The Sumodin

User avatar
Seekers
Ice Clan
597 | 99
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
zeitzi wrote:how you guys dealing with Diablo on hell? till here it was more than super easy run-through, but this guy knocks my minions off in 2 seconds, and due to high mana cost, i cannot revive them as they die …

currently d2 stats says i have around 131% Resistences on my minions … does it inculde difficulty drop? do i Need to get higher? I have About 30% left on amulet, rings and on my Shield … how high should it be ?

Damage aint a deal i think, i have around 1,8k Damage, 12k attack Rating, 12k life already, still 90% beginner gear … its just their survivabilty againt Diablos ultis …

Looking Forward to hear from you!

Do you have all 115 charms except koth? if so go do those, you absolutely dont need to do diablo before 120, and even then if you dont plan on doing baal you dont need to go to a5 till 125.
131 res is useless, it caps at 75.
kurs_x5
Cultist
23 | 1
Common Supporter Badge
Donated 1 time
Is this character still viable to solo play most part of the game?
User avatar
tbone503
Edyrem
803 | 23
Common Posting Badge
Posted over 1.000 messages
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Auction Badge
Won 50 auctions
Still pretty good most game up until around lvl 120. It does quite well in Teganze. I didn't have as much luck with Duncraig though. And beyond those areas, no idea, never tried.
kurs_x5
Cultist
23 | 1
Common Supporter Badge
Donated 1 time
Is this perhaps the best summoner character of the server? or is there another who does it better?
Splargh
Grubber
320 | 13
Common Supporter Badge
Donated 1 time
Necro and Barb both are better endgame.
ABeLina
Rust Claw
89 | 4
Great Popularity Badge
Has a thread with over 50.000 views
Common Guide Badge
Created a complete character guide
Well, i expected to take summoner pally, level up to smth like 125 and respec.
But in early dunc runs i found SSU -
Jaguar's Grasp
Jaguar's Grasp
Tepoztopilli (Sacred)

Two-Hand Damage: (308 - 329) to (402 - 425)
(Paladin Only)
Required Level: 100
Required Strength: 733
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
Adds 125-200 Damage
250% Bonus to Attack Rating
Adds 100-150 Fire Damage
Adds 100-150 Lightning Damage
Adds 100-150 Cold Damage
-35% to Enemy Elemental Resistances
+(170 to 200)% Enhanced Damage
+(25 to 30) to Shunpo
+500 to Life
+100 Life after each Kill
Socketed (6)
. Searched a bit in forums, asked on discord, everyone just said "meh".
But i tried to combine summons with shunpo and hey, it worked really well.
3 mins duncraig? Easy!*
12mins full teganze? Very easy!*
14s bremm dragon? No problems!*
Fast triune farm for cycles? Go on!
Natasha armor in 4 hours? Also not a problem!
* - not picking drops
Best of it - other items aren't so important. Not much killspeed increase between random T2-rare-akara-robe-and-similar items and my current stuff. Also, i have only self-found items, sold a lot of stuff and with a little love i see that i can increase my damage output (for crowd, not single-target) at least twice.
Also, different from initial guide - i can do most bosses easily. Everything is doable, except maybe T15 lab stuff (untested).
Quick overview:
ABeLina
Rust Claw
89 | 4
Great Popularity Badge
Has a thread with over 50.000 views
Common Guide Badge
Created a complete character guide
(previous video was done in small windowed mode, dunno why OBS does not pick fullscreen, so hard to play; also now i would not even use mace for bosses, read below).
Notes:
Items: why and what:
  • weapon -
    Jaguar's Grasp
    Jaguar's Grasp
    Tepoztopilli (Sacred)

