveling if you're somehow short on points you can keep it down a few levels, but it shouldn't really happen.
Khargon
Destroyer
6 | 0
Not sure if it's intentional but Harbinger doesn't seem to have a cooldown anymore.
woozywoo
Skeleton
3 | 0
Khargon wrote:Not sure if it's intentional but Harbinger doesn't seem to have a cooldown anymore.


I noticed this as well, but with the tooltip mentioning that +8 skills were still needed. Is this a bug? Or do we only need to put one point into this skill in 1.4?
Waffle1209
Sasquatch
62 | 2
The skill had a cooldown when it wasn't Smaxed for me.
Farscape
Skeleton
2 | 0
Common Supporter Badge
Donated 1 time
Harbinger will have no cooldown as long as the skill is sMax for the current level - up until you put 8 points into it and then there is no cooldown.

I.e. say the sMax is 2 and you only had one point in it... then there would be a cooldown.
aamer43
Stone Warrior
34 | 0
Legendary Supporter Badge
Donated 25 times
hardest character in terms of deaths/hour :P that ive played so far, lot of strategy in terms of picking ur fights and staying on the edge of packs rather than just jumping in. It's a lot of fun tho. Missing one piece marchosias but using coldhunger/candlewake and it's not bad making decent progress finishing up 115 charms (act 4 ones are tough as hell ethereals fuck me up). Thank you for the guide alex would be lost without it