Σ 1.4.0 Patch Notes

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CallMeCrazySam
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Celestialray wrote:Ah, I see they didn't take any measures to actually balance the classes to be competitive in lab.

Have fun guys :lol:


Nice to see you're still alive. New thread when?
Diaco
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Johnny Impak wrote:Playing a fire/cold sorceress solo and it feels very solid. Just finished all the 115’s rather easily with T4 gear and some rares. Working on the set until I can get good crafts.

Only thing I apprehend is Baal at lvl 120. Flamestrike won’t do much, he moves all the time. Casting elementals is a no go here to make him stand still. Pyroblast will simply make him teleport all around the place, so Flamefront seems to be the best option as of skill choice. The other issue is his speed, I could use Chronofield, but doing this makes me lose 150%ish spell damage. I’ll see later.

The SU eagle orb seems promising, doubling the flamefront projectiles and high + fire skills. But I heard it won’t be that great. Anyone tested this ?


Currently using
Habacalva's Legacy
Habacalva's Legacy
Eagle Orb (Sacred)

One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
Flamefront: +5 Maximum Projectiles
-(11 to 25)% to Enemy Fire Resistance
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
+(8 to 15) to Living Flame (Sorceress Only)
+(8 to 15) to Pyroblast (Sorceress Only)
+(8 to 15) to Flamestrike (Sorceress Only)
+(8 to 15) to Flamefront (Sorceress Only)
Socketed (2)
and it works pretty well so far. Currently farming Teganze and having a pretty easy time there. Dunc is easy too. Haven't tried Baal yet.

using
Warmage's Breath
Warmage's Breath
Full Helm (Sacred)

Defense: (2724 - 3405) to (2926 - 3657)
Required Level: 90
Required Strength:
360
Item Level: 1
+2 to Sorceress Skill Levels
40% Cast Speed
-(14 to 15)% to Enemy Fire Resistance
+(100 to 150)% Enhanced Defense
+100 to Energy
Requirements -40%
Socketed (4)

The Warmage
(Sorceress Fire Set)
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
fascinating crafted body armor. honorific gloves,
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength:
21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength:
35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength:
96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength:
140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
. not sure how to replace the T4s and the honorific without using super rare SUs, I'm in SP
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Stereox
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CallMeCrazySam wrote:
Celestialray wrote:Ah, I see they didn't take any measures to actually balance the classes to be competitive in lab.

Have fun guys :lol:


Nice to see you're still alive. New thread when?

He does have a point, despite the past complains. T5+ labs are impossible for "rogue" builds
Celestialray
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CallMeCrazySam wrote:
Celestialray wrote:Ah, I see they didn't take any measures to actually balance the classes to be competitive in lab.

Have fun guys :lol:


Nice to see you're still alive. New thread when?


Never. I'm just occasionally lurking to watch this clown fest dying, don't mind me :)

I also find it funny and sad at the same time how my intention to give feedback over the time I played this flaming garbage became a 'meme' of its own. That's how much the devs value feedback I guess. Time to go back and kekehands some more on discord, I guess.
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Glamdring26
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Edited by Glamdring26 4 years.
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Glamdring26
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bapcja wrote:
What the fuck is wrong with you people tonight? Someone stepped on your toes?

Maybe in the next 10 years of development you might get an idea that its better to bring up weak builds to the meta level instead of bullying same builds at the start of every season. Nobody likes seeing performing builds nerfed every patch (people get attached). its not a competitive game, theres no pvp. imagine first working on the shit builds, then making areas harder so everyone gets nerfed equally.

the game is bleeding players every season and this is why.


Also bapcja:

Anyway I don't really enjoy your tone, aggressiveness and insults in the last post so thats gonna be it for me. never saw you as a person whos allergic to criticism and quick to insult others in community but guess what, colour me suprised.
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Glamdring26
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Celestialray wrote:
CallMeCrazySam wrote:
Celestialray wrote:Ah, I see they didn't take any measures to actually balance the classes to be competitive in lab.

Have fun guys :lol:


Nice to see you're still alive. New thread when?


Never. I'm just occasionally lurking to watch this clown fest dying, don't mind me :)

I also find it funny and sad at the same time how my intention to give feedback over the time I played this flaming garbage became a 'meme' of its own. That's how much the devs value feedback I guess. Time to go back and kekehands some more on discord, I guess.


Nobody:
Not even bugfree:
Ray: You're talking to an ex professional dota 2 player and someone who can complete path of exile's whole endgame 1 week into a new league. I'm pretty sure my intelligence is in a good place, gaming related.

"Why they dont take my feedback seriously? I gave a proper feedback with a proper tone that is well thought"

KekeHands
Gear
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Cheno wrote:
Gear wrote:Why was strength bonus removed on werewolf?

It was bugged.


How so? It was working fine for me.
Cheno
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Gear wrote:
Cheno wrote:
Gear wrote:Why was strength bonus removed on werewolf?

It was bugged.


How so? It was working fine for me.

From most recent patch notes:

Image

And before the patch:
Image
Gear
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Cheno wrote:
Gear wrote:
Cheno wrote:
Gear wrote:Why was strength bonus removed on werewolf?

It was bugged.


How so? It was working fine for me.

From most recent patch notes:

Image

And before the patch:
Image

Thanks. I didn't see that.