    Two-Hand Damage: (308 - 329) to (402 - 425)
    (Paladin Only)
    Required Level: 100
    Required Strength: 733
    Item Level: 120
    Strength Damage Bonus: (0.16 per Strength)%
    Amazing Grace
    Adds 125-200 Damage
    250% Bonus to Attack Rating
    Adds 100-150 Fire Damage
    Adds 100-150 Lightning Damage
    Adds 100-150 Cold Damage
    -35% to Enemy Elemental Resistances
    +(170 to 200)% Enhanced Damage
    +(25 to 30) to Shunpo
    +500 to Life
    +100 Life after each Kill
    Socketed (6)
    , core item. It's SSU, but nobody needs this, i saw it going on auction even on ladder start, nobody purchased for 25TG, so now it should be even cheaper
  • Armor - FaXis
    Thelema (Xis)
    runeword. I also found goetia plate, as recommended by guide, but i think thelema wins - +1 more skill, a bit more defence and, what's important - minion AR. Now they have very high chance to hit (smth like 60K AR) - and you can't just MO minion AR on items. Also, it's cheaper (XIS is smth like 50 TG, goetia ~130).
    I also found almost perfect and lucky khazra, used it for few boss fights but in the end i don't think it's worth swapping so sold it.
  • Helm -
    Eidolon
    Eidolon
    Helms

    'QorSil'
    Runeword Level: 100
    +2 to All Skills
    10% Combat Speeds
    Adds 3-5 Damage
    Adds 7-15 Damage
    5% Deadly Strike
    +(144 to 171)% Enhanced Defense
    (20 to 25)% to All Attributes
    Elemental Resists +(35 to 40)%
    (25 to 30)% Bonus to Defense
    +4 to Light Radius
    RW in crown. I really doubt that
    Rathma's Blessing

    Rathma's Blessing
    Circlets

    'OrtGlaThulGla'
    Runeword Level: 100
    +(2 to 3) to All Skills
    +50% to Summoned Minion Life
    +25% to Summoned Minion Damage
    +50% to Summoned Minion Resistances
    Lightning Resist +25%
    Cold Resist +50%
    +10 Cold Absorb
    (15 to 20)% Magic Find
    is worth using in this slot - +1 more skill, but minion dmg/life can be compensated by 3 more jewels and here we get smth like 5K additional base defence, which is a lot, all attributes and max dmg.
  • Boots -
    Nephilim
    Nephilim
    Boots

    'ZodThul'
    Runeword Level: 85
    +(144 to 171)% Enhanced Defense
    +150 Defense
    +50 to Strength
    (21 to 25)% to Strength
    +50 to Vitality
    (21 to 25)% to Vitality
    Cold Resist +25%
    +15 Life after each Kill
    for stats
  • Belt - tainted crafted +2 pally skills
  • Gloves - so many options here. I'm using
    Mercy (Xis)
    RW, but actually i think
    Kali
    Kali
    Gloves

    'LumKo'
    Runeword Level: 48
    15% Chance to cast level 13 Seal of Fire on Kill
    +2 to All Skills
    +15% to Summoned Minion Resistances
    -214 Defense
    5% to Strength
    Maximum Fire Resist +4%
    Fire Resist +25%
    is better - so much orb space, max fire res and skills. Also, if not enough attack speed -
    Drekavac
    is nice option (and cheap, as you will find many, many taha's while leveling)
  • on switch weapon - tainted crafted war scepter
  • on switch shield -
    Stone Guardian
    Stone Guardian
    Spiked Shield (Sacred)

    Defense: (1818 - 2323) to (2169 - 2771)
    Chance to Block: Class%
    Required Level: 100
    Required Dexterity: 550
    Item Level: 105
    +(1 to 2) to All Skills
    30% Cast Speed
    +50% to Summoned Minion Life
    +(10 to 20)% to Summoned Minion Damage
    +(10 to 25)% to Summoned Minion Resistances
    +(80 to 130)% Enhanced Defense
    +(15 to 50) to Strength
    Maximum Life +(2 to 3)%
    +(50 to 250) to Mana
    (15 to 50)% Bonus to Defense
    Socketed (6)
    , but also tainted crafted pally shield would work well.
Merc - a5 with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, but now i think that for fautzt and many other areas A3 battle mage would work better.
What i would like to try -
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)

Defense: (7583 - 9229) to (8905 - 10882)
Required Level: 100
Required Strength: 650
Item Level: 120
50% Movement Speed
Weapon Physical Damage +100%
+(140 to 200)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
+ one of barbie helms to increase stance radius (T4 uniq, runeword..) Summons with wolf stance should be incredible. But i'm using only self-found items on this char so no robe so far.

Stats before bloodlust, motw, vindicate and other stuff:
Image
Image

Minion dmg is priority, as they rarely die - need to resummon 1-2 in entire teganze run, none in dunc.

Socket fillers on switch - max minion dmg crafts (vith rune), smth like this:
Image
- they aren't rare.
For normal gear - either dual jewels, or lem-crafted jewels with minion stats and attack speed/FHR, for example like this:
Image
Do not ignore attack speed - shunpo is based on attack speed, so you need to hit 200% attack speed and at least 86% FHR (200% is better for bossing). This is not hard using jewels (15% attack speed modifier is common, add minion stats, all attributtes and 2%str or 1% all att. and you good to go).

I also had hand of god
Oriflamme


Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers

'TahaQorZod'
Runeword Level: 100
Additional Dexterity Damage Bonus: 0.078125%
80% Attack Speed
+(111 to 140) to Maximum Damage
Adds 400-500 Magic Damage
-(30 to 35)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Damage
5% Deadly Strike
Slow Target 10%
+200 to Strength
+200 to Dexterity
+15 Life after each Kill
runeword - but actually tested later - current "jump" weapon is still better. Oriflamme can easily reach 600++ dmg, a lot of added attack speed - but also requires different breakpoints (250% att speed, 280FHR) to reach the same speeds as tepotztopilli. Spear also has longer reach, which is important on kabraxis and similar bosses. So unless you found
Malleus Maleficarum
Malleus Maleficarum
Hand of God (Sacred)

Two-Hand Damage: (260 - 312) to (577 - 740)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
6% Chance to cast level 20 Widowmaker on Melee Attack
20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack
+(315 to 425) to Maximum Damage
(100 to 200)% Bonus to Attack Rating
+50% Damage to Undead
15% Life stolen per Hit
+(150 to 200)% Enhanced Damage
15% Chance of Crushing Blow
+1000 Defense
+100 Mana on Melee Attack
Fear No Evil
Socketed (6)
- i don't think swapping weapons is worth it.

Again, there's a lot of space to improve total damage output - better jewels, UMO's, missing many charms (most of them doable, just need time), missing trophies, effigies and so on, so on, so def. could live as ultimate farming machine.

If someone remembers pouncesin - this is def. better than average pouncesin. Faster, safer (no 75% slow, but again, not many had max anyway). And should be cheap to build ;-)
ABeLina
Rust Claw
89 | 4
Great Popularity Badge
Has a thread with over 50.000 views
Common Guide Badge
Created a complete character guide
Heh i did not had time to finish char description and video already got dislike. Something is wrong here, but anyway:
Gameplay:
  • Have in mind, that you are killing creeps behind you - crucify spikes are slow. You jump over, go forward, creeps dies behind after a second or so. This is a bit different from pouncezon/pouncesin.
  • Fautzt can be fast, if you skip necrobots (even p6 is fast) but if you try to clear everything - then it's slow. Necrobots absorb spikes and are phys immune, magic conversion helps, but probably a3 merc would be faster
  • labs are easy until T6 without any specific equipment. Even bosses are easy (but kills summons). T6 is much harder, as bosses spawn in packs (at least for me) and fighting asa + zon is rly hard. Need to focus on +resists and so on - well, probably needs different build. Btw, effigies drop on T1-T6, so you can just play here
Todo (some day, i'm playing other chars atm):
  • Good sleep charm (easy, just needs some easy crafts, so ~1 hour of time
  • uldy charm - last time it took almost 4 hours. Dunno, i prob. skip this one, but this would almost double edyrem life -> faster toraja farm
  • finish dunc trophy - this would free some jewel slots -> more minion dmg
  • better ammy, ring... In other words tune a bit char, but it's already fast and could farm many endgame areas quickly.

Now when barbie has 3s cooldown on spirit walk - this char is def. faster than barb on farming. Necro has super-tank and boss-killer - veil king+hawks - but for big zone farming i think this one is still faster.
User avatar
Gorakil
Sasquatch
61 | 0
[quote="ABeLina"][/quote]
Minion damage seems kinda low. Not sure if anything changed since 1.0 but i had over 1k
ABeLina
Rust Claw
89 | 4
Great Popularity Badge
Has a thread with over 50.000 views
Common Guide Badge
Created a complete character guide
Gorakil wrote:Minion damage seems kinda low. Not sure if anything changed since 1.0 but i had over 1k

Over 1K in damage?
They do much more (this is without any buffs, so at least +35% more in battle):
Image